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`make all' targets are usually useful.
[sgt-puzzles.git]
/
flip.c
2006-12-24
Simon Tatham
HTML Help support for Puzzles, with the same kind of...
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2005-10-22
Simon Tatham
Cleanup: it was absolutely stupid for game_wants_status...
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2005-10-22
Simon Tatham
Cleanup: remove the game_state parameter to game_colour...
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2005-10-22
Simon Tatham
Cleanup: the `mouse_priorities' field in the back end...
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2005-10-10
Simon Tatham
r6384 didn't go quite far enough. In fact, a grid squar...
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2005-10-10
Simon Tatham
Fixes for handling human-entered Flip games. The clicke...
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2005-09-23
Simon Tatham
Fix very strange indentation issue!
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2005-08-18
Simon Tatham
Substantial infrastructure upheaval. I've separated...
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2005-07-17
Simon Tatham
Quite a few instances of the Cardinal Error of Ctype...
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2005-07-10
Simon Tatham
game_timing_state() now has access to the game_ui....
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2005-07-05
Jacob Nevins
Add a `full' parameter to validate_params(), analogous...
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2005-07-05
Simon Tatham
Refactored the game_size() interface, which was getting...
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2005-07-04
Jacob Nevins
Fix bounds checking for Flip cursor control.
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2005-07-03
Simon Tatham
James H's patch for a keyboard-controlled cursor in...
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2005-07-03
Simon Tatham
draw_polygon() and draw_circle() have always had a...
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2005-06-30
Simon Tatham
General robustness patch from James Harvey:
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2005-06-28
Simon Tatham
New {en,de}code_ui functions should be static. Oops.
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2005-06-28
Simon Tatham
More serialisation changes: the game_aux_info structure...
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2005-06-28
Simon Tatham
Another function pair required for serialisation; these...
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2005-06-27
Simon Tatham
Re-architecting of the game backend interface. make_mov...
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2005-06-21
Jacob Nevins
Add WinHelp topic
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2005-06-19
Simon Tatham
James Harvey's memory leak patch for Flip.
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2005-06-18
Simon Tatham
I've decided I didn't like the asymmetry of putting...
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2005-06-17
Simon Tatham
Solver for Flip.
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2005-06-17
Simon Tatham
Infrastructure change which I've been thinking about...
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2005-06-17
Simon Tatham
Animation.
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2005-06-17
Simon Tatham
Another new puzzle! This one isn't particularly deep...
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