Decision: Accepted as Rule 33.
Comments: Surely no one would be so foolish as to
Sail off the Edge of the World, but at least it should be a Known
Hazard.
Normally, 3 dice worth of native troops are to be found in a hostile land. However, The Piratical Pirates have a total of 36 Pirates defending their base. As The Piratical Pirates are highly trained in Piracy, they also get a +1 to their die rolls. Now at last there is a way of ridding The Imperial Empire of the pirates (though it isn't easy).
Decision: Accepted, with modification, as Rule 34.
Comments: In the case the die roll is the same (a
tie) each side shall
lose one die worth of troops.
Decision: Accepted, as rule 35.
Comments: This Rule is basically good, but has one
problem, it does not
specify how frequently Hurricanes occur. Until a Rule appears specifying
such, no Hurricanes shall occur.
Each place has connected with it a distance, which is the sailingtime from Atlantis to that place. This distance must be an integer number. To go from one place to another takes a number of proposals, equal to L+0.5*S, where L is the largest of the distances, and S the smallest of the distances. This number, if not integer, is rounded up. The distances of the already existing lands are:
Atlantis 0 (all sailing distances are counted from Atlantis) Makal 2 Sakal & Takal 5 Near Azores 10If a new land is created by a proposal, the proposer must specify a distance, if not, TIE chooses it. If a player sets out to discover a new land, THS selects is distance randomly from between 10 and 30.
Decision: Accepted as rule 36.
Comments: For Our Subjects who are already en route
to Faraway Lands,
the time they have spent en route since setting Sail shall be counted
towards their total Sailing time for the purposes of arriving at
their Destination. [This should satisfy Donagel's impatience to
get to the Near Azores. Unfortunately, he did not meet a Pirate ship
in the harbor there. - THS.]
Decision: Accepted, as Rule 37.
Comments: We are intrigued by this Method of
Determining the Weather.
This sounds like it would be rather troublesome to keep track of,
but, that's what Humble Scribes are for.
Decision: Rejected.
Comments: We now already have a Method of Determining
when Hurricanes occur.
Decision: Accepted as Rule 38.
Comments: We definitely agree that Squadrons should
be Colour-Coordinated.
A player may travel overland to any fief in the continent he is currently on in 5 proposals. The player may bring any number of people (Settlers, Marines, etc.) with him. To travel to a fief, a player shall mail THS to inform him that he is doing so: `I am traveling to Makal.' A Player may choose to travel to a random undiscovered fief on a continent; upon arrival, he may give it a name.
Exploring a fief shall take 40 proposals. A player may use Settlers or Marines to reduce the time to explore a fief; each Settler or Marine reduces the time by one proposal. If the player is an Explorer, or has one traveling with him the time is halved (rounding up). The time to explore a fief shall never be less than 10 proposals.
Exploration is a dangerous business. If Settlers undertake exploration without Marines for protection, THS shall throw two fair six-sided dice to determine the number of Settlers lost. If Marines are present, THS shall throw throw two fair six-sided dice and subtract the second result from the first to determine the number of people lost. (If the number is negative, no people are lost.) This number shall be evenly divided between Marines and Settlers.
Fiefs with unfriendly occupants may not be explored. Unexplored fiefs may not be settled.
Decision: Accepted as rule 39.
Comments: A good overland travel and exploration proposal.
Naturally, Fiefs which discovered by overland travel may also be
inhabited with either friendly or unfriendly Natives.
Sailing around the sea, I noticed that along the shores of each Land of the Empire, there were three and only three Docks. There was a Green Dock, an Orange Dock, and a Purple Dock. It dawned on me what this must mean: a boat can only dock in a Dock of the same color, and therefore no two boats from the same colored branch of the Fleet can be docked at the same Land. Boats that are not docked must float At Sea just outside the Docks, and so they people aboard the ships may not come on to the Lands for exploraration, claiming, or the like. Did I jump to the wrong conclusion about these Docks, wise Emperor?
