chiark / gitweb /
Added an `interactive' flag to new_game_desc(), which toggles Mines
[sgt-puzzles.git] / fifteen.c
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-07 Simon Tathamsolve_game() is passed the _initial_ game state, not...
2005-05-04 Jacob NevinsAllow for trailing '\0' in game_text_format() in variou...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamCopy-to-clipboard facility for Fifteen, Sixteen and...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-08-16 Jacob NevinsAfter discussion with Simon, the game redraw functions...
2004-08-16 Simon TathamAdded a help file, mostly thanks to Jacob.
2004-05-19 Simon TathamIntroduce routines in each game module to encode a...
2004-05-11 Simon TathamFramework alteration: we now support a `game_ui' struct...
2004-05-03 Simon TathamGTK and Windows appear to handle timers very differently:
2004-05-03 Simon TathamThe Windows RNG turns out to only give about 16 bits...
2004-05-03 Simon TathamImplement selection of game seeds, by reusing the confi...
2004-05-03 Simon Tatham`Fifteen' was getting the parity wrong on any size...
2004-05-02 Simon Tatham`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 Simon TathamConfiguration dialog box, on the GTK front end only...
2004-04-30 Simon TathamKeep the status bar in better sync with the game display.
2004-04-29 Simon TathamAdded a status bar.
2004-04-29 Simon TathamImplemented text and clipping primitives in the fronten...