chiark / gitweb /
Refactoring from James H: the highlight and lowlight colour setup
[sgt-puzzles.git] / twiddle.c
2005-07-06 Simon TathamRefactoring from James H: the highlight and lowlight...
2005-07-05 Jacob NevinsAdd a `full' parameter to validate_params(), analogous...
2005-07-05 Simon TathamRefactored the game_size() interface, which was getting...
2005-07-03 Simon Tathamdraw_polygon() and draw_circle() have always had a...
2005-06-30 Simon TathamGeneral robustness patch from James Harvey:
2005-06-28 Simon TathamNew {en,de}code_ui functions should be static. Oops.
2005-06-28 Simon TathamMore serialisation changes: the game_aux_info structure...
2005-06-28 Simon TathamAnother function pair required for serialisation; these...
2005-06-27 Simon TathamRe-architecting of the game backend interface. make_mov...
2005-06-17 Simon TathamInfrastructure change which I've been thinking about...
2005-06-10 Simon TathamDisable shuffle overlap checking in the special case...
2005-06-07 Simon TathamAll the games in this collection have always defined...
2005-06-06 Simon TathamIntroduce a new game backend function (there seem to...
2005-06-02 Simon TathamFix various departures from C found by `gcc -ansi ...
2005-06-01 Simon TathamMiscellaneous fixes from James Harvey's PalmOS porting...
2005-06-01 Simon TathamGareth points out that the recess highlights around...
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Jacob NevinsMove definition of PI into puzzles.h. If nothing else...
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-31 Simon TathamImproved the limited shuffle mechanism in Sixteen and...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-17 Simon TathamKeyboard shortcuts for Twiddle: abcdABCD in line with...
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-11 Simon TathamThe two Rubik-like puzzles, Sixteen and Twiddle, now...
2005-05-11 Simon TathamBah. Try the r5766 fix again, this time without the...
2005-05-11 Simon TathamCompletion flashes were occasionally failing to be...
2005-05-07 Simon Tathamsolve_game() is passed the _initial_ game state, not...
2005-05-04 Jacob NevinsFix outdated comment
2005-05-04 Jacob NevinsAllow for trailing '\0' in game_text_format() in variou...
2005-05-04 Simon TathamThe Twiddle shuffling algorithm was theoretically parit...
2005-05-02 Simon TathamAhem. The `Solve' option in orientable Twiddle needs...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamCopy-to-clipboard facility for Fifteen, Sixteen and...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-04-30 Simon TathamFix game IDs, which I broke in the orientability change...
2005-04-30 Simon TathamAfter brainstorming with Gareth, we've decided that...
2005-04-30 Simon TathamBah, and of course there's a TODO comment I forgot...
2005-04-30 Simon TathamTwiddle now has an additional mode in which tile orient...
2005-04-30 Simon TathamNew puzzle: `twiddle', generalised from a random door...