chiark / gitweb /
Introduce the concept of a `game_aux_info' structure. This is
authorSimon Tatham <anakin@pobox.com>
Mon, 2 May 2005 10:12:26 +0000 (10:12 +0000)
committerSimon Tatham <anakin@pobox.com>
Mon, 2 May 2005 10:12:26 +0000 (10:12 +0000)
commit9e240e45df4929f77b1a088cffbf7aaa6050ed03
tree9420f57fa6b3c64eda4197ca4a864203e8130936
parent3f9d88f3e742ead492a0f47062645f3c14654b1f
Introduce the concept of a `game_aux_info' structure. This is
constructed at the same time as an internally generated game seed,
so that it can preserve any interesting information known by the
program at generation time but not physically contained within the
text of the game seed itself. (Such as, for example, the solution.)
Currently not used for anything yet, but it will be.

[originally from svn r5729]
13 files changed:
cube.c
fifteen.c
gtk.c
midend.c
net.c
netslide.c
nullgame.c
pattern.c
puzzles.h
rect.c
sixteen.c
solo.c
twiddle.c