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Removed DS_FULL (it wasn't used)
[sgt-puzzles.git]
/
pattern.c
2013-04-13
Simon Tatham
Giant const patch of doom: add a 'const' to every param...
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2013-04-12
Simon Tatham
Add 'const' to the game_params arguments in validate_de...
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2013-04-12
Simon Tatham
Patch from Rogier Goossens to speed up the Pattern...
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2013-01-09
Simon Tatham
Pattern's display was broken for non-square puzzles...
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2012-09-09
Simon Tatham
New rule: interpret_move() is passed a pointer to the...
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2012-04-06
Simon Tatham
Error checking in Pattern, which was until now the...
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2011-06-19
Simon Tatham
Changed my mind about midend_is_solved: I've now reprot...
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2011-04-02
Simon Tatham
Add a function to every game backend which indicates...
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2010-04-02
Simon Tatham
Add '-v' option to patternsolver, to make it show its...
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2009-12-17
Simon Tatham
Patches from Frode Austvik to modify the effects of...
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2009-07-01
Simon Tatham
More defensive-coding fixes from James H.
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2009-06-17
Simon Tatham
Memory management and other fixes from James H.
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2009-01-27
Simon Tatham
Keyboard control patch for Pattern, from James H.
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2008-09-06
Simon Tatham
New infrastructure feature. Games are now permitted...
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2007-02-28
Simon Tatham
General cleanups patch from James H:
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2007-02-26
Simon Tatham
Dariusz Olszewski's changes to support compiling for...
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2006-12-24
Simon Tatham
HTML Help support for Puzzles, with the same kind of...
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2005-10-22
Simon Tatham
Cleanup: it was absolutely stupid for game_wants_status...
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2005-10-22
Simon Tatham
Cleanup: remove the game_state parameter to game_colour...
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2005-10-22
Simon Tatham
Cleanup: the `mouse_priorities' field in the back end...
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2005-09-23
Simon Tatham
Use game_set_size() to set up the temporary drawstate in
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2005-09-01
Simon Tatham
James H has implemented a new `Tricky' difficulty level...
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2005-08-18
Simon Tatham
Substantial infrastructure upheaval. I've separated...
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2005-07-17
Simon Tatham
Quite a few instances of the Cardinal Error of Ctype...
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2005-07-10
Simon Tatham
game_timing_state() now has access to the game_ui....
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2005-07-05
Jacob Nevins
Add a `full' parameter to validate_params(), analogous...
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2005-07-05
Simon Tatham
Enhancements to mkfiles.pl and Recipe to arrange for...
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2005-07-05
Simon Tatham
Refactored the game_size() interface, which was getting...
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2005-07-03
Simon Tatham
draw_polygon() and draw_circle() have always had a...
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2005-06-30
Simon Tatham
General robustness patch from James Harvey:
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2005-06-28
Simon Tatham
New {en,de}code_ui functions should be static. Oops.
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2005-06-28
Simon Tatham
More serialisation changes: the game_aux_info structure...
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2005-06-28
Simon Tatham
Another function pair required for serialisation; these...
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2005-06-27
Simon Tatham
Re-architecting of the game backend interface. make_mov...
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2005-06-17
Simon Tatham
Infrastructure change which I've been thinking about...
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2005-06-07
Simon Tatham
All the games in this collection have always defined...
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2005-06-06
Simon Tatham
Introduce a new game backend function (there seem to...
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2005-06-01
Simon Tatham
Miscellaneous fixes from James Harvey's PalmOS porting...
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2005-06-01
Simon Tatham
Patches from Richard B for Solo:
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2005-05-31
Simon Tatham
Better mouse button handling in Mines:
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2005-05-31
Simon Tatham
Mouse-based interface for Cube: you left-click anywhere...
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2005-05-30
Simon Tatham
Added an `interactive' flag to new_game_desc(), which...
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2005-05-30
Simon Tatham
First cut at a game timer. Yet another backend function...
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2005-05-30
Simon Tatham
Mines now follows the conventional approach of offering...
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2005-05-30
Simon Tatham
Infrastructure change: game_anim_length and game_flash_...
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2005-05-26
Jacob Nevins
Add origin-shifting (Shift+cursors) and source-shifting...
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2005-05-18
Simon Tatham
Standalone solvers were broken by my recent API changes.
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2005-05-16
Simon Tatham
The game IDs for Net (and Netslide) have always been...
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2005-05-02
Simon Tatham
I've changed my mind. For the benefit of users with...
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2005-05-02
Simon Tatham
Added an automatic `Solve' feature to most games. This...
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2005-05-02
Simon Tatham
Introduce the concept of a `game_aux_info' structure...
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2005-05-01
Simon Tatham
Introduced a new function in every game which formats...
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2005-05-01
Simon Tatham
I can never remember what that `TRUE' means in the...
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2005-04-27
Simon Tatham
Pattern also contains an internal solver, so here's...
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2005-02-24
Simon Tatham
Stop the Pattern grid generation from generating an...
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2005-02-24
Simon Tatham
Fixes in grid generation for pedantic special cases...
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2005-01-24
Simon Tatham
The main grid outline in Pattern was asymmetric between...
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2005-01-17
Simon Tatham
Rather than each game backend file exporting a whole...
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2004-12-08
Simon Tatham
Bah; r4954 introduced an array overrun.
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2004-12-08
Simon Tatham
Game completion detection was occasionally failing...
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2004-12-07
Simon Tatham
New puzzle: `pattern'.
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