* GTK front end to puzzles.
*/
+static void update_preset_tick(frontend *fe);
+
struct font {
#ifdef USE_PANGO
PangoFontDescription *desc;
int pw, ph; /* pixmap size (w, h are area size) */
int ox, oy; /* offset of pixmap in drawing area */
char *filesel_name;
+ int npresets;
+ GtkWidget **preset_bullets;
+ GtkWidget *preset_custom_bullet;
};
void get_random_seed(void **randseed, int *randseedsize)
else {
fe->cfgret = TRUE;
gtk_widget_destroy(fe->cfgbox);
+ update_preset_tick(fe);
}
}
gdk_window_resize(GTK_WIDGET(win)->window, x, y)
#endif
+static void update_menuitem_bullet(GtkWidget *label, int visible)
+{
+ if (visible) {
+ gtk_label_set_text(GTK_LABEL(label), "\xE2\x80\xA2");
+ } else {
+ gtk_label_set_text(GTK_LABEL(label), "");
+ }
+}
+
+static void update_preset_tick(frontend *fe)
+{
+ int n = midend_which_preset(fe->me);
+ int i;
+
+ if (fe->preset_bullets) {
+ for (i = 0; i < fe->npresets; i++)
+ update_menuitem_bullet(fe->preset_bullets[i], n == i);
+ }
+ if (fe->preset_custom_bullet) {
+ update_menuitem_bullet(fe->preset_custom_bullet, n < 0);
+ }
+}
+
static void resize_fe(frontend *fe)
{
int x, y;
midend_set_params(fe->me, params);
midend_new_game(fe->me);
+ update_preset_tick(fe);
resize_fe(fe);
}
return;
}
+ update_preset_tick(fe);
resize_fe(fe);
}
}
enum { ARG_EITHER, ARG_SAVE, ARG_ID }; /* for argtype */
+static GtkWidget *make_preset_menuitem(GtkWidget **bulletlabel,
+ const char *name)
+{
+ GtkWidget *hbox, *lab1, *lab2, *menuitem;
+ GtkRequisition req;
+
+ hbox = gtk_hbox_new(FALSE, 0);
+ gtk_widget_show(hbox);
+ lab1 = gtk_label_new("\xE2\x80\xA2 ");
+ gtk_widget_show(lab1);
+ gtk_box_pack_start(GTK_BOX(hbox), lab1, FALSE, FALSE, 0);
+ gtk_misc_set_alignment(GTK_MISC(lab1), 0.0, 0.0);
+ lab2 = gtk_label_new(name);
+ gtk_widget_show(lab2);
+ gtk_box_pack_start(GTK_BOX(hbox), lab2, TRUE, TRUE, 0);
+ gtk_misc_set_alignment(GTK_MISC(lab2), 0.0, 0.0);
+
+ gtk_widget_size_request(lab1, &req);
+ gtk_widget_set_usize(lab1, req.width, -1);
+ gtk_label_set_text(GTK_LABEL(lab1), "");
+
+ menuitem = gtk_menu_item_new();
+ gtk_container_add(GTK_CONTAINER(menuitem), hbox);
+
+ *bulletlabel = lab1;
+ return menuitem;
+}
+
static frontend *new_window(char *arg, int argtype, char **error)
{
frontend *fe;
submenu = gtk_menu_new();
gtk_menu_item_set_submenu(GTK_MENU_ITEM(menuitem), submenu);
+ fe->npresets = n;
+ fe->preset_bullets = snewn(n, GtkWidget *);
+
for (i = 0; i < n; i++) {
char *name;
game_params *params;
midend_fetch_preset(fe->me, i, &name, ¶ms);
- menuitem = gtk_menu_item_new_with_label(name);
+ menuitem = make_preset_menuitem(&fe->preset_bullets[i], name);
+
gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_object_set_data(GTK_OBJECT(menuitem), "user-data", params);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
}
if (thegame.can_configure) {
- menuitem = gtk_menu_item_new_with_label("Custom...");
+ menuitem = make_preset_menuitem(&fe->preset_custom_bullet,
+ "Custom...");
+
+ gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_object_set_data(GTK_OBJECT(menuitem), "user-data",
GPOINTER_TO_INT(CFG_SETTINGS));
- gtk_container_add(GTK_CONTAINER(submenu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_config_event), fe);
gtk_widget_show(menuitem);
- }
+ } else
+ fe->preset_custom_bullet = NULL;
+
+ update_preset_tick(fe);
+ } else {
+ fe->npresets = 0;
+ fe->preset_bullets = NULL;
+ fe->preset_custom_bullet = NULL;
}
add_menu_separator(GTK_CONTAINER(menu));
const game *ourgame;
game_params **presets;
- char **preset_names;
+ char **preset_names, **preset_encodings;
int npresets, presetsize;
/*
me->oldstate = NULL;
me->presets = NULL;
me->preset_names = NULL;
+ me->preset_encodings = NULL;
me->npresets = me->presetsize = 0;
me->anim_time = me->anim_pos = 0.0F;
me->flash_time = me->flash_pos = 0.0F;
for (i = 0; i < me->npresets; i++) {
sfree(me->presets[i]);
sfree(me->preset_names[i]);
+ sfree(me->preset_encodings[i]);
}
sfree(me->presets);
sfree(me->preset_names);
+ sfree(me->preset_encodings);
}
if (me->ui)
me->ourgame->free_ui(me->ui);
game_params *);
me->preset_names = sresize(me->preset_names, me->presetsize,
char *);
+ me->preset_encodings = sresize(me->preset_encodings,
+ me->presetsize, char *);
}
me->presets[me->npresets] = preset;
me->preset_names[me->npresets] = name;
+ me->preset_encodings[me->npresets] =
+ me->ourgame->encode_params(preset, TRUE);;
me->npresets++;
}
}
game_params *);
me->preset_names = sresize(me->preset_names,
me->presetsize, char *);
+ me->preset_encodings = sresize(me->preset_encodings,
+ me->presetsize, char *);
}
me->presets[me->npresets] = preset;
me->preset_names[me->npresets] = dupstr(name);
+ me->preset_encodings[me->npresets] =
+ me->ourgame->encode_params(preset, TRUE);
me->npresets++;
}
}
*params = me->presets[n];
}
+int midend_which_preset(midend *me)
+{
+ char *encoding = me->ourgame->encode_params(me->params, TRUE);
+ int i, ret;
+
+ ret = -1;
+ for (i = 0; i < me->npresets; i++)
+ if (!strcmp(encoding, me->preset_encodings[i])) {
+ ret = i;
+ break;
+ }
+
+ sfree(encoding);
+ return ret;
+}
+
int midend_wants_statusbar(midend *me)
{
return me->ourgame->wants_statusbar;