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More serialisation changes: the game_aux_info structure has now been
[sgt-puzzles.git]
/
solo.c
2005-06-28
Simon Tatham
More serialisation changes: the game_aux_info structure...
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2005-06-28
Simon Tatham
Another function pair required for serialisation; these...
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2005-06-27
Simon Tatham
Re-architecting of the game backend interface. make_mov...
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2005-06-17
Simon Tatham
Infrastructure change which I've been thinking about...
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2005-06-17
Simon Tatham
An email conversation with Chuck Fresno turned up sever...
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2005-06-07
Simon Tatham
James Harvey (again) points out an array underrun in...
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2005-06-07
Simon Tatham
All the games in this collection have always defined...
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2005-06-06
Simon Tatham
Introduce a new game backend function (there seem to...
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2005-06-04
Simon Tatham
Revamp pencil mark placement and sizing. Pencil marks...
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2005-06-01
Simon Tatham
Fix Richard's patch so that it's actually C :-/
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2005-06-01
Simon Tatham
Another highlighting patch from Richard Boulton: immedi...
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2005-06-01
Simon Tatham
Miscellaneous fixes from James Harvey's PalmOS porting...
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2005-06-01
Simon Tatham
Patches from Richard B for Solo:
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2005-05-31
Simon Tatham
Better mouse button handling in Mines:
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2005-05-31
Simon Tatham
Mouse-based interface for Cube: you left-click anywhere...
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2005-05-30
Simon Tatham
Added an `interactive' flag to new_game_desc(), which...
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2005-05-30
Simon Tatham
First cut at a game timer. Yet another backend function...
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2005-05-30
Simon Tatham
Mines now follows the conventional approach of offering...
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2005-05-30
Simon Tatham
Infrastructure change: game_anim_length and game_flash_...
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2005-05-26
Jacob Nevins
Add origin-shifting (Shift+cursors) and source-shifting...
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2005-05-25
Simon Tatham
Support for `pencil marks' in Solo, by right-clicking...
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2005-05-18
Simon Tatham
Standalone solvers were broken by my recent API changes.
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2005-05-16
Simon Tatham
The game IDs for Net (and Netslide) have always been...
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2005-05-12
Simon Tatham
I've had two complaints that Solo ought to recognise...
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2005-05-07
Simon Tatham
Add 3x3 Trivial to the presets list, and make it the...
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2005-05-07
Simon Tatham
Aha, here's a nice easy way to generate really hard...
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2005-05-02
Simon Tatham
I've changed my mind. For the benefit of users with...
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2005-05-02
Simon Tatham
Added an automatic `Solve' feature to most games. This...
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2005-05-02
Simon Tatham
Introduce the concept of a `game_aux_info' structure...
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2005-05-01
Simon Tatham
Introduced a new function in every game which formats...
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2005-05-01
Simon Tatham
I can never remember what that `TRUE' means in the...
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2005-04-29
Simon Tatham
Correct block coordinate display when standalone solver...
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2005-04-27
Simon Tatham
Fix inconsistent vertical centring of text in GTK ...
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2005-04-27
Simon Tatham
Command-line solver was dividing up non-square puzzles...
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2005-04-26
Simon Tatham
The command-line solver's difficulty gradings now use...
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2005-04-26
Simon Tatham
Implement the remaining modes of reasoning in nsolve...
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2005-04-26
Simon Tatham
Fix trivial UI glitch involving clicking on the border...
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2005-04-25
Simon Tatham
Remove some legacy debugging code which was breaking...
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2005-04-25
Simon Tatham
Oops; _actually_ add the reasoning mode I mentioned...
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2005-04-25
Simon Tatham
Various changes prompted by my boss taking an interest:
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2005-04-24
Simon Tatham
Outstandingly cute mathematical transformation which...
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2005-04-24
Simon Tatham
Introduce configurable symmetry type in generated puzzl...
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2005-04-23
Simon Tatham
Visual C points out a couple of typos.
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2005-04-23
Simon Tatham
Initial checkin of `Solo', the number-placing puzzle...
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