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Miscellaneous fixes from James Harvey's PalmOS porting work:
[sgt-puzzles.git]
/
net.c
2005-06-01
Simon Tatham
Miscellaneous fixes from James Harvey's PalmOS porting...
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2005-05-31
Simon Tatham
Better mouse button handling in Mines:
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2005-05-31
Jacob Nevins
Move definition of PI into puzzles.h. If nothing else...
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2005-05-31
Simon Tatham
Mouse-based interface for Cube: you left-click anywhere...
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2005-05-30
Simon Tatham
Added an `interactive' flag to new_game_desc(), which...
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2005-05-30
Simon Tatham
First cut at a game timer. Yet another backend function...
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2005-05-30
Simon Tatham
Mines now follows the conventional approach of offering...
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2005-05-30
Simon Tatham
Infrastructure change: game_anim_length and game_flash_...
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2005-05-26
Simon Tatham
Sorted out the barriers/corners trouble left by r5844...
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2005-05-26
Jacob Nevins
Add origin-shifting (Shift+cursors) and source-shifting...
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2005-05-23
Simon Tatham
Net hangs if you ask it for a 2xn or nx2 wrapping puzzl...
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2005-05-22
Simon Tatham
Another tweak to the solver to make it handle blank...
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2005-05-22
Simon Tatham
Special case in dead-end checking which prevents the...
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2005-05-22
Simon Tatham
The Net solver now makes use of barrier information...
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2005-05-21
Simon Tatham
Cleanups:
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2005-05-21
Simon Tatham
Solution uniqueness for Net. Can be disabled on request...
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2005-05-17
Jacob Nevins
Null-terminate generated Net/Netslide descriptive game...
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2005-05-16
Simon Tatham
The game IDs for Net (and Netslide) have always been...
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2005-05-02
Simon Tatham
Added an automatic `Solve' feature to most games. This...
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2005-05-02
Simon Tatham
Introduce the concept of a `game_aux_info' structure...
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2005-05-01
Simon Tatham
Introduced a new function in every game which formats...
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2005-05-01
Simon Tatham
I can never remember what that `TRUE' means in the...
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2005-01-17
Simon Tatham
Rather than each game backend file exporting a whole...
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2004-12-22
Jacob Nevins
Add a `jumble' key (`J') to Net, which scrambles the...
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2004-08-16
Jacob Nevins
Net's redraw function now uses the `dir' argument to...
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2004-08-16
Jacob Nevins
After discussion with Simon, the game redraw functions...
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2004-08-16
Jacob Nevins
UI nit: make cursor visible upon use of A/S/D keyboard...
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2004-08-16
Simon Tatham
Added a help file, mostly thanks to Jacob.
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2004-05-19
Simon Tatham
Introduce routines in each game module to encode a...
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2004-05-11
Simon Tatham
Now we have the UI abstraction, use it to implement...
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2004-05-11
Simon Tatham
Framework alteration: we now support a `game_ui' struct...
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2004-05-04
Simon Tatham
Net puzzles more than 32 tiles wide weren't working...
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2004-05-03
Simon Tatham
GTK and Windows appear to handle timers very differently:
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2004-05-03
Simon Tatham
The Windows RNG turns out to only give about 16 bits...
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2004-05-03
Simon Tatham
Implement selection of game seeds, by reusing the confi...
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2004-05-02
Simon Tatham
`BOOLEAN' is a term already used by Win32. Bah. Change...
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2004-05-01
Simon Tatham
Configuration dialog box, on the GTK front end only...
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2004-05-01
Simon Tatham
Remove arbitrary restriction on Net minimum game size...
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2004-04-29
Simon Tatham
Added a status bar.
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2004-04-28
Simon Tatham
Add a new game concept called a `flash'. This is a...
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2004-04-28
Simon Tatham
Have each game declare a name which is used for window...
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2004-04-28
Simon Tatham
Fix zillions of MSVC compiler warnings. Sigh.
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2004-04-28
Simon Tatham
Add a menu bar, in both Windows and GTK. In particular...
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2004-04-26
Simon Tatham
Further general development. Net is now playable, though
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2004-04-25
Simon Tatham
General further development. Sketched out the mid-end...
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2004-04-25
Simon Tatham
Beginnings of a GTK framework. (And I do mean _beginnin...
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2004-04-25
Simon Tatham
Initial checkin of a portable framework for writing...
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