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After discussion with Simon, the game redraw functions are now passed a new
[sgt-puzzles.git]
/
net.c
2004-08-16
Jacob Nevins
After discussion with Simon, the game redraw functions...
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2004-08-16
Jacob Nevins
UI nit: make cursor visible upon use of A/S/D keyboard...
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2004-08-16
Simon Tatham
Added a help file, mostly thanks to Jacob.
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2004-05-19
Simon Tatham
Introduce routines in each game module to encode a...
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2004-05-11
Simon Tatham
Now we have the UI abstraction, use it to implement...
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2004-05-11
Simon Tatham
Framework alteration: we now support a `game_ui' struct...
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2004-05-04
Simon Tatham
Net puzzles more than 32 tiles wide weren't working...
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2004-05-03
Simon Tatham
GTK and Windows appear to handle timers very differently:
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2004-05-03
Simon Tatham
The Windows RNG turns out to only give about 16 bits...
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2004-05-03
Simon Tatham
Implement selection of game seeds, by reusing the confi...
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2004-05-02
Simon Tatham
`BOOLEAN' is a term already used by Win32. Bah. Change...
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2004-05-01
Simon Tatham
Configuration dialog box, on the GTK front end only...
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2004-05-01
Simon Tatham
Remove arbitrary restriction on Net minimum game size...
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2004-04-29
Simon Tatham
Added a status bar.
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2004-04-28
Simon Tatham
Add a new game concept called a `flash'. This is a...
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2004-04-28
Simon Tatham
Have each game declare a name which is used for window...
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2004-04-28
Simon Tatham
Fix zillions of MSVC compiler warnings. Sigh.
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2004-04-28
Simon Tatham
Add a menu bar, in both Windows and GTK. In particular...
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2004-04-26
Simon Tatham
Further general development. Net is now playable, though
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2004-04-25
Simon Tatham
General further development. Sketched out the mid-end...
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2004-04-25
Simon Tatham
Beginnings of a GTK framework. (And I do mean _beginnin...
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2004-04-25
Simon Tatham
Initial checkin of a portable framework for writing...
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