chiark / gitweb /
Fix completion checking in Killer Solo.
[sgt-puzzles.git] / puzzles.h
2016-02-24 Simon TathamNew centralised loop-finder, using Tarjan's algorithm.
2015-10-03 Jonas KölkerInsert a manual reference in the default status bar...
2013-04-13 Simon TathamGiant const patch of doom: add a 'const' to every param...
2013-04-12 Simon TathamAdd 'const' to the game_params arguments in validate_de...
2013-04-07 Simon TathamAdd a new midend function to reset the tile size to...
2013-04-05 Simon TathamI've just realised that the JS puzzles' permalinks...
2013-03-31 Simon TathamIntroduce a mechanism by which calls to midend_supersed...
2013-03-30 Simon TathamAdd a midend function to return the current random...
2013-01-19 Simon TathamRevamp of the Windows command-line parsing and puzzle...
2012-09-09 Simon TathamNew rule: interpret_move() is passed a pointer to the...
2012-01-22 Simon TathamNew puzzle! Or rather, new-ish, because this one has...
2011-06-19 Simon TathamChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 Simon TathamAdd a function to every game backend which indicates...
2011-04-02 Simon TathamAdd functions provided by the midend to tell a front...
2010-05-29 Simon TathamPatch from Mark Wooding to introduce a draw_thick_line...
2009-12-27 Simon TathamIntroduce, and implement as usefully as I can in all...
2009-12-22 Simon TathamKeyboard control for Dominosa (patch largely due to...
2009-03-02 Simon TathamPatch from James H to abstract out of Dominosa the...
2009-02-22 Simon TathamIntroduce some infrastructure to permit games' print...
2009-01-26 Simon TathamPatch from James H to add keyboard control in Sixteen...
2009-01-06 Simon TathamPatch from James H to enable a single monolithic binary...
2008-09-13 Simon TathamPatch from James H to centralise some generally useful...
2008-09-06 Simon TathamNew infrastructure feature. Games are now permitted...
2008-04-08 Simon TathamNew feature in midend.c which allows us to ask for...
2008-04-07 Simon TathamAhem. Apparently forgot to compile-test after that...
2008-04-07 Simon TathamRevise the printing colour framework so that we can...
2008-04-07 Simon TathamSubstantial reworking of Solo so that it implements...
2007-12-15 Simon Tatham64-bit cleanliness: we were already carefully using...
2007-05-07 Simon TathamAdd a new misc.c function needed by Slide's colour...
2007-03-03 Jacob NevinsSince we've changed the semantics of the `expand' argum...
2007-02-27 Simon TathamProvide my old drag-based interface to Net as an ifdef...
2007-02-26 Simon TathamDariusz Olszewski's changes to support compiling for...
2007-02-25 Simon TathamNew puzzle: `Filling', a Fillomino implementation by...
2006-12-26 Simon TathamNew mechanism for automatic generation of the puzzle...
2006-12-24 Simon TathamHTML Help support for Puzzles, with the same kind of...
2006-10-28 Simon TathamMike Pinna has done some major reworking of the Loopy...
2006-08-05 Simon TathamExtra utility function.
2005-10-22 Simon TathamCleanup: relieve frontends of the duty to call
2005-10-22 Simon TathamCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 Simon TathamCleanup: remove the game_state parameter to game_colour...
2005-10-22 Simon TathamCleanup: the `mouse_priorities' field in the back end...
2005-10-22 Simon TathamCleanup: rename random_init() to random_new(), because...
2005-09-01 Simon TathamJames H has implemented a new `Tricky' difficulty level...
2005-08-20 Simon TathamNative Windows printing support, using the infrastructu...
2005-08-18 Simon TathamSubstantial infrastructure upheaval. I've separated...
2005-08-02 Simon TathamNew puzzle: `Slant', picked from the Japanese-language...
2005-08-01 Simon TathamVarious cleanups and clarifications to devel.but; some...
2005-07-17 Simon TathamAnother game from James H: `Black Box'.
2005-07-16 Simon TathamNew puzzle: `Untangle', cloned (with the addition of...
2005-07-14 Simon TathamIntroduce a `shuffle' utility function.
2005-07-10 Simon Tathamgame_timing_state() now has access to the game_ui....
2005-07-06 Simon TathamRefactoring from James H: the highlight and lowlight...
2005-07-05 Jacob NevinsAdd a `full' parameter to validate_params(), analogous...
2005-07-05 Simon TathamRefactored the game_size() interface, which was getting...
2005-07-03 Simon Tathamdraw_polygon() and draw_circle() have always had a...
2005-06-28 Simon TathamActually implemented the serialise/deserialise functions in
2005-06-28 Simon TathamMore serialisation changes: the game_aux_info structure...
2005-06-28 Simon TathamAnother function pair required for serialisation; these...
2005-06-28 Simon TathamAnnoying special cases for Mines.
2005-06-27 Simon TathamRe-architecting of the game backend interface. make_mov...
2005-06-24 Simon TathamChange the preprocessor symbol `DEBUG' to `DEBUGGING...
2005-06-23 Simon Tatham`Guess', a Mastermind clone from James Harvey. This...
2005-06-23 Simon TathamIntroduce a front-end function to draw circles.
2005-06-22 Simon TathamNew front end functions to save and restore a region...
2005-06-17 Simon TathamInfrastructure change which I've been thinking about...
2005-06-07 Simon TathamAnother James Harvey patch. This one introduces a new...
2005-06-07 Simon TathamAll the games in this collection have always defined...
2005-06-06 Simon TathamIntroduce a new game backend function (there seem to...
2005-06-01 Jacob Nevinsmin()/max() macros conflict with ones defined by Window...
2005-06-01 Simon TathamMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Jacob NevinsMove definition of PI into puzzles.h. If nothing else...
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-31 Simon TathamGTK misfires timers at inconvenient moments, sometimes...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInitial checkin of my Minesweeper clone, which uses...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-15 Simon TathamIntroduce a versioning mechanism, and an `About' box...
2005-05-12 Simon TathamI've had two complaints that Solo ought to recognise...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-04-23 Simon TathamInitial checkin of `Solo', the number-placing puzzle...
2005-01-25 Simon TathamInclude code in midend.c to sanitise streams of mouse...
2005-01-24 Simon TathamThe #definition of COMBINED was done very badly: it...
2005-01-22 Simon TathamInitial checkin of a Mac OS X port of puzzles, using...
2005-01-22 Simon TathamArrange that we really _can_ compile all the puzzles...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-12-22 Jacob NevinsAdd a `jumble' key (`J') to Net, which scrambles the...
2004-08-16 Jacob NevinsAfter discussion with Simon, the game redraw functions...
2004-08-16 Simon TathamAdded a help file, mostly thanks to Jacob.
2004-05-20 Simon TathamNow that we have string-encodable game parameters,...
2004-05-19 Simon TathamIntroduce routines in each game module to encode a...
2004-05-11 Simon TathamFramework alteration: we now support a `game_ui' struct...
2004-05-04 Simon Tathamdupstr() should take a const char *. In particular...
next