chiark / gitweb /
Framework alteration: we now support a `game_ui' structure in
authorSimon Tatham <anakin@pobox.com>
Tue, 11 May 2004 17:44:30 +0000 (17:44 +0000)
committerSimon Tatham <anakin@pobox.com>
Tue, 11 May 2004 17:44:30 +0000 (17:44 +0000)
addition to the `game_state'. The new structure is intended to
contain ephemeral data pertaining to the game's user interface
rather than the actual game: things stored in the UI structure are
not restored in an Undo, for example.
make_move() is passed the UI to modify as it wishes; it is now
allowed to return the _same_ game_state it was passed, to indicate
that although no move has been made there has been a UI operation
requiring a redraw.

[originally from svn r4207]

cube.c
fifteen.c
gtk.c
midend.c
net.c
nullgame.c
puzzles.h
rect.c
sixteen.c
windows.c

diff --git a/cube.c b/cube.c
index 5e0b4494cdb899cd277ca62e7f29002f6b443c02..2ce7a4f286cea648f8dc8240a1871173f6e3997f 100644 (file)
--- a/cube.c
+++ b/cube.c
@@ -950,7 +950,16 @@ void free_game(game_state *state)
     sfree(state);
 }
 
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+    return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
 {
     int direction;
     int pkey[2], skey[2], dkey[2];
@@ -1309,7 +1318,8 @@ void game_free_drawstate(game_drawstate *ds)
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, float animtime, float flashtime)
+                 game_state *state, game_ui *ui,
+                 float animtime, float flashtime)
 {
     int i, j;
     struct bbox bb = find_bbox(&state->params);
index de5a340d92468ad8a89a6290b6d5dd54f44fc908..78060f54a097c67024d594c7f8ac421b478581ea 100644 (file)
--- a/fifteen.c
+++ b/fifteen.c
@@ -349,7 +349,16 @@ void free_game(game_state *state)
     sfree(state);
 }
 
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+    return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
 {
     int gx, gy, dx, dy, ux, uy, up, p;
     game_state *ret;
@@ -519,7 +528,8 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y,
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, float animtime, float flashtime)
+                 game_state *state, game_ui *ui,
+                 float animtime, float flashtime)
 {
     int i, pass, bgcolour;
 
diff --git a/gtk.c b/gtk.c
index 87f1151e6b793eafb28ee5a1af907a7ede66f830..3e7fe4db44f2a18ded342a15b58ed7fbfa889e92 100644 (file)
--- a/gtk.c
+++ b/gtk.c
@@ -283,7 +283,7 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event,
     if (!fe->pixmap)
         return TRUE;
 
-    if (event->type != GDK_BUTTON_PRESS)
+    if (event->type != GDK_BUTTON_PRESS && event->type != GDK_BUTTON_RELEASE)
         return TRUE;
 
     if (event->button == 2 || (event->state & GDK_SHIFT_MASK))
@@ -295,6 +295,36 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event,
     else
        return FALSE;                  /* don't even know what button! */
 
+    if (event->type == GDK_BUTTON_RELEASE)
+        button += LEFT_RELEASE - LEFT_BUTTON;
+
+    if (!midend_process_key(fe->me, event->x, event->y, button))
+       gtk_widget_destroy(fe->window);
+
+    return TRUE;
+}
+
+static gint motion_event(GtkWidget *widget, GdkEventMotion *event,
+                         gpointer data)
+{
+    frontend *fe = (frontend *)data;
+    int button;
+
+    if (!fe->pixmap)
+        return TRUE;
+
+    if (event->type != GDK_BUTTON_PRESS && event->type != GDK_BUTTON_RELEASE)
+        return TRUE;
+
+    if (event->state & (GDK_BUTTON2_MASK | GDK_SHIFT_MASK))
+       button = MIDDLE_DRAG;
+    else if (event->state & GDK_BUTTON1_MASK)
+       button = LEFT_DRAG;
+    else if (event->state & GDK_BUTTON3_MASK)
+       button = RIGHT_DRAG;
+    else
+       return FALSE;                  /* don't even know what button! */
+
     if (!midend_process_key(fe->me, event->x, event->y, button))
        gtk_widget_destroy(fe->window);
 
@@ -893,6 +923,10 @@ static frontend *new_window(void)
                       GTK_SIGNAL_FUNC(key_event), fe);
     gtk_signal_connect(GTK_OBJECT(fe->area), "button_press_event",
                       GTK_SIGNAL_FUNC(button_event), fe);
+    gtk_signal_connect(GTK_OBJECT(fe->area), "button_release_event",
+                      GTK_SIGNAL_FUNC(button_event), fe);
+    gtk_signal_connect(GTK_OBJECT(fe->area), "motion_notify_event",
+                      GTK_SIGNAL_FUNC(motion_event), fe);
     gtk_signal_connect(GTK_OBJECT(fe->area), "expose_event",
                       GTK_SIGNAL_FUNC(expose_area), fe);
     gtk_signal_connect(GTK_OBJECT(fe->window), "map_event",
@@ -900,7 +934,10 @@ static frontend *new_window(void)
     gtk_signal_connect(GTK_OBJECT(fe->area), "configure_event",
                       GTK_SIGNAL_FUNC(configure_area), fe);
 
