chiark / gitweb /
Better mouse button handling in Mines:
[sgt-puzzles.git] / netslide.c
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Jacob NevinsMove definition of PI into puzzles.h. If nothing else...
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-28 Jacob NevinsAdd a limited-shuffle mode like that added to Sixteen...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-17 Jacob NevinsNull-terminate generated Net/Netslide descriptive game...
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-07 Simon Tathamsolve_game() is passed the _initial_ game state, not...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-08-16 Jacob NevinsAfter discussion with Simon, the game redraw functions...
2004-08-16 Simon TathamAdded a help file, mostly thanks to Jacob.
2004-05-26 Simon TathamRichard B's utterly evil `netslide': cross between...