chiark / gitweb /
All the games in this collection have always defined their graphics
[sgt-puzzles.git] / midend.c
2005-06-07 Simon TathamAll the games in this collection have always defined...
2005-06-06 Simon TathamIntroduce a new game backend function (there seem to...
2005-06-01 Simon TathamMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Simon TathamApparently a number of Windows programs like to use...
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-31 Simon TathamGTK misfires timers at inconvenient moments, sometimes...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-23 Simon TathamAvoid leading zeroes on internally generated random...
2005-05-21 Jacob NevinsEnsure that an old random seed isn't left around for...
2005-05-18 Simon TathamIf you paste in a random seed with different ephemeral...
2005-05-18 Simon TathamIt's a good idea to validate presets received from...
2005-05-18 Simon TathamMove the colour configuration into midend.c so that...
2005-05-17 Simon TathamAfter much thought, I've decided that `Restart' on...
2005-05-17 Simon Tatham`Restart' is now an undo-able action: it appends a...
2005-05-17 Jacob Nevinscomment c'n'p error
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-01-25 Simon TathamSanitising the mouse input data was a good idea, but my
2005-01-25 Simon TathamInclude code in midend.c to sanitise streams of mouse...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-12-22 Jacob NevinsAdd a `jumble' key (`J') to Net, which scrambles the...
2004-08-16 Jacob NevinsAfter discussion with Simon, the game redraw functions...
2004-05-20 Simon TathamNow that we have string-encodable game parameters,...
2004-05-19 Simon TathamIntroduce routines in each game module to encode a...
2004-05-11 Simon TathamDon't rush move animation to a conclusion on a subseque...
2004-05-11 Simon TathamFramework alteration: we now support a `game_ui' struct...
2004-05-03 Simon TathamThe Windows RNG turns out to only give about 16 bits...
2004-05-03 Simon TathamImplement selection of game seeds, by reusing the confi...
2004-05-01 Simon TathamConfiguration dialog box, on the GTK front end only...
2004-04-29 Simon TathamAdded a status bar.
2004-04-28 Simon TathamAdd a new game concept called a `flash'. This is a...
2004-04-28 Simon TathamAdd a menu bar, in both Windows and GTK. In particular...
2004-04-27 Simon TathamImplemented Cube, in a sufficiently general way that...
2004-04-26 Simon TathamFurther general development. Net is now playable, though
2004-04-25 Simon TathamGeneral further development. Sketched out the mid-end...
2004-04-25 Simon TathamInitial checkin of a portable framework for writing...