Fascist 8 - Proposals 71-105
Return to cover page.
Previous thirty-five proposals.
Next thirty-five proposals.
First thirty-five proposals.
Current batch of proposals.
Plea for Guidance 71
Pleader: Death
Pleaded: Mon, 23 Jan 95 17:47:16 -2400
Plea: Proposal 67/Rule 52 implies that a ship has a finite
amount of space in the brig, while Proposal 48/Rule 42 implies no such
limit. Can you stuff more than one person into the brig? It seems like a
few prisoners would take up much less space than a squad of Marines or a
bunch of Colonists with all of their gear. Has Rule 52 torn our Brigs
from the very sides of our ships and replaced them with mere space?
Decision: Rule 52 shall be amended, removing the
first sentence
which specifies a limit on the number of Prisoners which may
be taken. Each Prisoner in the Brig has a chance to escape and
take over the Ship, however.
Comments:
Proposal 72
Proposer: Tivol
Proposed: Mon, 23 Jan 1995 20:18:55 EST
Proposal: Wise Emperor, we are all curious about this
far-off mysterious land known as
SevenLand. I believe that we may be able to communicate to them with a special
breed of carrier pigeon that seems to enjoy flying toward areas of benevolent
dictatorship. I hereby propose that my Ship, the good Grease Lightnin', be
allowed to collect and breed thousands of these Pigeons so that I may hand them
out to others in our Fleet. After training the Pigeons to recognize, track,
and enjoy the smell of both my Ship and an odd scrap of cloth I found floating,
I'm sure that they will serve as reasonable messengers. Players who get these
Pigeons from me may write notices and send them flying toward my Ship (at
<tivol@mit.edu>), and I will direct them toward their destination. I
will Bravely accept the duty of being the Entrepreneurial Pigeon Breeder and
dutifully post messages given and received from these weird natives. Perhaps
after communications improves, we will be able to pinpoint their location
better.
Decision: Accepted as Rule 55.
Comments: So, it seems this Tivol person knows more
about this fabled SevenLand than he lets on.
Proposal 73
Proposer: Tivol
Proposed: Mon, 23 Jan 1995 20:18:56 EST
Proposal: Sailing around on my many voyages, I have
heard many a wonderful rumor and
wished that I could go off and try to find what I've heard about in various
shanties and fables. I'm sure many others have heard fantastic rumors as well,
one about foreign lands and what the natives are like, one about dangers of the
sea, and one about vast amounts of buried treasure and what is required to find
it. I propose that these rumors be collected and published, although only you,
Emperor, in your infinite wisdom, knows which are true and which are mere
tales. Any player with rank First Mate or higher may Sail Aimlessly in the
hopes of finding such fabled lands, with a 2% cummulative chance of finding one
true land for each Proposal he spends sailing. Upon finding such a land, the
sailor will automatically notify the general public as to the exact nature of
the discovery.
Decision: Accepted with modification as Rule 56.
Comments: Any player may submit a Rumor describing a
Fabled Land to the
Imperial Cartographer at any time, although the Imperial Cartographer
is under no obligation to publish more than one Rumor per player.
TIE shall notify the THS which Rumors are True, Partially True, or
False, and discovery of Lands from True or Partially True Rumors
may cause Rules to be Enacted from that Rumor. Players may submit
Proposals detailing Rules for Fabled Lands even if those Fabled Lands
subsequently prove nonexistant.
Proposal 74
Proposer: damian
Proposed: Tue, 24 Jan 1995 18:53:45 +1100
Proposal: Sire, I bring to your attention the
existent of a powerful miscreant known
as the Pirate King! This would-be ruler of the lands is currently enthroned
at the Near Azores, and is known to be behind the piratical operations that
eminate from that region.
The Pirate King judges all proposals sent in by pirate-players, thus rules
1 and 2 should be modified to say 'The Imperious Emperor or the Pirate King..'
All rules applying to players currently under the guidance of the Imperious
Emperor apply to pirate-players as well.
Players may at any time elect to desert the Atlantean Empire for the Pirate
Kingdom and vice-versa. If they do elect to do this, then they are
relegated to the rank Fifth Mate and lose 2 levels of bravery (cannot
fall
lower than bold).
As an addition to rule 15, for a player to be condsidered to have Won, they
must also have vanquished all opponents of rank Commander and above. The
opponents of the Empire of Atlantis are the Pirates of the Near Azores and
vice-versa. Also, if a player is a pirate-player, then the monument built
must be one flattering to the Pirate King.
An opponent may be vanquished by (i) Capture and imprisonment (ii) Opponent's
death (iii) Opponent deserting to the other side (suffering loss of rank and
of bravery as discussed above).
If a player is imprisoned by a pirate, then he is offered a choice of death
or desertion to the Pirate Kingdom. If he chooses to become a pirate, he
is then considered a subject of the Pirate King.
Pirate ships are colored Red, Black or Yellow, and must be repainted if a
player changes allegiances.
All pirates have a parrot on their left shoulder.
References to Pirates in Rule 21 are to be changed to Opponents.
Pirate-players have available "King's Buccaneers", who are evenly matched
with the Royal Mariners. All rules applying to Royal Mariners, also apply
to King's Buccaneers for pirate-players.
Settlers can be picked up from the Pirates Cove, a fief in the Near Azores.
Rule 25, replace Pirate Ship with 'Opponent'.
Rule 26, similar chances for pirate ships sailing near Atlantis.
