chiark / gitweb /
Introduce a new game backend function (there seem to have been a lot
[sgt-puzzles.git] / puzzles.h
2005-06-06 Simon TathamIntroduce a new game backend function (there seem to...
2005-06-01 Jacob Nevinsmin()/max() macros conflict with ones defined by Window...
2005-06-01 Simon TathamMiscellaneous fixes from James Harvey's PalmOS porting...
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Jacob NevinsMove definition of PI into puzzles.h. If nothing else...
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-31 Simon TathamGTK misfires timers at inconvenient moments, sometimes...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInitial checkin of my Minesweeper clone, which uses...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-15 Simon TathamIntroduce a versioning mechanism, and an `About' box...
2005-05-12 Simon TathamI've had two complaints that Solo ought to recognise...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-04-23 Simon TathamInitial checkin of `Solo', the number-placing puzzle...
2005-01-25 Simon TathamInclude code in midend.c to sanitise streams of mouse...
2005-01-24 Simon TathamThe #definition of COMBINED was done very badly: it...
2005-01-22 Simon TathamInitial checkin of a Mac OS X port of puzzles, using...
2005-01-22 Simon TathamArrange that we really _can_ compile all the puzzles...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-12-22 Jacob NevinsAdd a `jumble' key (`J') to Net, which scrambles the...
2004-08-16 Jacob NevinsAfter discussion with Simon, the game redraw functions...
2004-08-16 Simon TathamAdded a help file, mostly thanks to Jacob.
2004-05-20 Simon TathamNow that we have string-encodable game parameters,...
2004-05-19 Simon TathamIntroduce routines in each game module to encode a...
2004-05-11 Simon TathamFramework alteration: we now support a `game_ui' struct...
2004-05-04 Simon Tathamdupstr() should take a const char *. In particular...
2004-05-03 Simon TathamThe Windows RNG turns out to only give about 16 bits...
2004-05-03 Simon TathamImplement selection of game seeds, by reusing the confi...
2004-05-03 Simon TathamGame configuration box for Windows, by constructing...
2004-05-02 Simon Tatham`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 Simon TathamConfiguration dialog box, on the GTK front end only...
2004-04-29 Simon TathamAdded a status bar.
2004-04-29 Simon TathamImplemented text and clipping primitives in the fronten...
2004-04-28 Simon TathamAdd a new game concept called a `flash'. This is a...
2004-04-28 Simon TathamHave each game declare a name which is used for window...
2004-04-28 Simon TathamIntroduce diagonal movement keys on the numeric keypad...
2004-04-28 Simon TathamAdd a menu bar, in both Windows and GTK. In particular...
2004-04-27 Simon TathamMost of a Windows front end. Something's not _quite_...
2004-04-27 Simon TathamImplemented Cube, in a sufficiently general way that...
2004-04-26 Simon TathamFurther general development. Net is now playable, though
2004-04-25 Simon TathamGeneral further development. Sketched out the mid-end...
2004-04-25 Simon TathamInitial checkin of a portable framework for writing...