-    gtk_widget_add_events(GTK_WIDGET(fe->area), GDK_BUTTON_PRESS_MASK);
+    gtk_widget_add_events(GTK_WIDGET(fe->area),
+                          GDK_BUTTON_PRESS_MASK |
+                          GDK_BUTTON_RELEASE_MASK |
+                         GDK_BUTTON_MOTION_MASK);
 
     gtk_widget_show(fe->area);
     gtk_widget_show(fe->window);
index cacd66e4a752a2af83c192b1dd352d4ba7a82851..a2aee4515613bb51d62dce2772a1723de54a51b9 100644 (file)
--- a/midend.c
+++ b/midend.c
@@ -27,6 +27,7 @@ struct midend_data {
     game_state **states;
     game_drawstate *drawstate;
     game_state *oldstate;
+    game_ui *ui;
     float anim_time, anim_pos;
     float flash_time, flash_pos;
 };
@@ -56,6 +57,7 @@ midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
     me->npresets = me->presetsize = 0;
     me->anim_time = me->anim_pos = 0.0F;
     me->flash_time = me->flash_pos = 0.0F;
+    me->ui = NULL;
 
     return me;
 }
@@ -99,6 +101,9 @@ void midend_new_game(midend_data *me)
     me->states[me->nstates++] = new_game(me->params, me->seed);
     me->statepos = 1;
     me->drawstate = game_new_drawstate(me->states[0]);
+    if (me->ui)
+        free_ui(me->ui);
+    me->ui = new_ui(me->states[0]);
 }
 
 void midend_restart_game(midend_data *me)
@@ -106,6 +111,8 @@ void midend_restart_game(midend_data *me)
     while (me->nstates > 1)
        free_game(me->states[--me->nstates]);
     me->statepos = me->nstates;
+    free_ui(me->ui);
+    me->ui = new_ui(me->states[0]);
 }
 
 static int midend_undo(midend_data *me)
@@ -180,9 +187,18 @@ int midend_process_key(midend_data *me, int x, int y, int button)
        free_game(oldstate);
         return 0;
     } else {
-        game_state *s = make_move(me->states[me->statepos-1], x, y, button);
-
-        if (s) {
+        game_state *s = make_move(me->states[me->statepos-1], me->ui,
+                                  x, y, button);
+
+        if (s == me->states[me->statepos-1]) {
+            /*
+             * make_move() is allowed to return its input state to
+             * indicate that although no move has been made, the UI
+             * state has been updated and a redraw is called for.
+             */
+            midend_redraw(me);
+            return 1;
+        } else if (s) {
             while (me->nstates > me->statepos)
                 free_game(me->states[--me->nstates]);
             ensure(me);
@@ -222,11 +238,12 @@ void midend_redraw(midend_data *me)
         if (me->oldstate && me->anim_time > 0 &&
             me->anim_pos < me->anim_time) {
             game_redraw(me->frontend, me->drawstate, me->oldstate,
-                        me->states[me->statepos-1], me->anim_pos,
+                        me->states[me->statepos-1], me->ui, me->anim_pos,
                        me->flash_pos);
         } else {
             game_redraw(me->frontend, me->drawstate, NULL,
-                        me->states[me->statepos-1], 0.0, me->flash_pos);
+                        me->states[me->statepos-1], me->ui, 0.0,
+                        me->flash_pos);
         }
         end_draw(me->frontend);
     }
diff --git a/net.c b/net.c
index 0774de336b7de8afcc3c9696442228498bc5bf40..616609f9fa0c51423a7eb0c8a27345f2b7f39773 100644 (file)
--- a/net.c
+++ b/net.c
@@ -724,10 +724,19 @@ static unsigned char *compute_active(game_state *state)
     return active;
 }
 
+game_ui *new_ui(game_state *state)
+{
+    return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
 /* ----------------------------------------------------------------------
  * Process a move.
  */
-game_state *make_move(game_state *state, int x, int y, int button)
+game_state *make_move(game_state *state, game_ui *ui, int x, int y, int button)
 {
     game_state *ret;
     int tx, ty, orig;
@@ -1141,7 +1150,7 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y, int tile,
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, float t, float ft)
+                 game_state *state, game_ui *ui, float t, float ft)
 {
     int x, y, tx, ty, frame;
     unsigned char *active;
index 8df09e9967b6a51bae4a07eb8ca51be6c0a8ae9b..b4b94feb0ecc42d552c4ee7064104fbb06aaed87 100644 (file)
@@ -109,7 +109,16 @@ void free_game(game_state *state)
     sfree(state);
 }
 
