+ ds->oy);
}
- draw_polygon(fe, coords, state->squares[i].npoints, TRUE,
- state->squares[i].blue ? COL_BLUE : COL_BACKGROUND);
- draw_polygon(fe, coords, state->squares[i].npoints, FALSE, COL_BORDER);
+ draw_polygon(fe, coords, state->squares[i].npoints,
+ state->squares[i].blue ? COL_BLUE : COL_BACKGROUND,
+ COL_BORDER);
}
/*
continue;
}
- draw_polygon(fe, coords, poly->order, TRUE,
- state->facecolours[i] ? COL_BLUE : COL_BACKGROUND);
- draw_polygon(fe, coords, poly->order, FALSE, COL_BORDER);
+ draw_polygon(fe, coords, poly->order,
+ state->facecolours[i] ? COL_BLUE : COL_BACKGROUND,
+ COL_BORDER);
}
sfree(poly);
coords[3] = y;
coords[4] = x;
coords[5] = y + TILE_SIZE - 1;
- draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
coords[0] = x;
coords[1] = y;
- draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
- draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
- draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
}
if (animtime < 0.5)
colour = COL_WRONG + COL_RIGHT - colour;
- draw_polygon(fe, coords, 4, TRUE, colour);
- draw_polygon(fe, coords, 4, FALSE, COL_GRID);
+ draw_polygon(fe, coords, 4, colour, COL_GRID);
}
/*
}
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour)
+ int fillcolour, int outlinecolour)
{
GdkPoint *points = snewn(npoints, GdkPoint);
int i;
points[i].y = coords[i*2+1];
}
- gdk_gc_set_foreground(fe->gc, &fe->colours[colour]);
- gdk_draw_polygon(fe->pixmap, fe->gc, fill, points, npoints);
+ if (fillcolour >= 0) {
+ gdk_gc_set_foreground(fe->gc, &fe->colours[fillcolour]);
+ gdk_draw_polygon(fe->pixmap, fe->gc, TRUE, points, npoints);
+ }
+ assert(outlinecolour >= 0);
+ gdk_gc_set_foreground(fe->gc, &fe->colours[outlinecolour]);
+ gdk_draw_polygon(fe->pixmap, fe->gc, FALSE, points, npoints);
sfree(points);
}
void draw_circle(frontend *fe, int cx, int cy, int radius,
- int fill, int colour)
+ int fillcolour, int outlinecolour)
{
- gdk_gc_set_foreground(fe->gc, &fe->colours[colour]);
- gdk_draw_arc(fe->pixmap, fe->gc, fill,
- cx - radius, cy - radius,
- 2 * radius, 2 * radius, 0, 360 * 64);
+ if (fillcolour >= 0) {
+ gdk_gc_set_foreground(fe->gc, &fe->colours[fillcolour]);
+ gdk_draw_arc(fe->pixmap, fe->gc, TRUE,
+ cx - radius, cy - radius,
+ 2 * radius, 2 * radius, 0, 360 * 64);
+ }
+
+ assert(outlinecolour >= 0);
+ gdk_gc_set_foreground(fe->gc, &fe->colours[outlinecolour]);
+ gdk_draw_arc(fe->pixmap, fe->gc, FALSE,
+ cx - radius, cy - radius,
+ 2 * radius, 2 * radius, 0, 360 * 64);
}
struct blitter {
draw_rect(fe, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2,
COL_BACKGROUND);
if (PEGRAD > 0) {
- draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 1, COL_EMPTY + col);
- draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 0, COL_EMPTY + col);
+ draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD,
+ COL_EMPTY + col, COL_EMPTY + col);
} else
draw_rect(fe, cx, cy, PEGSZ, PEGSZ, COL_EMPTY + col);
draw_update(fe, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2);
static void draw_cursor(frontend *fe, game_drawstate *ds, int x, int y)
{
- draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+CGAP, 0, COL_CURSOR);
+ draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+CGAP, -1, COL_CURSOR);
draw_update(fe, x-CGAP, y-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2);
}
rowy += HINTOFF;
}
if (HINTRAD > 0) {
- draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 1, col);
- draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 0, col);
+ draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, col, col);
} else {
draw_rect(fe, rowx, rowy, HINTSZ, HINTSZ, col);
}
coords[3] = y;
coords[4] = x;
coords[5] = y + TILE_SIZE - 1;
- draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT ^ hl);
- draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT ^ hl);
+ draw_polygon(fe, coords, 3, COL_LOWLIGHT ^ hl, COL_LOWLIGHT ^ hl);
coords[0] = x;
coords[1] = y;
- draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT ^ hl);
- draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT ^ hl);
+ draw_polygon(fe, coords, 3, COL_HIGHLIGHT ^ hl,
+ COL_HIGHLIGHT ^ hl);
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
SETCOORD(3, 0.25, 0.8);
SETCOORD(4, 0.55, 0.7);
SETCOORD(5, 0.55, 0.35);
- draw_polygon(fe, coords, 6, TRUE, COL_FLAGBASE);
- draw_polygon(fe, coords, 6, FALSE, COL_FLAGBASE);
