chiark / gitweb /
Fix completion checking in Killer Solo.
[sgt-puzzles.git] / cube.c
2013-04-13 Simon TathamGiant const patch of doom: add a 'const' to every param...
2013-04-12 Simon TathamAdd 'const' to the game_params arguments in validate_de...
2012-09-09 Simon TathamNew rule: interpret_move() is passed a pointer to the...
2011-06-19 Simon TathamChanged my mind about midend_is_solved: I've now reprot...
2011-05-04 Simon TathamFix warnings generated by gcc 4.6.0 about variables...
2011-04-02 Simon TathamAdd a function to every game backend which indicates...
2009-07-01 Simon TathamMore defensive-coding fixes from James H.
2009-02-05 Simon TathamLee Dowling points out that duplicating the entire...
2008-09-13 Simon TathamPatch from James H providing lots more paranoid casting...
2008-09-06 Simon TathamNew infrastructure feature. Games are now permitted...
2006-12-24 Simon TathamHTML Help support for Puzzles, with the same kind of...
2005-10-22 Simon TathamCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 Simon TathamCleanup: remove the game_state parameter to game_colour...
2005-10-22 Simon TathamCleanup: the `mouse_priorities' field in the back end...
2005-08-18 Simon TathamSubstantial infrastructure upheaval. I've separated...
2005-07-17 Simon TathamQuite a few instances of the Cardinal Error of Ctype...
2005-07-10 Simon Tathamgame_timing_state() now has access to the game_ui....
2005-07-05 Jacob NevinsAdd a `full' parameter to validate_params(), analogous...
2005-07-05 Simon TathamRefactored the game_size() interface, which was getting...
2005-07-03 Simon Tathamdraw_polygon() and draw_circle() have always had a...
2005-06-28 Simon TathamNew {en,de}code_ui functions should be static. Oops.
2005-06-28 Simon TathamMore serialisation changes: the game_aux_info structure...
2005-06-28 Simon TathamAnother function pair required for serialisation; these...
2005-06-27 Simon TathamRe-architecting of the game backend interface. make_mov...
2005-06-17 Simon TathamInfrastructure change which I've been thinking about...
2005-06-07 Simon TathamAll the games in this collection have always defined...
2005-06-06 Simon TathamIntroduce a new game backend function (there seem to...
2005-06-01 Simon TathamMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Jacob NevinsMove definition of PI into puzzles.h. If nothing else...
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-17 Simon TathamCube's dup_game() function was missing a field. Oops.
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-12 Simon TathamI've had two complaints that Solo ought to recognise...
2005-05-02 Simon TathamSilly (but harmless) typo.
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-01-22 Simon TathamArrange that we really _can_ compile all the puzzles...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-08-17 Simon TathamNow we have the `dir' parameter, we should use it where...
2004-08-16 Jacob NevinsAfter discussion with Simon, the game redraw functions...
2004-08-16 Simon TathamAdded a help file, mostly thanks to Jacob.
2004-05-19 Simon TathamIntroduce routines in each game module to encode a...
2004-05-11 Simon TathamFramework alteration: we now support a `game_ui' struct...
2004-05-03 Simon TathamGTK and Windows appear to handle timers very differently:
2004-05-03 Simon TathamThe Windows RNG turns out to only give about 16 bits...
2004-05-03 Simon TathamImplement selection of game seeds, by reusing the confi...
2004-05-02 Simon Tatham`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 Simon TathamConfiguration dialog box, on the GTK front end only...
2004-05-01 Simon TathamThe cube was being drawn slightly differently on the...
2004-04-30 Simon TathamWe were forgetting to count the final move.
2004-04-30 Simon TathamIncorrect placing of the polyhedron sometimes left...
2004-04-29 Simon TathamAdded a status bar.
2004-04-29 Simon TathamImplemented text and clipping primitives in the fronten...
2004-04-28 Simon TathamAdd a new game concept called a `flash'. This is a...
2004-04-28 Simon TathamHave each game declare a name which is used for window...
2004-04-28 Simon TathamFix zillions of MSVC compiler warnings. Sigh.
2004-04-28 Simon TathamIntroduce diagonal movement keys on the numeric keypad...
2004-04-28 Simon TathamAdd a menu bar, in both Windows and GTK. In particular...
2004-04-27 Simon TathamImplemented Cube, in a sufficiently general way that...
2004-04-25 Simon TathamInitial checkin of a portable framework for writing...