Any rule that currently requires presence at Atlantis, requires presence at
Pirates Cove for Pirate-players.
Strength ratings for ships sailed by pirate-players are the same as those
for atlantean ships (after all, in most cases, the player will keep
the
same ship and just paint it a different color).
Current rules regarding battles with pirate ships are to remain in force,
these pirate ships are not controlled by players.
Notorious Pirates are those of rank Commodore or Admiral. However, a player
who reaches this level does not automatically get a Catapult.
Decision: Accepted, with modifications, altering
rules too numerous to list, but I believe I have them all done at this
point. - THS
Modifications: It has been discovered that THS has
secretly been
the Pirate King, plotting against the Empire, all this time.
Furthermore, the Pirate King must always be a Pirate player.
Pirate players, instead of encountering hostile Pirate Ships,
encounter hostile Imperial Galleons, which are treated similarly
to encountered Pirate Ships; however, a Pirate who defeats an
Imperial Galleon also captures 100 to 600 Pieces of Eight as Booty.
Pirate players cannot gain Bravery for Acts of Valor; instead,
they gain Bravery for Acts of Infamy, which shall be determined
by the Pirate King. A Governor must relinquish their Governorship
to become a Pirate and a Pirate cannot become a Governor.
Pirates may not recruit Personnel, trade Cargoes, receive
weapons, or perform any other transaction in any Land of the Empire.
Rules enacted by the Pirate King affect all players, including
non-Pirates, but Proposals enacted by Pirates may only create
new Rules; they cannot modify or repeal old Rules. The Ranks for
Pirates shall be: Galley Slave, Cabin Boy,
Deck Swabber, Deck Hand, Mate, Pirate, Pirate Captain,
Notorious Pirate, Dread Pirate, corresponding to Fifth Mate
to Admiral ranks, and Rules depending on Rankings shall apply
to Pirates by using their equivalent Imperial Rank.
Award: Despite all the modifications, this is a very
interesting
Proposal, and as a result damian is appointed Governor of
Makal.
Message from The Pirate King: Well, you've uncovered
my secret plot, have you? Har! No matter, I'll still keel-haul the lot of
you! And I'm sailing back to my hideout in the Near Azores with a
ship chock full of Hostages: 18 Settlers and 2 Marines. You'll be lucky
if anyone in Atlantis ever sees them alive again! To kick off my bloody
reign, here are a few Kingly Decrees: (1) Any Pirate who manages to
get Atlantean Settlers or Royal Marines onto his ship may bring them
back to the Near Azores, where they become Hostages. This will be an
Act of Infamy. (2) Whenever a proposal by a Citizen is Rejected, I'll
celebrate the disunity of that Atlantean rabble by promoting the
lowest-ranked Pirate (as long as this does not create a new Notorious
Pirate or Dread Pirate), ties broken by my choice. But easy come, easy
go: any Pirate who makes a proposal I reject will receive a demotion,
but only one (i.e., not an extra one if Rule 11 applies). Also, the
method for becoming a Commodore or Admiral won't do for becoming a
Notorious or Dread Pirate; you'll have to come up with something more
Piratical, mateys. (3) Becoming
the Entrepreneurial Pigeon Breeder (or being such upon
becoming a Pirate) shall be an act of Infamy,
due to the highly rank Reek produced by the resulting pigeon droppings.
Proposal 75
Proposer: Dawn
Proposed: Tue, 24 Jan 1995 12:11:16 +0100 (MET)
Proposal: Oh, your worldy master of the strong nails that keep
our ships together, your empirial theorists lecured me about our
currently used place-distance scale. They told me that a this
moment the distance between two place which are both equally far
away from our beloved Atlantis, is not defined or even there is
no distance (Not distance = 0 but just no distance) and so there
is no way to travel between them. Also There is no way to distingish
between them at effect that according the theorists they are or may be
one and the same place in an other dimenstional space( this does not
exclude the first statement : Distance(A->A) is also undefined). I
think that this could be a true place that all players are currently
in a dimension that is named the first or the true dimenstion.
all currently know places also appear to be in the true dimension.
players can switch between Dim. by using the servises of the
Gateway mage at Atlantis. There can be no two places in the same
dimension that have the same distance from atlantis. It is possible
that our meetric laws are not the ones who count in other dimensions,
though the second dimension appear the same(further studie required).
This is a Strange story which i cannot see if it could be true or not
but it seems that some poeple think that others have said that your
theorists might have theorized that the place "Fascist Game Seven"
is at this dimension 7 though the gatewaymage has trouble connecting
this dimension that, is theorized, has gone an other way some where in time
an the physics are so different that there even seem to be 2 Dim..
it is in some way the same to ours there even are reflection captured where
it is concluded that some of us have equivalent beings there.
Decision: The Seventh Dimension shall be classified
as a Rumor of a Fabled Land, and the Imperial Cartographer shall
publish it as such.
Proposal 76
Proposer: Andre Engels
Proposed: Tue, 24 Jan 95 14:49:16 MET
Proposal: Oh, noble and wise Emperor, pay heed to this message.
Lately I walked through the streets of Atlantis and I met a man who said he
had been to a land called Brazil. Of course first I didn't believe him, how
could a non-player go so far to explore our world, but he told me so much
about it that I not only started to believe him, but even must say it may be
considered a known land. Hear what the man said:
Brazil is a land, quite far from Atlantis at distance 20. It has not been
explored yet, so it is not known whether it is an island or part of a
continent. The natives are unfriendly, and have no central government. There is
plenty of wood there, so much that any player can go there to get any amount
of wood he can carry in his (or her) ship. However, as it is necessary to
go on land to get the wood, for each ton of wood that is taken onto the ship
there is a 1 in 6 chance that a fight with the (unfriendly) natives starts.