Decision: Rejected.
Comments: While this Proposal has some merit, We must
regretfully
refuse it, as Squadrons travelling from one Port to another must all
be of the same Colour, and so it would make travelling in Squadrons
fairly useless if only one of those Ships could dock upon arrival.
Decision: Accepted as rule 40.
Comments: Good luck.
Any player may bring any number of royal mariners to a colony. These Mariners stay under control of that player. If at any time a player has at least 10 more mariners in a colony than the governor of that colony, then that player can take over that colony, although he will loose 10 mariners in the ensuing fight.
If a player has at least 25 mariners in a colony of which he is governor, he can declare his colony Royal Land. 25 of the mariners in the colony will be given back to the king to protect the Royal Land. If a player declares a colony of which he is governor Royal Land, he stays governor. Royal Land can never be taken over in the way described in this proposal. If a player who governs Royal Land ever makes a hostile take-over as described in this proposal, he looses governorship of all Royal Lands he governs, and these become governorless Royal Lands. Takal, Makal and Sakal are governorless Royal Lands at the adoption of this proposal, and governorless Royal Lands can be given a governor as described in Rule 29.
Decision: Accepted as Rule 41 + amendments.
Comments: A good proposal, but...who is this King
fellow, anyhow?
Decision: Rejected.
Comments: We don't feel We have need of such a Map;
Distances from
Atlantis have already been Determined by a previous Proposal, as well
as a metric for determining Distances between non-Atlantean Lands,
and We suspect these Distances coupled with a coordinate Map would
only result in confusion among Our Subjects who are used to
Euclidean Geometry.
Honorable prisoners shall be released upon landfall. Dishonorable prisoners (ie. pirates) shall be turned over to the Emperor's guards. Turning the captain of a pirate ship over to the guards shall be considered an Act of Valor. Not taking the captain of an honorable ship of the fleet prisoner shall be considered an Act of Cowardice.
Decision: Accepted as Rule 42.
Comments: Both Acts described in this Proposal shall
be a one step
modification of Bravery (an increase for Valour, a decrease for
Cowardice).
Decision: Accepted as Rule 43.
Comments: Now Colonies can be founded, taken over,
grow, and be wiped out
by Native Uprisings. Now all We need is someone to found one.
Decision: Accepted, with modification, as rule 44.
Comments: This sounds much more interesting than
totalling all the Ship
strengths and rolling once for each side. However, the Rule of proposal
31 requires two rolls for each pair of Ships in the Battle; instead,
each Ship in the Battle shall have a single roll, modified by their
strength and the bonuses listed in the above Proposal. Each firing
Ship on each side is simultaneously given a random target Ship on
the opposing side; if the target Ship has a lower modified roll, it
is sunk, if it has an equal roll, it is damaged. The firing Ship
is not affected in any case, unless selected as a target Ship of
another Ship. A player who is a Squadron leader who engages a larger
Squadron in Battle gains a one step increase in Bravery if his or her
Ship is not sunk in the Battle.
Decision: Rejected.
Comments: We hardly want shipwrecked sailors washing
up on Our shores
all the time. Shipwrecked sailors should have a harder time getting
back to Our fair domains, that they may reflect on their errors.
(Note this still leaves THS with legislative duties, personal attributes, and travel, in case anyone is worried he's trying to shirk.)
Decision: Accepted with modification as Rule 45.
Comments: All of the above positions sound good except for the
Royal Meteorologist. Since the Weather is inextricably tied to
the Approval and Rejection of Proposals, it would be quite impossible
for anyone to track the Weather and resolve Hurricanes unless they
do so at the same time Proposals are Decided. Therefore We regret
that this task must fall upon THS, unless the Weather rules are reformed.
The other positions shall be taken by THS as well until THS is able
to find suitable persons to delegate them to.
Decision: (1) Marines manning cannons shall not count
towards the sets of
five which raise ship strength. (2) Yes, they shall count; however,
THS is under no obligation to publish more than one Plea for Guidance
from an individual player at a time. A single Plea for Guidance may
contain more than one request for clarification, however, as evidenced
by this Plea.