+ draw_polygon(fe, coords, 6, COL_FLAGBASE, COL_FLAGBASE);
SETCOORD(0, 0.6, 0.2);
SETCOORD(1, 0.6, 0.5);
SETCOORD(2, 0.2, 0.35);
- draw_polygon(fe, coords, 3, TRUE, COL_FLAG);
- draw_polygon(fe, coords, 3, FALSE, COL_FLAG);
+ draw_polygon(fe, coords, 3, COL_FLAG, COL_FLAG);
#undef SETCOORD
} else if (v == -3) {
xdy = -tdy;
}
- draw_polygon(fe, coords, 5*4, TRUE, COL_MINE);
- draw_polygon(fe, coords, 5*4, FALSE, COL_MINE);
+ draw_polygon(fe, coords, 5*4, COL_MINE, COL_MINE);
draw_rect(fe, cx-r/3, cy-r/3, r/3, r/4, COL_HIGHLIGHT);
}
coords[9] = COORD(state->h) + OUTER_HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
- draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
- draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
}
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour) {}
+ int fillcolour, int outlinecolour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}
points[i+1] = by+(int)(cy+ty);
}
- draw_polygon(fe, points, 4, TRUE, col);
- draw_polygon(fe, points, 4, FALSE, COL_WIRE);
+ draw_polygon(fe, points, 4, col, COL_WIRE);
}
/*
points[i+1] = by+(int)(cy+ey);
}
- draw_polygon(fe, points, 4, TRUE, col);
- draw_polygon(fe, points, 4, FALSE, COL_WIRE);
+ draw_polygon(fe, points, 4, col, COL_WIRE);
}
/*
POINT(5, 3 * TILE_SIZE / 8, TILE_SIZE / 2); /* left concave */
POINT(6, TILE_SIZE / 4, TILE_SIZE / 2); /* left corner */
- draw_polygon(fe, coords, 7, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 7, FALSE, COL_TEXT);
+ draw_polygon(fe, coords, 7, COL_LOWLIGHT, COL_TEXT);
}
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
* Drawing routines called by the midend.
*/
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour)
+ int fillcolour, int outlinecolour)
{
NSBezierPath *path = [NSBezierPath bezierPath];
int i;
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
- assert(colour >= 0 && colour < fe->ncolours);
- [fe->colours[colour] set];
-
for (i = 0; i < npoints; i++) {
NSPoint p = { coords[i*2] + 0.5, coords[i*2+1] + 0.5 };
if (i == 0)
[path closePath];
- if (fill)
+ if (fillcolour >= 0) {
+ assert(fillcolour >= 0 && fillcolour < fe->ncolours);
+ [fe->colours[fillcolour] set];
[path fill];
- else
- [path stroke];
+ }
+
+ assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
+ [fe->colours[outlinecolour] set];
+ [path stroke];
}
void draw_circle(frontend *fe, int cx, int cy, int radius,
- int fill, int colour)
+ int fillcolour, int outlinecolour)
{
NSBezierPath *path = [NSBezierPath bezierPath];
[[NSGraphicsContext currentContext] setShouldAntialias:YES];
- assert(colour >= 0 && colour < fe->ncolours);
- [fe->colours[colour] set];
-
[path appendBezierPathWithArcWithCenter:NSMakePoint(cx + 0.5, cy + 0.5)
radius:radius startAngle:0.0 endAngle:360.0];
[path closePath];
- if (fill)
+ if (fillcolour >= 0) {
+ assert(fillcolour >= 0 && fillcolour < fe->ncolours);
+ [fe->colours[fillcolour] set];
[path fill];
- else
- [path stroke];
+ }
+
+ assert(outlinecolour >= 0 && outlinecolour < fe->ncolours);
+ [fe->colours[outlinecolour] set];
+ [path stroke];
}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
{
int align, int colour, char *text) {}
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
-void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour);
+ int fillcolour, int outlinecolour);
void draw_circle(frontend *fe, int cx, int cy, int radius,
- int fill, int colour);
+ int fillcolour, int outlinecolour);
void clip(frontend *fe, int x, int y, int w, int h);
void unclip(frontend *fe);
void start_draw(frontend *fe);
coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
- draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
- draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = 1;
}
coords[3] = y;
coords[4] = x;
coords[5] = y + TILE_SIZE - 1;
- draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT);
coords[0] = x;
coords[1] = y;
- draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
POINT(5, 3 * TILE_SIZE / 8, TILE_SIZE / 2); /* left concave */
POINT(6, TILE_SIZE / 4, TILE_SIZE / 2); /* left corner */
- draw_polygon(fe, coords, 7, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 7, FALSE, COL_TEXT);
+ draw_polygon(fe, coords, 7, COL_LOWLIGHT, COL_TEXT);
}
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
- draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
- draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
/*
* Arrows for making moves.
