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New front end functions to save and restore a region of the puzzle
[sgt-puzzles.git]
/
fifteen.c
2005-06-17
Simon Tatham
Infrastructure change which I've been thinking about...
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2005-06-07
Simon Tatham
All the games in this collection have always defined...
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2005-06-06
Simon Tatham
Introduce a new game backend function (there seem to...
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2005-06-01
Simon Tatham
Miscellaneous fixes from James Harvey's PalmOS porting...
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2005-06-01
Simon Tatham
Gareth points out that the recess highlights around...
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2005-05-31
Simon Tatham
Better mouse button handling in Mines:
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2005-05-31
Simon Tatham
Mouse-based interface for Cube: you left-click anywhere...
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2005-05-30
Simon Tatham
Added an `interactive' flag to new_game_desc(), which...
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2005-05-30
Simon Tatham
First cut at a game timer. Yet another backend function...
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2005-05-30
Simon Tatham
Mines now follows the conventional approach of offering...
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2005-05-30
Simon Tatham
Infrastructure change: game_anim_length and game_flash_...
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2005-05-26
Jacob Nevins
Add origin-shifting (Shift+cursors) and source-shifting...
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2005-05-16
Simon Tatham
The game IDs for Net (and Netslide) have always been...
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2005-05-07
Simon Tatham
solve_game() is passed the _initial_ game state, not...
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2005-05-04
Jacob Nevins
Allow for trailing '\0' in game_text_format() in variou...
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2005-05-02
Simon Tatham
Added an automatic `Solve' feature to most games. This...
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2005-05-02
Simon Tatham
Introduce the concept of a `game_aux_info' structure...
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2005-05-01
Simon Tatham
Copy-to-clipboard facility for Fifteen, Sixteen and...
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2005-05-01
Simon Tatham
Introduced a new function in every game which formats...
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2005-05-01
Simon Tatham
I can never remember what that `TRUE' means in the...
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2005-01-17
Simon Tatham
Rather than each game backend file exporting a whole...
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2004-08-16
Jacob Nevins
After discussion with Simon, the game redraw functions...
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2004-08-16
Simon Tatham
Added a help file, mostly thanks to Jacob.
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2004-05-19
Simon Tatham
Introduce routines in each game module to encode a...
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2004-05-11
Simon Tatham
Framework alteration: we now support a `game_ui' struct...
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2004-05-03
Simon Tatham
GTK and Windows appear to handle timers very differently:
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2004-05-03
Simon Tatham
The Windows RNG turns out to only give about 16 bits...
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2004-05-03
Simon Tatham
Implement selection of game seeds, by reusing the confi...
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2004-05-03
Simon Tatham
`Fifteen' was getting the parity wrong on any size...
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2004-05-02
Simon Tatham
`BOOLEAN' is a term already used by Win32. Bah. Change...
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2004-05-01
Simon Tatham
Configuration dialog box, on the GTK front end only...
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2004-04-30
Simon Tatham
Keep the status bar in better sync with the game display.
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2004-04-29
Simon Tatham
Added a status bar.
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2004-04-29
Simon Tatham
Implemented text and clipping primitives in the fronten...
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