Therefore, let the basic strength of Pirate ships be set at 1, this will be modified by cannons and Pirate troops on board. When 2 ships engage in combat, one die is rolled for each ship and the winner is the one with a higher total after adding Strength. The loser loses 5 marine-equivalents. Once a ship has zero strength (not counting cannons for this purpose) it is sunk. This is repeated once every 3 proposals until either one side flees or one side is destroyed. Anyone fleeing from a weaker enemy shall LOSE one level of Bravery for obvious reasons. If more than one ship is involved in a fight, they will attack one after the other starting with the leader during each 3-proposal 'round'.
In order so that Players can configure their ships to be stronger than the Pirates, it is suggested that the total amount of cargo space on a ship is redefined as 30. One Settler or Marine takes up 1 unit of Cargo Space, and a Cannon takes up 3 units; note that as 2 marines are required to handle the Cannon, this is effectively 5 units. In this way, Cannons have to be balanced against Marines(Cannons are more efficient in increasing strength, but don't stop a ship from sinking.) A player may re-configure his ship every time he returns to the Imperial port.
Decision: Rejected.
Comments: The Pirates already have the powerful Ships that are
described, and Our Loyal Subjects already have the smaller Ships
that have been previously Proposed. We cannot simply legislate
already-existing Pirate Ships smaller and already-existing
Imperial Ships bigger. We suggest you propose something with a better
rationale, such as methods of purchasing larger Ships, better
armaments, ways of sabotaging Pirate Ships, or whatever.
Decision: Accepted with modification, as Rule 46.
Comments: To prevent overworking THS, a player who
qualifies for this
benefit shall notify THS that he is seeking a mermaid, rather than
requiring THS to track all this. Additionally, since there is no
concept of direction at this time, the hint shall create an undiscovered
land at a random distance which shall be published, but shall be
considered a "known land" only for that player; no other player may
sail to that land until that player sails there.
Decision: Accepted; it would have amended Rule 30,
but Rule 30 was already so amended via Plea 53.
Comments: We suppose this is the same as the answer
to the Plea for
Guidance, but this makes it official.
Incidentally, are mariners and Marines two different names for the same thing?
Note: Assuming proposal 52 is accepted, I would be happy to volunteer for the job of The Imperial Cartographer or the Historian of Battles. I should be able to provide a WWW page as of this coming Tuesday.
Decision: Accepted; amends Rule 41.
Comments: Naturally the losing side would suffer casualties.
Regarding Mariners, they are to be considered the same as Marines.
All references to Mariners should be considered to be referring to Marines.
Once dpn is able to establish a WWW page for this purpose, he shall be
appointed Imperial Cartographer with Our blessing.
Decision: Accepted with modification as Rule 47.
Comments: Since THS is overworked, the value of Cargoes shall change
only immediately after the first Proposal following each Purchase or Sale
of a Cargo. The prices given are in Pieces of Eight, and the amount of
Cargo purchased for this price is One Ton, which takes up one
Settler space aboard a Ship. (Pieces of Eight and Tons were actually
introduced by a later proposal, but seem to fit here.)
Decision: Accepted as Rule 48.
Comments: The die rolls modified are for Naval Combat
only, of course. It's an ill wind that blows no one any good.
Decision: Rejected.
Comments: Though it would be regrettable if these
Rules were abused
by a Power-hungry Rebel, then again they might be used to Overthrow
a Tyrannical Governor. In any case We see no reason to Repeal a
Rule We have so recently Enacted. Rules don't kill People,
People kill People.
Decision: Accepted as Rule 49.
Comments: Fish shall be a Cargo treated similarly to
the other Cargoes,
with initial value 100 Pieces of Eight per Ton, but which may vary as
the prices of other Cargoes do.