The number of natives in this area is approximately 50.
Decision: Accepted as Rule 62.
Comments: Though We were initially tempted to
classify this a Rumor,
with the detailed directions you give it seems it should be considered
a Known Land.
Proposal 77
Proposer: Citizen Andre Engels
Proposed: Tue, 24 Jan 95 15:40:04 MET
Proposal: I would like to propose a few changes to Rule 47.
1) add the following products:
Greek Fire (starting value 100) (as defined in Rule 51)
Wood (starting value 100); 8 tons of wood are necessary to build a ship.
(although of course then still one needs the shipbuilders, who currently are
only present in Atlantis)
2) Buying a product costs 10% more than it pays to sell them.
3) Not all places buy and sell all goods. Fish and General Cargo are bought in
all inhabited places. Places with a village or city, like Atlantis, are
considered to have a marketplace and buy all things. All sales or other buys
must be defined by the Rules.
I propose for the existing places:
Atlantis: Marketplace, sell Arms, Fish, General Cargo, Silk
Makal: Marketplace, sell Fish, General Cargo
Sakal: buy Opium, Silk, sell Arms, Greek Fire
Takal: buy Opium, Silk, sell General Cargo
Near Azores: buy Arms, Wood, Greek Fire(*), sell General Cargo
(*) the Near Azores pay an extra high price for Greek Fire, see existing Rule
And for places of proposals currently underway, if they are adopted:
Seven Land: buy Silk, sell Wood
Pirates Cove: as Near Azores
Brazil sell Wood
4) If an area produces a certain product, it is sold for the existing buying
price instead of the selling price. At the moment there are 2 producing areas:
Sakal for Greek Fire, and Brazil (if accepted) for Wood.
Decision: Accepted amending rule 47.
Comments: Note that this will make a Cask of Greek
Fire take up a Ton
of space, like other Cargoes. Hopefully it will eventually become worth
it to trade Cargoes.
Proposal 78
Proposer: Citizen dpn
Proposed: Tue, 24 Jan 1995 10:49:09 EST
Proposal: My liege, it seems to me that the rules
dictating the actions
of Squadrons could use some expansion. I propose, therefore, the following
two additions to rule 32:
The Leader of a Squadron may choose to lead her followers onto the land
to explore or do battle. In this case, all normal rules for overland
movement shall apply.
Should a Squadron of n players achieve an objective which would accord
a single player an m-step increase in Bravery or Rank, all members of the
Squadron shall receive a floor(m / n) increase in the appropriate attribute.
Decision: Accepted amending rule 32.
Comments: This seems reasonable. [But may make
Bravery harder to come by. -THS]
Proposal 79
Proposer: Citizen Shadow Foxy
Proposed: Tue, 24 Jan 1995 08:51:51 -0800 (PST)
Proposal: Oh Magnificent Ruler of All the Lands Under
the Sun (except
for Those under the False Rule of Dastardly Impersonators), I humbly
submit to you that ships may carry life rafts, which may be used by the
ship's inhabitants in the unfortunate case that their ship is sunk.
These life rafts take two cargo spaces each, and may carry four people,
passengers, or prisoners (in admittedly cramped conditions) either back
to Atlantis or forward to the original destination of the ship. The
life raft, moving as it does only by tides and man-power, will take
twice as long to reach its destination as a ship would have.
Decision: Accepted as Rule 63.
Comments: Life rafts will be freely available in Sakal.
Proposal 80
Proposer: Citizen toejam
Proposed: Tue, 24 Jan 95 16:15:48 -500
Proposal: Oh keeper of the most excellent known land:
I have heard tell of a new land known as
China. There, opium and silk are said to be
plentiful. It is a far away land, however,
30 from Atlantis. They also have not heard of
gunpowder, and will pay large sums for it,
apparently as high as 250 Pieces of Eight
for a keg of the powder.
Decision: Accepted as Rule 64.
Comments: China will be considered a producer of
Opium and Silk, and
sell both of these Cargoes. They will buy Kegs of Gunpowder for 250,
although where Kegs of Gunpowder can be acquired remains to be seen.
Proposal 81
Proposer: Citizen Architect
Proposed: Tue, 24 Jan 1995 21:48:01 -0500
Proposal: A player who has won two consecutive land
battles may declare him
or herself a Warlord. To do this players must first return to Atlantis,
make the declaration, and give up all ships that they possess (these ships
go back into the 21 ship pool). A Warlord player may not command or own any
ships; however, they may travel in ships owned by other players. As a
commanding officer, a Warlord does not really take up space in a ship. Any
Marines that are led by a Warlord in a land battle recieve an additional +2
to their rolls. When a Warlord and player act together to conquer a land
for the crown, they both recieve the awarded ranks. Players may undeclare
themselves a Warlord at any time, but they will only recieve a boat if
there are any left in the pool of 21, and they must wait untill 15
proposals after their undeclaration to take any action.
Decision: Rejected.
Comments: It does not make a lot of sense to Us that you would become
a Warlord by stranding yourself without a Ship in Atlantis; it would
make a bit more sense if you could become a Warlord once you conquered
a Fief. Also, becoming a Warlord isn't something we want our Imperial
Officers to do; it sounds rather Piratical, in fact. Imperial Officers
should, of course, become Governors.
