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Fix tiny memory leak if you pressed Solve while part way through an
[sgt-puzzles.git]
/
netslide.c
2006-12-24
Simon Tatham
HTML Help support for Puzzles, with the same kind of...
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2005-10-22
Simon Tatham
Cleanup: remove the `just_used_solve' field from a...
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2005-10-22
Simon Tatham
Cleanup: it was absolutely stupid for game_wants_status...
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2005-10-22
Simon Tatham
Cleanup: remove the game_state parameter to game_colour...
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2005-10-22
Simon Tatham
Cleanup: the `mouse_priorities' field in the back end...
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2005-09-23
Simon Tatham
Fix very strange indentation issue!
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2005-08-18
Simon Tatham
Substantial infrastructure upheaval. I've separated...
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2005-07-17
Simon Tatham
Quite a few instances of the Cardinal Error of Ctype...
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2005-07-10
Simon Tatham
game_timing_state() now has access to the game_ui....
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2005-07-05
Jacob Nevins
Add a `full' parameter to validate_params(), analogous...
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2005-07-05
Simon Tatham
Refactored the game_size() interface, which was getting...
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2005-07-03
Simon Tatham
draw_polygon() and draw_circle() have always had a...
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2005-06-28
Simon Tatham
New {en,de}code_ui functions should be static. Oops.
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2005-06-28
Simon Tatham
More serialisation changes: the game_aux_info structure...
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2005-06-28
Simon Tatham
Another function pair required for serialisation; these...
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2005-06-27
Simon Tatham
Re-architecting of the game backend interface. make_mov...
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2005-06-17
Simon Tatham
Infrastructure change which I've been thinking about...
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2005-06-10
Simon Tatham
Overzealous last-move tracking during shuffle was causi...
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2005-06-07
Simon Tatham
All the games in this collection have always defined...
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2005-06-06
Simon Tatham
Introduce a new game backend function (there seem to...
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2005-06-04
Simon Tatham
James Harvey requested that puzzles not use DEBUG as...
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2005-06-02
Simon Tatham
Fix various departures from C found by `gcc -ansi ...
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2005-06-01
Simon Tatham
Miscellaneous fixes from James Harvey's PalmOS porting...
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2005-05-31
Simon Tatham
Better mouse button handling in Mines:
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2005-05-31
Jacob Nevins
Move definition of PI into puzzles.h. If nothing else...
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2005-05-31
Simon Tatham
Mouse-based interface for Cube: you left-click anywhere...
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2005-05-30
Simon Tatham
Added an `interactive' flag to new_game_desc(), which...
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2005-05-30
Simon Tatham
First cut at a game timer. Yet another backend function...
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2005-05-30
Simon Tatham
Mines now follows the conventional approach of offering...
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2005-05-30
Simon Tatham
Infrastructure change: game_anim_length and game_flash_...
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2005-05-28
Jacob Nevins
Add a limited-shuffle mode like that added to Sixteen...
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2005-05-26
Jacob Nevins
Add origin-shifting (Shift+cursors) and source-shifting...
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2005-05-17
Jacob Nevins
Null-terminate generated Net/Netslide descriptive game...
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2005-05-16
Simon Tatham
The game IDs for Net (and Netslide) have always been...
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2005-05-07
Simon Tatham
solve_game() is passed the _initial_ game state, not...
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2005-05-02
Simon Tatham
Added an automatic `Solve' feature to most games. This...
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2005-05-02
Simon Tatham
Introduce the concept of a `game_aux_info' structure...
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2005-05-01
Simon Tatham
Introduced a new function in every game which formats...
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2005-05-01
Simon Tatham
I can never remember what that `TRUE' means in the...
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2005-01-17
Simon Tatham
Rather than each game backend file exporting a whole...
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2004-08-16
Jacob Nevins
After discussion with Simon, the game redraw functions...
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2004-08-16
Simon Tatham
Added a help file, mostly thanks to Jacob.
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2004-05-26
Simon Tatham
Richard B's utterly evil `netslide': cross between...
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