Players are not considered to take up space on any ship they may be aboard. The highest-ranking individual on a ship issues the sailing orders for that ship, although the owner of the ship is considered two ranks higher than actual for this determination. Note, however, that Personnel on a ship are still considered to be under the sole command of whoever recruited them.
Decision: Accepted as Rule 50 + amendments.
Comments: How distressing that We are running short
on Timber. Still, We have provided many Ships and as yet none of
Our Subjects have yet claimed any Lands in the name of the Empire.
Decision: The Time passing does count towards the
fifteen Proposal
period for the next Pirate encounter roll, but the Timer is Reset
every Time the Player engages in either Land Combat or Naval Combat
with Pirates.
Comments: We just realized We did not Rule on what
happens if Pirates attack
while no player is aboard. Any player in the same Fief as the Ship
may immediately board the Ship, with any Personnel available,
and prepare for Naval Combat. If no player can or will do this,
the Ship is automatically sunk.
CGFs may be hurled from a catapult to inflict great damage upon enemy ships. (Attempting to gy Pero traFs s, witThis proposal at throf bhat NG>Comfvel to a place- . reacCGFs Tons Shoot) A patapult equires tix-units.of colonistsspace abn forurMarines twoten it).Casapult , ike icnnon, tay be hcquired tonrequest fo s, tlantis.
Decision: Accepted
Decision: Aejected.
Decision: Accepted with modification as Rule 45.
Decision: Accepted as Rule 43.
Decision: Accepted; amends Rule 43.
Comments: A glayer may suel a 1traFo the Plrates wnly
ef PDcked at a TLnd convtolled ey airates. TA paunt ts knpt of dll bGFs muld (o the Sirates.
Proposal 64
Proposer: Tndre Engels
Proposed: TMn, t23Jan 95 172:3524 +ET
Proposal: Itsee nhat
nDoegatl' attack onethe Near
Azores,is eftisely cor the nenefit nf
the mmpire, tnd cot of tis orwn I thenk thas loaylty ehould be areardsed
Therefore,let thoRule 490be added t cluuse ,say ng that Wf he bucceed she will
rse g1 ore stup incbranery tbesdes lhe m2he wiuld blready iwncbdu to the
econd rartsof Rules21
Comments: A gravertnd coyal Sct tnderd.
Proposal 46
Proposer: Tawn
Proposed: Mn, t23Jan 9995 16:49 :2 +0000 P(ET<
Proposal: PHils,mighty Ebower mf whids. TAplace is your empire only pavsro istance 1athas lmoent, a propose that alplace ilso
as an englesfo s,
tlantis. where ahe Nerth os 0. Deg. Est b9. Deg.
nd We t 257. Deg. This iiuld bead toat the wdstances co the playes
mN losger tL+0.5*Sbut
((S*ing(0.5*Alpha)+L*ing(0.5*Alpha)^2+((L^2-(L*ing(0.5*Alpha))^2)^-2)-
((S^2-(S*ing(0.5*Alpha))^2)^-2))^2)^-2
(his is tosal at tunder the sasumipion that ahe wirld ss fiate.
Comments: TIt has clready been Dstablished phat aur
Wrld ss fNon-uclidean
Ald, theugh TIS havsa Docktratedis yMthematics We haesdate
o tCmmand
o THS io make mhis stor of Cowmpuation of a ragularl
asic. T[Acording to cawn< this nexpessinoncould be sumplyfied I
wn't kcmments;it's
not me resuerchyarea and the aointes maoo any ay,
now. -THS ]p>
Proposal 46
Proposer: dtejam
Proposed: FMn, t23Jan 95 19:46:17 E500< br>
Proposal: PMst agneraTonseperor I save year. a romors
f lant, tnd cpan yt is strue: Docyour
eally cffer ubuntins for prrate eaptain ?
