chiark / gitweb /
Fix completion checking in Killer Solo.
[sgt-puzzles.git] / gtk.c
2005-05-26 Jacob NevinsAdd origin-shifting (Shift+cursors) and source-shifting...
2005-05-23 Simon TathamI'm sick of `--generate' giving the same answers if...
2005-05-23 Simon TathamThe GTK `--generate' option didn't validate the game...
2005-05-18 Simon Tatham--version.
2005-05-18 Simon TathamMove the colour configuration into midend.c so that...
2005-05-17 Simon TathamAfter much thought, I've decided that `Restart' on...
2005-05-17 Simon TathamJust for Gareth: a means of overriding individual game...
2005-05-16 Simon TathamThe game IDs for Net (and Netslide) have always been...
2005-05-15 Simon TathamIntroduce a versioning mechanism, and an `About' box...
2005-05-12 Simon TathamI've had two complaints that Solo ought to recognise...
2005-05-02 Simon TathamAdded an automatic `Solve' feature to most games. This...
2005-05-02 Simon TathamIntroduce the concept of a `game_aux_info' structure...
2005-05-01 Simon TathamIntroduced a new function in every game which formats...
2005-04-30 Simon TathamPango-derived fonts seem to generally look better if...
2005-04-29 Simon TathamAdded a `--generate' command-line option in the GTK...
2005-04-27 Simon TathamFix inconsistent vertical centring of text in GTK ...
2005-04-27 Simon TathamPatches for GTK 2. Puzzles already _built_ under GTK...
2005-01-17 Simon TathamRather than each game backend file exporting a whole...
2004-12-22 Jacob NevinsAdd a `jumble' key (`J') to Net, which scrambles the...
2004-09-06 Simon TathamMove the deactivate_timer() call from window_destroy...
2004-09-01 Simon TathamDeactivate the timer when we destroy the puzzle window...
2004-07-30 Simon TathamFailed to connect up the `destroy' signal in error_box...
2004-05-20 Simon TathamNow that we have string-encodable game parameters,...
2004-05-11 Simon TathamOops - missed a bit in the GTK front end :-)
2004-05-11 Simon TathamFramework alteration: we now support a `game_ui' struct...
2004-05-04 Simon TathamUninitialised variable caused ultra-wide windows. Silly.
2004-05-03 Simon TathamGTK and Windows appear to handle timers very differently:
2004-05-03 Simon TathamMake Return and Escape work reliably in GTK dialog...
2004-05-03 Simon TathamThe Windows RNG turns out to only give about 16 bits...
2004-05-03 Simon TathamImplement selection of game seeds, by reusing the confi...
2004-05-03 Simon TathamGame configuration box for Windows, by constructing...
2004-05-02 Simon Tatham`BOOLEAN' is a term already used by Win32. Bah. Change...
2004-05-01 Simon TathamConfiguration dialog box, on the GTK front end only...
2004-05-01 Simon TathamWrap the status bar in a viewport, to avoid it expandin...
2004-04-29 Simon TathamAdded a status bar.
2004-04-29 Simon TathamImplemented text and clipping primitives in the fronten...
2004-04-28 Simon TathamHave each game declare a name which is used for window...
2004-04-28 Simon TathamShift-click is equivalent to middle-click. This is...
2004-04-28 Simon TathamIntroduce diagonal movement keys on the numeric keypad...
2004-04-28 Simon TathamMore robust timer handling in GTK: never create a new...
2004-04-28 Simon TathamAdd a menu bar, in both Windows and GTK. In particular...
2004-04-27 Simon TathamStop the user being able to resize the window.
2004-04-27 Simon TathamImplemented Cube, in a sufficiently general way that...
2004-04-26 Simon TathamFurther general development. Net is now playable, though
2004-04-25 Simon TathamGeneral further development. Sketched out the mid-end...
2004-04-25 Simon TathamBeginnings of a GTK framework. (And I do mean _beginnin...
2004-04-25 Simon TathamInitial checkin of a portable framework for writing...