Proposal 82
Proposer: Citizen Big Mad Drongo
Proposed: Wed, 25 Jan 1995 15:11:47 +0000 (GMT)
Proposal: Oh great and wise Emperor, ruler of the
seas, hear my plea...
I propose that any player, should they so wish, might take a small drill,
bore holes in the bottom of their boat, stand on deck and go down with
the ship. Obviously this results in the destruction of their boat, their
possessions, and themselves. However, the lifeboats on board the ship
will allow any settlers/royal marines to escape with ease.
Decision: Rejected, bringing on the Hurricane.
Comments: What, and waste precious Timber? You can
already Sail off
the Edge of the World if you want to make an exit.
Proposal 83
Proposer: Citizen Shadow Foxy
Proposed: Wed, 25 Jan 1995 09:08:58 -0800 (PST)
Proposal: O Great Pulchritudinous Emperor, to Whom we
are as Boils on a Calloused Foot; I humbly submit that I have heard Great Talk amongst the
Beachcombers of Atlantis; they speak Excitedly of the many
Shipwrecks around the Shores of the Known Lands, and how
these Wrecks contain Great Treasures and Delights of Old. I
therefore humbly ask that Your Loyal Subjects be allowed to
go on Treasure Hunts around the Shores of Royal Empire, by
Informing the Humble Scribe of their Intent to hunt Treasure
off of a Specified Fief. If there be Treasure off of that
Fief, and the Player finds that Treasure, they may Load it
and Return in Glorious Victory with the Treasure in their
Cargo.
I submit to your Royal Greatness that the Chance of finding
Treasure is 1 in 11 (a Roll of 2 on two Fair Six Sided Dice)
for every 6 Proposals spent Hunting, and that Once Treasure
has been Found off of a Fief, no more will be Found until 30
Proposals have past. Treasure occupies the Same Space as Two
Settlers, and is worth 2000 Pieces of Eight.
Decision: Accepted, with Modification, as Rule 65.
Comments: The Chance of rolling a 2 on two Six Sided
Dice is, of
course, 1 in 36, and so the Chance shall be adjusted to that.
Treasure is a new commodity initially valued at 1000 Pieces of Eight
per Ton, and when Treasure is Found as above, two Tons are found.
Only Atlantis and the Near Azores shall buy Treasure initially.
Rule 25 shall be changed so that an Imperial Galleon defeated by
Pirates no longer will give Pieces of Eight, but instead gives one
Ton of Treasure (if the Pirate can carry it).
Proposal 84
Proposer: Citizen Anarchy
Proposed: Wed, 25 Jan 1995 19:22:33 +0000 (GMT)
Proposal: O Emperor of the waves, I have heard that
The Piratical
Pirates, following the recent bloody war in the New Azores, have decided
that The Empire Of The Imperious Emperor is a Serious Threat. They have
therefore recalled all their ships and men from distant lands to come to
the defence of their home base. For every 5 proposals that pass without
The Piratical Pirates being attacked at the Near Azores, 5 Pirate Troops
will turn up to reinforce their defences, until they reach their maximum
of 36. We must defeat these evil scoundrels quickly!
Decision: Accepted, with Modification, as Rule 66.
Comments: Instead of 5 Pirate Troops, one Buccaneer
shall appear as
a reinforcement per Pirate player who is docked at the Near Azores,
including the Pirate King, per 5 proposals that pass without an
attack on the Pirates.
Proposal 85
Proposer: Citizen Dawn
Proposed: Thu, 26 Jan 1995 22:25:11 +0100 (MET)
Proposal: Oh, ruler who rules better than a ruler, I
propose that
besides a proposal and a plea for guidance players also can submit
a plea for mercy. A plea for mercy is a proposal that will not be
judged by the power(TIE or TPK) currently under but by the other one
A plea for mercy must be properly humble and beging and is considered
an act of cowardice and so followed with a one step decrase in bravery
atlanteans cannot go lower than bold, Pirates however are utterly
selfish and therefor can go below bold. bold is preceded by shy, chicken,
coward and paranoid.
Decision: Accepted with modification as Rule 67.
Comments: A Plea for Mercy, if accepted, will also
automatically
cause the player to change sides without losing the 2 levels of
bravery (but still causing all the other effects). If rejected,
one level of bravery is still lost.
Proposal 86
Proposer: Citizen Slakko
Proposed: Fri, 27 Jan 1995 12:56:17 +0930 (CST)
Proposal: Most Imperious Emperor, here is my proposal:
All Citizens of the Empire, when docked in Atlantis, may use any money they
have in obtaining harmless pleasure. To do this they attend the Emperor's
Arms Tavern in the Municipality of Atlantis, and gamble at the tables.
The gambling games available will be:
Roulette: Pick a number between 1 and 20 (it's a small wheel). A player,
called The Tavern Manager (a new Rule 45-type position), rolls 1d20 or
otherwise randomises.
Odds paid are 18 to 1, bets made in whole pieces of eight.
Fantan: Same but odds paid are 2 to 1, number chosen between 1 and 4 and
The Tavern Manager rolls 1d4.
Note that the Tavern Manager delegates the running of the tavern to commoners
when he/she is on the high seas, but is still responsible for the dice rolls.
Decision: Accepted with modification as Rule 68.
Comments: The Tavern Manager shall receive 10% of any
Bet which is placed
regardless of the outcome; however, the Tavern Manager cannot himself
ever gamble in the Tavern. Initially, THS shall be the Tavern Manager.
