chiark / gitweb /
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
[sgt-puzzles.git] / pattern.c
2005-10-22 Simon TathamCleanup: it was absolutely stupid for game_wants_status...
2005-10-22 Simon TathamCleanup: remove the game_state parameter to game_colour...
2005-10-22 Simon TathamCleanup: the `mouse_priorities' field in the back end...
2005-09-23 Simon TathamUse game_set_size() to set up the temporary drawstate in
2005-09-01 Simon TathamJames H has implemented a new `Tricky' difficulty level...
2005-08-18 Simon TathamSubstantial infrastructure upheaval. I've separated...
2005-07-17 Simon TathamQuite a few instances of the Cardinal Error of Ctype...
2005-07-10 Simon Tathamgame_timing_state() now has access to the game_ui....
2005-07-05 Jacob NevinsAdd a `full' parameter to validate_params(), analogous...
2005-07-05 Simon TathamEnhancements to mkfiles.pl and Recipe to arrange for...
2005-07-05 Simon TathamRefactored the game_size() interface, which was getting...
2005-07-03 Simon Tathamdraw_polygon() and draw_circle() have always had a...
2005-06-30 Simon TathamGeneral robustness patch from James Harvey:
2005-06-28 Simon TathamNew {en,de}code_ui functions should be static. Oops.
2005-06-28 Simon TathamMore serialisation changes: the game_aux_info structure...
2005-06-28 Simon TathamAnother function pair required for serialisation; these...
2005-06-27 Simon TathamRe-architecting of the game backend interface. make_mov...
2005-06-17 Simon TathamInfrastructure change which I've been thinking about...
2005-06-07 Simon TathamAll the games in this collection have always defined...
2005-06-06 Simon TathamIntroduce a new game backend function (there seem to...
2005-06-01 Simon TathamMiscellaneous fixes from James Harvey's PalmOS porting...
2005-06-01 Simon TathamPatches from Richard B for Solo:
2005-05-31 Simon TathamBetter mouse button handling in Mines:
2005-05-31 Simon TathamMouse-based interface for Cube: you left-click anywhere...
2005-05-30 Simon TathamAdded an `interactive' flag to new_game_desc(), which...
2005-05-30 Simon TathamFirst cut at a game timer. Yet another backend function...
2005-05-30 Simon TathamMines now follows the conventional approach of offering...
2005-05-30 Simon TathamInfrastructure change: game_anim_length and game_flash_...
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-18 Simon TathamStandalone solvers were broken by my recent API changes.
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-02 Simon TathamI've changed my mind. For the benefit of users with...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-05-01 Simon TathamI can never remember what that `TRUE' means in the...
2005-04-27 Simon TathamPattern also contains an internal solver, so here's...
2005-02-24 Simon TathamStop the Pattern grid generation from generating an...
2005-02-24 Simon TathamFixes in grid generation for pedantic special cases...
2005-01-24 Simon TathamThe main grid outline in Pattern was asymmetric between...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-12-08 Simon TathamBah; r4954 introduced an array overrun.
2004-12-08 Simon TathamGame completion detection was occasionally failing...
2004-12-07 Simon TathamNew puzzle: `pattern'.