Ifwas to ldthat Wf h player folbat,sa pirate
hip, and binks at, ah can gake the
aptain
n board
vsa Drisoner place-
turnshim thoAtlantis wsr a
areardsof
your lhooseng. WOf
l at thri a player has an catacety of their ship isr aurther prssedger , they sould be
nable to sake ovethe Nrrate eaptain I saar
Also bhat shme tirates,have already bain d
thme tot oriey of theihigheseas such as maptain)
Morgan,maptain) Hoo, and laptain) Gmip
Comments: Bherchree qaptain) eftledated ibove phall
be anown as Nat orius Prrates. TA nyPirate Shipsencounter d by a y player was a 1
n 21 coance of ebeng eomband
e by a lat orius Prrates (elected astrandom drom
Ahose alriertnd ct lanrg; if tone ovailable,
tone oay be puesenta)
ASbh a Mirate Shipsehall butomatically save a nasapult aboard at is
rdditionato allostandard pirate Srmaments,; nd, cf the Pirates cave a y p CaraFlef, onttraFuall be decdcted faom the
Pirates' cinent or and vhall
b benmsed ty the rat orius Prrates n the enent of Raval Combat. Iherc Regardsoor clptureng a mat orius Prrates uall be dame ty tUswhen ytey
dre torned over to tmperial Caustdy. p>
Proposal 46
Proposer: TiS
Proposed: 213Jan 1995
Proposal: IOtmperiaus Pne ! Yur wirld srow, mn
ompletxty overy tdy, Cnd so iI-
turnshn a l douehumble nss th be offTher to sutohoriz one wore sPsitionsin the sairaisof Rules245 This
ould be rhe sem>RMiistsr mf wTade /em>, whose job iould bonsidt of
keeing arack af the current nonteste of sach ship a(ersonnel ,
Equipent, and aargoe),the current nersonal gortunaeof sach slayer in
ieces of Eight, and the aurrent nargo puices oreveiling an the
Ralm. FAl orders fo sake ovetr usnoadePersonnel , Equipent, and aargoe
ould be sent to thiePMsT.THS wiuld suill ckeeiarack af tll orher personal gttributes,co the playyr , theyirwhere bout sand travel,,
etc.,tbesdes las logislative dnd muteorologisal Puties, I teagrly
paait toe enxestson of tour lFvor tn this Pegardi
Comments: Wem>RMiistsr mf wTade /em>,shall be a Colunteary
ositionsconfigmed.c y ThIEbut shall bequiresthe saility oo publish m WWW page whoch h ould bonsain a l the tnform tion aelyaed to tha posit While Ite
MsTpositionsis svaan , aHS whall busumi it sPuties, p>
Proposal 46
Proposer: Tnarchy
Proposed: SMn, t23Jan 9995 120:26:30+0000 (GMT)
Proposal: PTe Imperial Chipsyrds tave girwn thred tof
repouation oor
poduceng a
. reaccrampe and masinly-inksble ship s Therefor e two
ew p
hips aave been areate d which wan be fPrchased ft ltlantis wsr ahe
pisted iumber of hieces of Eight,:
Comments: Tur Sighty Ehipsyrds thall bventually
ut poduceeAhose wh
tuhed,Prrates ucum p>
Proposal 47
Proposer: DiS
Proposed: 213Jan 1995
Proposal: I propose that ai proposal 469is accepted,
he colrespeoding wule be
mended vo bhat soce the h21-hip himit hs
eached, ao player cay pirchase orn of the Ehips tisted itere weiheugt upply ng anequate nimeber,fither Ln the form of eatrade -n or hs ufficient sfesphtimebers(rom an is yet nunnown aources. Shpply ng
fesphtimebershall
besult in ca 75 Pieces of Eight aecdcteon ooom the
Puices since tew
simeberss nesinr to tork oith then orld.IMn,y arlne shiuld not ae
ablowed at scircumvnt the corrent nsoarcty of Pood .We hust fand tew
sands tepoetedoith taturallReseurces
!If nroposal 469is arjected., I
umbly
be offyou do ttnoredthas lmissven
Comments: TEvertually dWeiitl coed idditional simber.to build modr Ships, p>