Plea for Guidance 87
Pleader: Citizen damian
Pleaded: Fri, 27 Jan 1995 15:04:03 +1100
Plea: I wish to take advantage of the gracious offer
of Governorship of Makal that
TIE has so kindly offered to me. However, I believe that by Rule 29, I have
to send 5 Royal Marines to this place, but to do this, by rule 22 I need to
get Royal Marines from Makal! Do I just need to sail to Makal? If so,
then I submit sailing orders to take the Good Ship Venus to Makal. Can the
fiefs of Makal, Sakal and Takal be settled? If so, then I would also like
to take some settlers from Makal to Makal!!! As Makal seems to have an
unlimited supply of settlers, and a fief can hold a maximum of 200 colonists
(rule 43), may I assume that I have control of a fief with 200 colonists and
as many marines as required? Does this then count towards the 1000 settlers
required by rule 15 (rule 29 would tend to indicate that it does)?
Many thanks for clearing up this most confusing issue!
Decision: As the Rules currently stand, upon arriving
in Makal, damian
may immediately recruit enough Personnel to completely fill the Fief
of Makal. However, We choose to interpret the term 'colonist' as
referring to any type of Personnel -- thus, a combination of up to 200
Settlers and Marines may be recruited. Settlers in a Governor's Fiefdom
do count towards the 1000 Settlers required. Naturally, transporting
Personnel away from Makal will still occur only one Shipload at a time.
Comments:
Proposal 88
Proposer: Citizen damian
Proposed: Fri, 27 Jan 1995 17:37:16 +1100
Proposal: O Ruler of the Great Seas! I submit that
there are currently few ways for
your subjects to earn a living. I propose that players should be awarded for
bringing clarity to the many unsolved mysteries of the universe. Thus a
proposal that is accepted should result in the player earning 50 pieces of 8.
A rejected proposal would earn 10 pieces of 8, as even rejected proposals
make some of life's great mysteries clearer.
Decision: Rejected.
Comments: While We agree that some means for making a
Living would be
good, this particular Method would be troublesome as THS keeps track
of Proposals and their passing, while the Minister of Trade keeps track
of monetary totals, so linking these two would cause problems.
Getting Proposals passed already has its own Advantages anyhow.
Proposal 89
Proposer: Pirate Anarchy
Proposed: Fri, 27 Jan 1995 21:29:30 +0000 (GMT)
Proposal: Foul fascist-imperialist scum who calls
himself The Imperious
Emperor! We will send your fleet to join Atlantis at the bottom of the
sea! We will plunder your women and rape your Pieces of Eight!
Every Proposal from a Pirate Player must be accompanied by a Pirate Oath.
Oaths which, in the opinion of The Pirate King, are particularly nasty
and insulting to the Empire, shall be rewarded. Failure to submit an Oath
will result in penalties, possibly including Demotion. We shall teach
those foul imperialist toadies to fear us!
Word of the King: (Just barely) Accepted with
modification as Rule 69. This type of thing has become rather a
Fascist chestnut, so we're going to try the following slight twist:
the Oath shall not be required, but any Pirate proposal missing an
Oath shall be prepended with "Yo Ho! The wind she blows!" before being
posted by THS. Nasty, insulting Oaths shall still be rewarded, whereas
wimpy Oaths will be penalized.
Proposal 90
Proposer: Pirate Tivol
Proposed: Sat, 28 Jan 1995 10:30:29 EST
Proposal: Haaarrr, Mateys! Before I set sail to brutalize,
maim, and generally
disembowel the pesky citizens of Atlantis and restuff their corpses with
Twinkies, for that be the Pirate's Way, I beg The Pirate King to hear what
I have to say:
There are other pirates floating around that are unaffiliated with our great
brand of Pirates. I hereby suggest that these inferior pirates be referred to
in the rules with a lowercase "p" and that we glorious Pirates be referred to
as "Pirates" with a capital "P". No need to make the even more insignificant
Citizens written in <h6>--we will dispose of them soon enough.
Word of the King: Accepted. While we're at it, the
Pirate rank between Mate and Pirate Captain will be changed to
Plunderer, to avoid further ambiguity. And a small Kingly Decree, to
patch what I think is an oversight: any player upon conversion to
Piracy is told the exact whereabouts of the Near Azores, and may
therefore set sail to it any time, regardless of rank. This will be an
amendment to Rule 60.
Proposal 91
Proposer: Citizen dpn
Proposed: Sat, 28 Jan 1995 12:27:27 EST
Proposal: Great one, light of our lives, finder of
the way, I beg you to
hear me. The noble Donagel went forth to do valiant battle with the
despicable Pirates. In doing this, even though he was overwhelmed by
the superior forces of his cowardly foe, I feel that he has proved his
Bravery, and should be accorded a one-step increase in such.
Decision: Accepted.
Comments: No Rule shall be created by this; Donagel
shall simply increase a step of Bravery.
Plea for Guidance 92
Pleader: Citizen dpn
Pleaded: Sat, 28 Jan 1995 12:43:22 EST
Plea: Rule 47 states that Sakal produces Greek Fire. Rule
51 states that Takal produces Greek Fire. This situation appears to have
come about with the acceptance of proposal 77, which listed Sakal as the
source of CGFs, even though the proposal which created these named Takal
as the source. Has the CGF merchant moved? Has his identical twin brother
opened a store on Sakal? Or are we all just very confused?
