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Tents: mark squares as non-tents with {Shift,Control}-cursor keys.
[sgt-puzzles.git] / pattern.c
2015-10-03 Jonas KölkerPattern: color multiple squares with Ctrl- or Shift...
2015-10-03 Jonas KölkerAdd game_text_format to Pattern.
2013-04-13 Simon TathamGiant const patch of doom: add a 'const' to every param...
2013-04-12 Simon TathamAdd 'const' to the game_params arguments in validate_de...
2013-04-12 Simon TathamPatch from Rogier Goossens to speed up the Pattern...
2013-01-09 Simon TathamPattern's display was broken for non-square puzzles...
2012-09-09 Simon TathamNew rule: interpret_move() is passed a pointer to the...
2012-04-06 Simon TathamError checking in Pattern, which was until now the...
2011-06-19 Simon TathamChanged my mind about midend_is_solved: I've now reprot...
2011-04-02 Simon TathamAdd a function to every game backend which indicates...
2010-04-02 Simon TathamAdd '-v' option to patternsolver, to make it show its...
2009-12-17 Simon TathamPatches from Frode Austvik to modify the effects of...
2009-07-01 Simon TathamMore defensive-coding fixes from James H.
2009-06-17 Simon TathamMemory management and other fixes from James H.
2009-01-27 Simon TathamKeyboard control patch for Pattern, from James H.
2008-09-06 Simon TathamNew infrastructure feature. Games are now permitted...
2007-02-28 Simon TathamGeneral cleanups patch from James H:
2007-02-26 Simon TathamDariusz Olszewski's changes to support compiling for...
2006-12-24 Simon TathamHTML Help support for Puzzles, with the same kind of...
2005-10-22 Simon TathamCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 Simon TathamCleanup: remove the game_state parameter to game_colour...
2005-10-22 Simon TathamCleanup: the `mouse_priorities' field in the back end...
2005-09-23 Simon TathamUse game_set_size() to set up the temporary drawstate in
2005-09-01 Simon TathamJames H has implemented a new `Tricky' difficulty level...
2005-08-18 Simon TathamSubstantial infrastructure upheaval. I've separated...
2005-07-17 Simon TathamQuite a few instances of the Cardinal Error of Ctype...
2005-07-10 Simon Tathamgame_timing_state() now has access to the game_ui....
2005-07-05 Jacob NevinsAdd a `full' parameter to validate_params(), analogous...
2005-07-05 Simon TathamEnhancements to mkfiles.pl and Recipe to arrange for...
2005-07-05 Simon TathamRefactored the game_size() interface, which was getting...
2005-07-03 Simon Tathamdraw_polygon() and draw_circle() have always had a...
2005-06-30 Simon TathamGeneral robustness patch from James Harvey:
2005-06-28 Simon TathamNew {en,de}code_ui functions should be static. Oops.
2005-06-28 Simon TathamMore serialisation changes: the game_aux_info structure...
2005-06-28 Simon TathamAnother function pair required for serialisation; these...
2005-06-27 Simon TathamRe-architecting of the game backend interface. make_mov...
2005-06-17 Simon TathamInfrastructure change which I've been thinking about...
2005-06-07 Simon TathamAll the games in this collection have always defined...
2005-06-06 Simon TathamIntroduce a new game backend function (there seem to...
2005-06-01 Simon TathamMiscellaneous fixes from James Harvey's PalmOS porting...
2005-06-01 Simon TathamPatches from Richard B for Solo:
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-18 Simon TathamStandalone solvers were broken by my recent API changes.
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-02 Simon TathamI've changed my mind. For the benefit of users with...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-04-27 Simon TathamPattern also contains an internal solver, so here's...
2005-02-24 Simon TathamStop the Pattern grid generation from generating an...
2005-02-24 Simon TathamFixes in grid generation for pedantic special cases...
2005-01-24 Simon TathamThe main grid outline in Pattern was asymmetric between...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-12-08 Simon TathamBah; r4954 introduced an array overrun.
2004-12-08 Simon TathamGame completion detection was occasionally failing...
2004-12-07 Simon TathamNew puzzle: `pattern'.