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+    return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
 {
     return NULL;
 }
@@ -152,7 +161,8 @@ void game_free_drawstate(game_drawstate *ds)
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, float animtime, float flashtime)
+                 game_state *state, game_ui *ui,
+                 float animtime, float flashtime)
 {
 }
 
index b7d2804dd0c3bcb966e80d064d2688aa5b4ee296..46c0f15663dc75ea90f2098a13843853fdf1b1f7 100644 (file)
--- a/puzzles.h
+++ b/puzzles.h
@@ -18,6 +18,12 @@ enum {
     LEFT_BUTTON = 0x1000,
     MIDDLE_BUTTON,
     RIGHT_BUTTON,
+    LEFT_DRAG,
+    MIDDLE_DRAG,
+    RIGHT_DRAG,
+    LEFT_RELEASE,
+    MIDDLE_RELEASE,
+    RIGHT_RELEASE,
     CURSOR_UP,
     CURSOR_DOWN,
     CURSOR_LEFT,
@@ -36,6 +42,7 @@ typedef struct midend_data midend_data;
 typedef struct random_state random_state;
 typedef struct game_params game_params;
 typedef struct game_state game_state;
+typedef struct game_ui game_ui;
 typedef struct game_drawstate game_drawstate;
 
 #define ALIGN_VNORMAL 0x000
@@ -165,13 +172,16 @@ char *validate_seed(game_params *params, char *seed);
 game_state *new_game(game_params *params, char *seed);
 game_state *dup_game(game_state *state);
 void free_game(game_state *state);
-game_state *make_move(game_state *from, int x, int y, int button);
+game_ui *new_ui(game_state *state);
+void free_ui(game_ui *ui);
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button);
 void game_size(game_params *params, int *x, int *y);
 float *game_colours(frontend *fe, game_state *state, int *ncolours);
 game_drawstate *game_new_drawstate(game_state *state);
 void game_free_drawstate(game_drawstate *ds);
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *newstate, float anim_time, float flash_time);
+                 game_state *newstate, game_ui *ui, float anim_time,
+                 float flash_time);
 float game_anim_length(game_state *oldstate, game_state *newstate);
 float game_flash_length(game_state *oldstate, game_state *newstate);
 int game_wants_statusbar(void);
diff --git a/rect.c b/rect.c
index 87e86bf11cdb3eb2aafc299990d1262d9b3e9c7e..d7d1319347a3cf4ea9c88de21350da93ef1971d9 100644 (file)
--- a/rect.c
+++ b/rect.c
@@ -857,7 +857,16 @@ static unsigned char *get_correct(game_state *state)
     return ret;
 }
 
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+    return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
 {
     float xf, yf, dx, dy;
     int hxr, hyr, vxr, vyr;
@@ -1005,7 +1014,8 @@ void draw_tile(frontend *fe, game_state *state, int x, int y, int correct)
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, float animtime, float flashtime)
+                 game_state *state, game_ui *ui,
+                 float animtime, float flashtime)
 {
     int x, y;
     unsigned char *correct;
index 1b0b4ea82fc6354101b117b6a40d1d9c9ee456ba..cce11d9c9649ab38860de3dd65dd3c2f0c322c44 100644 (file)
--- a/sixteen.c
+++ b/sixteen.c
@@ -358,7 +358,16 @@ void free_game(game_state *state)
     sfree(state);
 }
 
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+    return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
 {
     int cx, cy;
     int dx, dy, tx, ty, n;
@@ -534,7 +543,8 @@ static void draw_arrow(frontend *fe, int x, int y, int xdx, int xdy)
 }
 
 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
-                 game_state *state, float animtime, float flashtime)
+                 game_state *state, game_ui *ui,
+                 float animtime, float flashtime)
 {
     int i, bgcolour;
 
index 4213e4cd87a98b91ac45da0567689287ec613bcc..76899939d6c26ccca39eb8ddf905741517c590f9 100644 (file)
--- a/windows.c
+++ b/windows.c
@@ -939,7 +939,50 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
                button = LEFT_BUTTON;
            else
                button = RIGHT_BUTTON;
-               
+
+           if (!midend_process_key(fe->me, LOWORD(lParam),
+                                   HIWORD(lParam), button))
+               PostQuitMessage(0);
+
+           SetCapture(hwnd);
+       }
+       break;
+      case WM_LBUTTONUP:
+      case WM_RBUTTONUP:
+      case WM_MBUTTONUP:
+       {
+           int button;
+
+           /*
+            * Shift-clicks count as middle-clicks, since otherwise
+            * two-button Windows users won't have any kind of
+            * middle click to use.
+            */
+           if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
+               button = MIDDLE_RELEASE;
+           else if (message == WM_LBUTTONUP)
+               button = LEFT_RELEASE;
+           else
+               button = RIGHT_RELEASE;
+
+           if (!midend_process_key(fe->me, LOWORD(lParam),
+                                   HIWORD(lParam), button))
+               PostQuitMessage(0);
+
+           ReleaseCapture();
+       }
+       break;
+      case WM_MOUSEMOVE:
+       {
+           int button;
+
+           if (wParam & (MK_MBUTTON | MK_SHIFT))
+               button = MIDDLE_DRAG;
+           else if (wParam & MK_LBUTTON)
+               button = LEFT_DRAG;
+           else
+               button = RIGHT_DRAG;
+           
            if (!midend_process_key(fe->me, LOWORD(lParam),
                                    HIWORD(lParam), button))
                PostQuitMessage(0);