Decision: The original Rule shall take precedence,
and all other
references shall be modified accordingly.
Comments:
Proposal 93
Proposer: Citizen Architect
Proposed: Sat, 28 Jan 95 14:46:39 -2400
Proposal: Any player who joins the game will have the
suffix "the Bold"
added to their name whether wanted or not, provided it was not already
part of the name (i.e. no Tivol the Bold the Bold's).
Decision: Rejected.
Comments: A player's Bravery rating already is
reflected in the
player listings in this way, so this Proposal would not cause any
change, and might cause problems later (e.g. Tivol the Bold the Brave).
Proposal 94
Proposer: Citizen Slakko
Proposed: Mon, 30 Jan 1995 12:20:29 +0930 (CST)
Proposal: O Most Worthy Emperor, too worthy to be
concerned with minutiae: I propose that, to reduce the Emperor's
burden, that laws relating
to the management of the Municipality of Atlantis be placed under the
jurisdiction of a new title holder, the Mayor of Atlantis.
The Mayor is elected at every 60 proposals, with the voting period lasting for
10 Proposals before each multiple of 60 (i.e. first voting period is from
110-120). Nominations may be received at any time before the voting period
begins. To be eligible to be elected as Mayor, you must be a Citizen of
at least Fourth Mate class. To vote for Mayor, you must be a Citizen. TIE
is impartial and hence cannot nominate or vote.
The Mayor decides all proposals relating purely to the Municipality of Atlantis
for the 60 proposals after their election. In return they receive a salary
of 20 pieces of eight for every proposal they decide. TIE may overrule the
Mayor, but must then sack the Mayor, leaving the position vacant until the
next election, and pay the Mayor 500 pieces of eight as a golden parachute.
Decision: Accepted with modification as rule 70.
Comments: While there is no Mayor of Atlantis, TIE
shall Decide
Proposals relating to the Municipality of Atlantis. Furthermore,
no player may ever Decide upon a Proposal he or she has submitted.
Nominations for Mayor shall be forwarded to THS until
Proposal 110, at which time Votes shall be submitted to THS.
The results of the election shall be published after Proposal 120.
Proposal 95
Proposer: Citizen dpn
Proposed: Mon, 30 Jan 1995 13:31:56 EST
Proposal: As your Imperial Cartographer, I feel that
it is my duty to provide clear
definitions for several terms whose meanings are somewhat ambiguous at this
time:
A Land is a group of one or more Fiefs.
"Continent" is a synonym for "Land".
An Island is a Land of one Fief.
Currently, we have several named continents, such as The Near Azores, Brazil,
and China. However, there is no provision for the naming of newly discovered
continents! I suggest, therefore, that the discoverer of a new Land be
permitted to name it.
Decision: Accepted, amending the rules where these
terms are introduced.
Comments: It pleases Us that the Imperial
Cartographer is fulfilling
his Position so diligently.
Proposal 96
Proposer: Pirate Tivol
Proposed: Mon, 30 Jan 1995 16:58:43 EST
Proposal: "...we'll sink the ships/of those Citizen
dips!/said Barnacle Bill the Sailor."
When the fabled lands or creatures of Rumors are found, the discoverer shall be
notified via email by the Imperial Cartographer. TIC will inform the
discoverer
the current rumors and rules pertaining to the newly discovered land and the
discoverer may make a Special Report about the land to TIE or TPK, whichever is
appropriate. TIE or TPK can decide if he believes this Special
Report; if it is indeed true, then the reporter will gain one level of
Bravery and one level of Rank, and the Report becomes part of the
rules. If the Special Report is deemed
too outrageous to be believed, then the reporter gains nothing and TIE or TPK
can disclose the real truth about the discovery. TIC will still maintain the
original rumor in the list of rumors, noting and crediting the fact that the
Rumor had been validated.
Word of the King: Accepted with modification as Rule
71. THS will send the report to the Aimlessly Sailing player. That
way, TIC won't have to know which proposals are true/false, so it will
still be fair for TIC to sail aimlessly. But about that Oath, it seems
a tad wimpy to me; this Barnacle Bill sounds more like a clown than a
Pirate. So I'm awarding you a Piratical Observer, who will stay on
your ship and make sure that you're doing things in a Piratical
way, and incidentally take up one of your cargo/personnel
spaces. Piratical Observers cannot be dropped off (voluntarily).
Proposal 97
Proposer: Pirate Anarchy
Proposed: Mon, 30 Jan 1995 21:31:22 +0000 (GMT)
Proposal: Oath: Foul and cowardly Imperial dog who
awards his citizens in bravery
for losing battles in a most pathetic manner, we will throw you off the
Edge of the World so that your vile body will no longer defile our fair
oceans!
Pirates may propose changes to existing rules if(and only if) the
proposed changes relate specifically to Pirates or pirates. This rule
would then cause rule 4 to be altered.
Word of the King: Well, technically, ignored. You
see, your proposal wasn't technically legal, as it proposed to change
an existing rule; so I tried to help you out by amending rule 4 to
allow such a thing when the existing rule refers specifically to
Pirates or pirates; but at that point I discovered that your proposal
was redundant. But it was a good idea, so because of your fine Oath
(all the more stinging for being 100% true) I will grant you a
promotion anyway.
