chiark / gitweb /
Tents: mark squares as non-tents with {Shift,Control}-cursor keys.
[sgt-puzzles.git] / net.c
2014-12-29 Simon TathamFix homology bug (!) in Net's loop highlighter.
2014-12-28 Simon TathamError-highlight loops in Net.
2013-04-13 Simon TathamGiant const patch of doom: add a 'const' to every param...
2013-04-12 Simon TathamAdd 'const' to the game_params arguments in validate_de...
2012-09-09 Simon TathamNew rule: interpret_move() is passed a pointer to the...
2011-06-19 Simon TathamChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 Simon TathamAdd a function to every game backend which indicates...
2010-05-29 Simon TathamPatch from Mark Wooding to introduce a draw_thick_line...
2009-09-09 Simon TathamFix width/height braino introduced in r5844.
2009-06-17 Simon TathamMemory management and other fixes from James H.
2009-01-08 Simon TathamPatches from James H to add or improve arrow-key-driven...
2008-11-16 Simon TathamPatches from Lee Dowling to make Light Up and Net use the
2008-09-13 Simon TathamPatch from James H providing lots more paranoid casting...
2008-09-06 Simon TathamNew infrastructure feature. Games are now permitted...
2007-04-04 Simon TathamEnsure the shuffling process never produces an already...
2007-02-27 Simon TathamProvide my old drag-based interface to Net as an ifdef...
2007-02-26 Simon TathamDariusz Olszewski's changes to support compiling for...
2006-12-24 Simon TathamHTML Help support for Puzzles, with the same kind of...
2006-11-01 Simon TathamMike's changes to dsf.c alter the internal storage...
2005-10-22 Simon TathamCleanup: remove the `just_used_solve' field from a...
2005-10-22 Simon TathamCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 Simon TathamCleanup: remove the game_state parameter to game_colour...
2005-10-22 Simon TathamCleanup: the `mouse_priorities' field in the back end...
2005-10-22 Simon TathamCleanup: rename random_init() to random_new(), because...
2005-10-17 Simon TathamJust noticed a longhand shuffling operation which I...
2005-09-23 Simon TathamUse game_set_size() to set up the temporary drawstate in
2005-08-22 Simon TathamJames H points out a rogue fprintf in Net's print routine.
2005-08-20 Simon TathamRetire redundant print_line_width() in Net: a relic...
2005-08-18 Simon TathamSubstantial infrastructure upheaval. I've separated...
2005-08-02 Simon TathamNew puzzle: `Slant', picked from the Japanese-language...
2005-07-10 Simon Tathamgame_timing_state() now has access to the game_ui....
2005-07-06 Simon TathamSome patches from James H:
2005-07-05 Jacob NevinsAdd a `full' parameter to validate_params(), analogous...
2005-07-05 Simon TathamRefactored the game_size() interface, which was getting...
2005-07-03 Simon Tathamdraw_polygon() and draw_circle() have always had a...
2005-06-28 Simon TathamNew {en,de}code_ui functions should be static. Oops.
2005-06-28 Simon TathamMore serialisation changes: the game_aux_info structure...
2005-06-28 Simon TathamMove a rogue declaration to the top of its block.
2005-06-28 Simon TathamAnother function pair required for serialisation; these...
2005-06-27 Simon TathamRe-architecting of the game backend interface. make_mov...
2005-06-17 Simon TathamInfrastructure change which I've been thinking about...
2005-06-07 Simon TathamAnother James Harvey patch. This one introduces a new...
2005-06-07 Simon TathamAll the games in this collection have always defined...
2005-06-06 Simon TathamIntroduce a new game backend function (there seem to...
2005-06-04 Simon TathamJames Harvey requested that puzzles not use DEBUG as...
2005-06-02 Simon TathamFix various departures from C found by `gcc -ansi ...
2005-06-01 Simon TathamMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Jacob NevinsMove definition of PI into puzzles.h. If nothing else...
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-26 Simon TathamSorted out the barriers/corners trouble left by r5844...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-23 Simon TathamNet hangs if you ask it for a 2xn or nx2 wrapping puzzl...
2005-05-22 Simon TathamAnother tweak to the solver to make it handle blank...
2005-05-22 Simon TathamSpecial case in dead-end checking which prevents the...
2005-05-22 Simon TathamThe Net solver now makes use of barrier information...
2005-05-21 Simon TathamCleanups:
2005-05-21 Simon TathamSolution uniqueness for Net. Can be disabled on request...
2005-05-17 Jacob NevinsNull-terminate generated Net/Netslide descriptive game...
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-12-22 Jacob NevinsAdd a `jumble' key (`J') to Net, which scrambles the...
2004-08-16 Jacob NevinsNet's redraw function now uses the `dir' argument to...
2004-08-16 Jacob NevinsAfter discussion with Simon, the game redraw functions...
2004-08-16 Jacob NevinsUI nit: make cursor visible upon use of A/S/D keyboard...
2004-08-16 Simon TathamAdded a help file, mostly thanks to Jacob.
2004-05-19 Simon TathamIntroduce routines in each game module to encode a...
2004-05-11 Simon TathamNow we have the UI abstraction, use it to implement...
2004-05-11 Simon TathamFramework alteration: we now support a `game_ui' struct...
2004-05-04 Simon TathamNet puzzles more than 32 tiles wide weren't working...
2004-05-03 Simon TathamGTK and Windows appear to handle timers very differently:
2004-05-03 Simon TathamThe Windows RNG turns out to only give about 16 bits...
2004-05-03 Simon TathamImplement selection of game seeds, by reusing the confi...
2004-05-02 Simon Tatham`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 Simon TathamConfiguration dialog box, on the GTK front end only...
2004-05-01 Simon TathamRemove arbitrary restriction on Net minimum game size...
2004-04-29 Simon TathamAdded a status bar.
2004-04-28 Simon TathamAdd a new game concept called a `flash'. This is a...
2004-04-28 Simon TathamHave each game declare a name which is used for window...
2004-04-28 Simon TathamFix zillions of MSVC compiler warnings. Sigh.
2004-04-28 Simon TathamAdd a menu bar, in both Windows and GTK. In particular...
2004-04-26 Simon TathamFurther general development. Net is now playable, though
2004-04-25 Simon TathamGeneral further development. Sketched out the mid-end...
2004-04-25 Simon TathamBeginnings of a GTK framework. (And I do mean _beginnin...
2004-04-25 Simon TathamInitial checkin of a portable framework for writing...