coords[3] = cy;
coords[4] = cx;
coords[5] = cy+ch/2;
- draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
}
/* new number needs drawing? */
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) {}
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) {}
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour) {}
+ int fillcolour, int outlinecolour) {}
void clip(frontend *fe, int x, int y, int w, int h) {}
void unclip(frontend *fe) {}
void start_draw(frontend *fe) {}
coords[2] = x + TILE_SIZE - 1;
coords[3] = y;
rotate(coords+2, rot);
- draw_polygon(fe, coords, 3, TRUE, rot ? rot->rc : COL_LOWLIGHT);
- draw_polygon(fe, coords, 3, FALSE, rot ? rot->rc : COL_LOWLIGHT);
+ draw_polygon(fe, coords, 3, rot ? rot->rc : COL_LOWLIGHT,
+ rot ? rot->rc : COL_LOWLIGHT);
/* Bottom side. */
coords[2] = x;
coords[3] = y + TILE_SIZE - 1;
rotate(coords+2, rot);
- draw_polygon(fe, coords, 3, TRUE, rot ? rot->bc : COL_LOWLIGHT);
- draw_polygon(fe, coords, 3, FALSE, rot ? rot->bc : COL_LOWLIGHT);
+ draw_polygon(fe, coords, 3, rot ? rot->bc : COL_LOWLIGHT,
+ rot ? rot->bc : COL_LOWLIGHT);
/* Left side. */
coords[0] = x;
coords[1] = y;
rotate(coords+0, rot);
- draw_polygon(fe, coords, 3, TRUE, rot ? rot->lc : COL_HIGHLIGHT);
- draw_polygon(fe, coords, 3, FALSE, rot ? rot->lc : COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 3, rot ? rot->lc : COL_HIGHLIGHT,
+ rot ? rot->lc : COL_HIGHLIGHT);
/* Top side. */
coords[2] = x + TILE_SIZE - 1;
coords[3] = y;
rotate(coords+2, rot);
- draw_polygon(fe, coords, 3, TRUE, rot ? rot->tc : COL_HIGHLIGHT);
- draw_polygon(fe, coords, 3, FALSE, rot ? rot->tc : COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 3, rot ? rot->tc : COL_HIGHLIGHT,
+ rot ? rot->tc : COL_HIGHLIGHT);
/*
* Now the main blank area in the centre of the tile.
coords[6] = x + TILE_SIZE - 1 - HIGHLIGHT_WIDTH;
coords[7] = y + HIGHLIGHT_WIDTH;
rotate(coords+6, rot);
- draw_polygon(fe, coords, 4, TRUE, flash_colour);
- draw_polygon(fe, coords, 4, FALSE, flash_colour);
+ draw_polygon(fe, coords, 4, flash_colour, flash_colour);
} else {
draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH,
TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH,
coords[4] = cx - displ * ydx;
coords[5] = cy - displ * ydy;
rotate(coords+4, rot);
- draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT_GENTLE);
- draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT_GENTLE);
+ draw_polygon(fe, coords, 3, COL_LOWLIGHT_GENTLE, COL_LOWLIGHT_GENTLE);
}
coords[0] = x + TILE_SIZE/2;
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
- draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
- draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = TRUE;
}
}
void draw_circle(frontend *fe, int cx, int cy, int radius,
- int fill, int colour)
+ int fillcolour, int outlinecolour)
{
- if (fill) {
- HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
+ assert(outlinecolour >= 0);
+
+ if (fillcolour >= 0) {
+ HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
+ HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Ellipse(fe->hdc_bm, cx - radius, cy - radius,
cx + radius + 1, cy + radius + 1);
SelectObject(fe->hdc_bm, oldbrush);
SelectObject(fe->hdc_bm, oldpen);
} else {
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
- Arc(fe->hdc_bm, cx - radius, cy - radius,
- cx + radius + 1, cy + radius + 1,
- cx - radius, cy, cx - radius, cy);
+ HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
+ Arc(fe->hdc_bm, cx - radius, cy - radius,
+ cx + radius + 1, cy + radius + 1,
+ cx - radius, cy, cx - radius, cy);
SelectObject(fe->hdc_bm, oldpen);
}
}
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour)
+ int fillcolour, int outlinecolour)
{
POINT *pts = snewn(npoints+1, POINT);
int i;
pts[i].y = coords[j*2+1];
}
- if (fill) {
- HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
+ assert(outlinecolour >= 0);
+
+ if (fillcolour >= 0) {
+ HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
+ HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Polygon(fe->hdc_bm, pts, npoints);
SelectObject(fe->hdc_bm, oldbrush);
SelectObject(fe->hdc_bm, oldpen);
} else {
- HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
+ HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Polyline(fe->hdc_bm, pts, npoints+1);
SelectObject(fe->hdc_bm, oldpen);
}