Proposal 98
Proposer: Citizen Andre Engels
Proposed: Tue, 31 Jan 95 11:30:29 MET
Proposal:
Noble emperor, please hear my humble proposal,
My proposal concerning distances & sailing times was made when Atlantis was
still the centre of the whole world. Nowadays a secondary (and very bad) centre
has been erected on the Near Azores. To give the Pirates sailing times
comparable to those of the Atlanteans I propose the following:
>From each land that is not part of the Empire the sailing time to The Pirate
Cove is equal to that to Atlantis.
Decision: Rejected.
Comments: It makes little sense to Us for all lands
outside our Empire
to be Equidistant from both Atlantis and the Pirate's Cove. And this
Proposal would make the Distance from the Pirate's Cove to some places
different than the Distance from that place to the Pirate's Cove.
As if the Geometry of Our World were not confusing enough!
Proposal 99
Proposer: Pirate Anarchy
Proposed: Tue, 31 Jan 1995 20:39:21 +0000 (GMT)
Proposal: Atlantean dogs and imperial lackeys, take
note: My ship's
paint is beginning to flake off and I shall have it repainted with your
blood! The ranks of Notorious Pirate and Dread Pirate are not obtained
easily. In order to become a Notorious Pirate, one must first have sunk 3
Atlantean Ships(either players or Imperial Galleons); in order to become
a Dread Pirate, one must first be a Notorious Pirate, one must first have
delivered a total of 40 Hostages to the Near Azores and Plundered a Royal
Land. Clearly, this needs a rule on Plunder, so; Although a Royal Land
cannot be ruled by a Pirate, should there be no Defending Troops, A
Pirate(and only a Pirate) may order his Buccaneers to Plunder it. For
each Buccaneer sent Plundering, the Pirate may choose from either: 100
Pieces of Eight, 2 Hostages or a Cask of Greek Fire(if at Takal). The
Buccaneers, however, being piratical, will promptly indulge themselves in
the local pleasures and refuse to leave the Plundered land. They must be
cleared out by the Royal Marines before that Royal Land can be used again.
Word of the King: Optimistically speaking, half
accepted. The part about promotion to higher Pirate ranks is
excellent, except I feel Pirates should be Wealthy as well to gain
Notoriety; so I'm reducing the "ships sunk" requirement to 2 and
adding the requirement of a personal fortune of at least 3000 Pieces
of Eight (at the time of promotion). The definition of Plundering,
though, is rejected, as the wording is sufficiently poor that it might
be construed to allow you to order your Buccaneers to plunder Atlantis
immediately, as nothing in the rules says it has any "Defending
Troops". Although we be Pirates, mateys, there be no fun in Plunder
that comes so easy! And I'll take this opportunity to close another
loophole: Any Imperial Personnel taken aboard for Hostages from now on
will only
qualify for the Act of Infamy if they were acquired after the
player became a Pirate. (Thus, Pirates who currently have Imperial
Personnel aboard can still use them for the Act of Infamy no matter
where they got them.)
Proposal 100
Proposer: Citizen Slakko
Proposed: Wed, 1 Feb 1995 11:27:53 +0930 (CST)
Proposal: Most noblest Emperor of the High Seas,
please hear my proposal: It has come to my attention that the exact
method by which a mayor
is elected is still lacking something. To this end I provide another proposal
for your perusal. I propose that the votes for Mayor be counted and decided
on the First Past the Post System. Further, should there be a tie on number
of votes, that TIE, being impartial in the election, shall decide the winner
by any means that TIE sees fit. Citizens who have nominated for mayor shall
not be debarred from voting because of this nomination, as the right to stand
for Mayor and the right to vote are not mutually exclusive.
Decision: Accepted, amending rule 70.
Comments: We aren't really sure what a First Past the
Post System is, [THS comment - please send me details on how the
winner of an election by the First Past the Post system is decided.]
but it looks like We have got one now. The rest of the Proposal made
sense, though.
Proposal 101
Proposer: Pirate Tivol
Proposed: Tue, 31 Jan 1995 18:50:54 EST
Proposal: Aahaarg, ye repulsive Citizens--fear the
Super Coop III or suffer a fate worse
than that which befell our unwelcome Piratical Observer! Aye, we bet he knows
what true malevolence can be dealt by the hands of Pirates...
However, we Pirates have of soft sides, too, especially for the feminine folk.
Pirates may, in addition to carrying the standard settling and colonizing types
of personnel, carry Wenches in their Ships. Pirate Ships with Wenches will
always be merrily singing various shanties and Gilbert and Sullivan tunes, but
that is not the main purpose of the Wenches--their main purpose is to woo and
entrap locals when Pirates dock. Each Wench can convert five personnel people
or natives over to the Pirate's forces. The Wenches may bring these people
aboard the Pirate's Ship if there is room, or they may convert some or all of
a Land's population, swinging the balance and control of the Land. Wenches
may be cast overboard at any time, turned into mastheads, or possibly traded
for Pieces of Eight or other goods depending on local customs.
Word of the King: Rejected. I may be the evilest,
cruelest King to ever sail the innumerable seas, but unfortunately for
you, I am also a P.C. King. I just can't stomach a proposal so
abusive and discriminatory to one sex. Besides, how do you know that
our Buccaneers aren't mostly female themselves? And lest you think I
am only rejecting for vague philosophical reasons, this proposal has
technical difficulties beyond its overarching tongue-in-cheekness
(which I do enjoy): to wit, where would Wenches come from? Do
converted personnel become Buccaneers, Hostages, Slaves, or what?
The Pirate Oath is shaping up, though! Keep on like that and you'll
soon be rid of that niggling Piratical Observer.
