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Fix bounds checking for Flip cursor control.
author
Jacob Nevins
<jacobn@chiark.greenend.org.uk>
Mon, 4 Jul 2005 11:21:50 +0000
(11:21 +0000)
committer
Jacob Nevins
<jacobn@chiark.greenend.org.uk>
Mon, 4 Jul 2005 11:21:50 +0000
(11:21 +0000)
[originally from svn r6050]
flip.c
patch
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diff --git
a/flip.c
b/flip.c
index f1fcaf6c1d138fbd1aca2bf9ed0d9fb206fbe6e5..503681e887e015c84adebe35a37d36e8fd9a4300 100644
(file)
--- a/
flip.c
+++ b/
flip.c
@@
-928,8
+928,8
@@
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
default: assert(!"shouldn't get here");
}
ui->cx += dx; ui->cy += dy;
- ui->cx = min(max(ui->cx, 0), state->w);
- ui->cy = min(max(ui->cy, 0), state->h);
+ ui->cx = min(max(ui->cx, 0), state->w
- 1
);
+ ui->cy = min(max(ui->cy, 0), state->h
- 1
);
ui->cdraw = 1;
nullret = "";
}