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Initial checkin of my Minesweeper clone, which uses a solver during
[sgt-puzzles.git]
/
twiddle.c
2005-05-30
Simon Tatham
Infrastructure change: game_anim_length and game_flash_...
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2005-05-26
Jacob Nevins
Add origin-shifting (Shift+cursors) and source-shifting...
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2005-05-17
Simon Tatham
Keyboard shortcuts for Twiddle: abcdABCD in line with...
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2005-05-16
Simon Tatham
The game IDs for Net (and Netslide) have always been...
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2005-05-11
Simon Tatham
The two Rubik-like puzzles, Sixteen and Twiddle, now...
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2005-05-11
Simon Tatham
Bah. Try the r5766 fix again, this time without the...
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2005-05-11
Simon Tatham
Completion flashes were occasionally failing to be...
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2005-05-07
Simon Tatham
solve_game() is passed the _initial_ game state, not...
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2005-05-04
Jacob Nevins
Fix outdated comment
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2005-05-04
Jacob Nevins
Allow for trailing '\0' in game_text_format() in variou...
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2005-05-04
Simon Tatham
The Twiddle shuffling algorithm was theoretically parit...
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2005-05-02
Simon Tatham
Ahem. The `Solve' option in orientable Twiddle needs...
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2005-05-02
Simon Tatham
Added an automatic `Solve' feature to most games. This...
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2005-05-02
Simon Tatham
Introduce the concept of a `game_aux_info' structure...
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2005-05-01
Simon Tatham
Copy-to-clipboard facility for Fifteen, Sixteen and...
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2005-05-01
Simon Tatham
Introduced a new function in every game which formats...
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2005-05-01
Simon Tatham
I can never remember what that `TRUE' means in the...
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2005-04-30
Simon Tatham
Fix game IDs, which I broke in the orientability change...
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2005-04-30
Simon Tatham
After brainstorming with Gareth, we've decided that...
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2005-04-30
Simon Tatham
Bah, and of course there's a TODO comment I forgot...
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2005-04-30
Simon Tatham
Twiddle now has an additional mode in which tile orient...
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2005-04-30
Simon Tatham
New puzzle: `twiddle', generalised from a random door...
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