Proposal 102
Proposer: dpn
Proposed: Wed, 01 Feb 1995 16:50:43 EST
Proposal: My Emperor, I fear that the seas have become quite dangerous for the noble
citizens of your empire to traverse. I have prepared the following short
document on the dangers to a sailor's worldly goods that arise from battle,
and the steps that may be taken to protect from disaster.
If a player's ship is sunk by enemies, there is a 2/3 chance that the
victorious foe shall recover all Pieces of Eight and cargo on the
ship. If the victor used Casks of Greek Fire in the battle, however,
this is reduced to a 1/3 chance. If the Po8 and cargo are not recovered
in this fashion, they sink to the bottom, never to be seen again.
In order to protect his or her fortune from capture by marauder, a
player may choose to store Pieces of Eight onshore. Citizens may deposit
their fortunes in a bank at any inhabited, friendly fief. Should the
fief be captured or plundered, any Po8 left at the bank there are taken
by the invaders.
Pirates, naturally, disdain banks, preferring to bury their treasure.
Pirates may choose to bury treasure in any uninhabited Fief. Should a
colony ever be formed on this fief, any Po8 there are found by the
colonists.
Decision: Accepted as Rule 73.
Comments: We like this Proposal so much that we
hereby appoint dpn as Governor of Takal.
Word of the King: Robbing a Bank or another Pirate by
Unburying his Pieces of Eight shall be an Act of Infamy, for sums of
500 Po8 or more. We're all
money-hungry gold-lovers, and only slightly prefer Imperial gold
over buried treasure!
Proposal 103
Proposer: Citizen Shadow Foxy
Proposed: Wed, 1 Feb 1995 15:12:39 -0800 (PST)
Proposal: Oh great Ruler of the Seven C's and Nine D's:
I have been told that there is a ShipWright in your Famous
Naval yards who has Invented a Remarkable Modification to your Imperial
Ships. This Inventor has fashioned Large Wooden Ramming Plates, which
may be Attached to Ships at No Cost. These Ramming Plates, while Large
and Bulky, slowing your ship to Half of its Normal Speed, are very
Helpful in Naval Battles, allowing you to attempt to Ram the Opponent
Ship. This Ram attempt as an Attack, with your Ship having a strength
for this attack of Five more than your Base Ship Strength (not counting
Cannon or Marines). If the Ram attempt Succeeds, the Opponent's Ship
is Split in Half and begins to Sink immediately. However, if the
attempt Fails, your Ship is crushed by the Collision, and *your* Ship
sinks.
Decision: Accepted as Rule 74.
Comments: Ramming speed!
Proposal 104
Proposer: Pirate Dawn
Proposed: Mon, 30 Jan 1995 12:35:38 +0100 (MET)
Proposal: The emperor is weak, he he wants to
discover new lands instead of seeking
the glory of the battle. If he continues like this i will be out of a
job. hail the glory, battle is all. My new King shall provide me with
much of this glory, so : We sail with death to the land of etternal
battles. May, a million curses cover all the sea you sail.
I become sick and tired of all those cowards of the empire, they always
flee at the first sight of battle. I propose we are able to pursue
them. If a player or other ship decides to flee it gets a head start
of the strength that it has less that the attacker. after that both
roll a six-side dice for each proposal that is passed. The roll of the
pursuer is subtracted from the distance between them and the pursued
is add to the distance. If at some piont the distance becomes 0 there will
be a fight between the persuiter and the persuited. if at any time the
distance is greater than 20 the pursuer has lost pursued. and must
set sail back where it came from. if the destination is reached for the
persued, no more may be rolled to increase the distance. the persuer
rolles normaly and if the distances becomes 0 than it comes at the
destination, where the pursued and the pursuer will fight then
(if the pursuer is still there ofcause).
all distances are in shiplegth in this proposal.
for squadrons : each ship rolles dice, the lowest count( a chain is
only as strong as it's weakest part) at both sides.
Word of the King: Accepted as Rule 75; get after
those Imperial scum, mateys! And this is an Oath indeed; I award Dawn
a Skull and Crossbones to fly over her ship, and a 50 Pieces of Eight bonus.
Proposal 105
Proposer: Citizen Egil
Proposed: Fri, 3 Feb 95 1:10:45 MET
Proposal: Oh Highest of the Highest, hear my
proposal. Citizens can be a
Pirate without anybody but TPK and THS knowing about it. These Pirate
Spies will be able to do proposals to both TIE as TPK. Their proposals to TPK
however will be published on WWW with "Pirate Spy" as proposer. THS will
keep record of their score as Pirate Spy (PS). This score will only be
published when TIE discovers that this PS is a PS. Upon discovery TIE will
put "Defeat in battle." in the list if possible Acts of Valor (reward:
one step increase in bravery). Of course this also goes for Pirates
that become Citizen Spy (CS).
Decision: Rejected.
Comments: We suspect this Proposal has several
problems, viz,
(a) why would everyone not become a Pirate Spy to make twice as many
proposals?, and
(b) what happens when a Pirate Spy is attacked by a Pirate
Ship?
Word of the King: Ahoy, there! I thought it
was an idea with excellent potential. Therefore, I'm setting aside a Skull and
Crossbones and an immediate promotion for Egil should he ever see the
light and come join the side of Victory!
Care to submit a proposal? Please use
subject "Fascist". (Email gwhitney@umich.edu if the previous link does
not
work. Thanks - THS.)
Return to cover page.
Last modified: Tue Mar 14 08:10:24 1995