Proposals of Imperial Nomic Game 15.
Proposal P1 (Tim Quinn)
Proposal: In relation to D1, all propsals in excess of 4
lines long to be ignored. (a line being defined as 80
characters or less)
Comment: A nice idea, but really decent rulesets usually require complex rules.
To split such rules up into little chunks can spoil them, so I'm afraid this
one must be rejected.
Decision: Rejected.
Proposal P2 (Tim Quinn)
Proposal: In relation to D1, any proposal that does not
have all its lines the same length shall be ignored.
Also, there are not to be any leading spaces on a line
except for indenting purposes. There may never be more
than two spaces adjacent within a line (except for
leading spaces). And the last line of a propsal may be
shorter than the earlier lines. (like this).
Comment: Wierd, makes the writer think, and of most
importance it is utterly useless in HTML.
Decision: Accepted as Rule 11 (Justify Your Proposal).
Proposal P3 (Damian Coffey)
Proposal: All players start the game with status RED. If a player
submits 3 accepted proposals without any intervening rejected or
ignored proposals, the player's status will be raised to the next
level. Levels match the colors of the spectrum, in order: RED,
ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET. The first player to
obtain VIOLET status will be declared The Exalted Winner (TEW).
Comment: Rainbow Nomic? Why not?
Decision: Accepted as Rule 12 (The Rainbow Connection).
Proposal P4 (Damian Coffey)
Proposal: Each proposal must contain at least one relevant word
of ten letters or more. Any proposal in discordance with this
rule will be ignored.
Comment: I wonder about the relevance of the use of discordance in this
proposal. Nevertheless, I will accept it but delay its application until
all "buffered" proposals have been dealt with.
Decision: Accepted as Rule 13 (Ten Letters).
Proposal Notice
While the last three proposals were all put in preformatted form to show
you the requirements of Rule 11 (Justify Your Proposal), this could become
tedious. I will still apply the rule, but the results won't be as easily
visible from this screen if you are using a non-fixed-width font.
Proposal P5 (Death)
Proposal: A new Office shall be created:
that of Advocate. If a proposal that is
posted during the Advocate's term of
office is Ignored, the Advocate may
force the Emperor to judge the proposal,
accepting or rejecting it as the Emperor
chooses). The Advocate holds her office
for twenty proposals or until she forces
the Emperor to judge a proposal, which-
ever is first. If the office of Advocate
is ever vacant it shall immediately be
filled by whichever person has been
playing for the longest time who has not
held the office of Advocate a greater
number of times than some other player.
Comment: A backup mechanism is always handy in such a game. I welcome the
first Advocate, and to be fair it must be Death.
Decision: Accepted as Rule 14 (More Office Holders).
Proposal P6 (Brian Tivol)
Proposal: Players are happy little marbles that live on a big Chinese Checkers
board. The world is a plane of holes, spaced so that connecting each
hole would result in a tiling of the plane by equilateral triangles.
THS may use whatever coordinate system is easiest, although I myself
recommend using Z[zeta], where zeta is a complex cube root of 1.
Comment: About time we had a little bit of MUDslinging, don't you think?
My coordinate system doesn't worry about complex numbers, rather it treats
this as a skewed copy of R^2.
Decision: Accepted as Rule 15 (Location, Location, Location).
Proposal P7 (Brian Tivol)
Proposal: If a rule has a title in addition to a number,
then the rule must be referred to by both title and number.
Comment: Nice, but redundant. Surely either is sufficient?
Decision: Rejected.
Proposal P8 (Pascal)
Proposal: E who dies with the most toys, wins. (ie qualifies as TEW)
Comment: Quick, simple, and impossible to implement. You mean all the
"players" have to be killed off before a winner can be decided? What a
bloodthirsty idea!
Decision: Rejected.
Proposal P9 (Kati and Jay)
Proposal:
A proposal in which every other line
Is carefully phrased so as to rhyme
Is considered to be of form divine
And may not be ignored at any time
If said proposal is then accepted
The author gains a laurel for his fame
If the proposal is judged rejected
The poet gains an angst from the shame
Comment: I wish I had the time to write poetry in response.
Decision: Accepted as Rule 16 (Laureate's Laurel)
Proposal P10 (Bauwolf)
Proposal: A proposal is to be ignored as soon as it discriminates
between players upon their identities rather than
upon the content of the proposals concerning these
players.
Comment: (This is my job :-)) I am obviously pro anti-discrimination
proposals.
Decision: Accepted as Rule 17 (Equal Opportunity Act).
Proposal P11 (Dedoux)
Proposal: A proposal has to be rejected if it is not directly
related to an already edited directive.
Comment: Sorry, I only have one directive out and it got fulfilled.
Decision: Rejected.
Proposal P12 (Michol)
Proposal: The players can submit Directives to the Emperor. Proposed
Directives are called "Propoctives" and must begin with the
mention "Propoctive for directive #", where "#" represents
the number of the future directive to come. A Propoctive is
accepted, adaptated or rejected by the Emperor. Proposed
Directives must be written in the rule format and follow
the same steps of submission. Propoctives accepted by
the Emperor become Imperial Directives and are published
the same way as usual Directives.
An accepted Protoctive for a given Directive number
replaces automatically as Directive any older Directive
with this number.
Comment: Well, the real idea of Directives was to enable
TIE to shape the game the way they wanted. If the players
can fiddle with the proposals directly (unlike the Emperor),
why would they want to submit Propoctives?
Decision: Rejected.
Proposal P13 (Brian Tivol)
Proposal: The direction in which the vector (1,0) points shall be known as
the "RED" direction; (0,1) shall point "ORANGEward"; and so on, proceeding
clockwise about the origin, ending with the "INDIGOwardly" pointing
vector (1,-1). The mystical direction of "VIOLET" is thought to be
perpendicular to the board, but any scientific marble knows that's
just a religious fable and an impossibility.
Comment: Possibly a fable, but rumour has it that the FBI is on the case. :-)
Decision: Accepted as Rule 18 (Marble Movement).
Proposal P14 (Brian Tivol)
Proposal: The unit of time in this game is the "tick". (There is no special
capitalization of the word, nor does it stand for anything cute.)
Ticks cannot be broken down into smaller units of time, and no
shorthand words for longer lengths of time based on the tick shall
be used. Rules that deal with tie or timing of the game may
phrase things in terms of ticks, except, of course, for the rule
that defines what a "tick" actually is.
Comment: A fixed unit of time measure which is undefined? However, given that
you could always fiddle around with it (or I could with the odd Proclamation),
I don't think there would be much of a problem with it.
Decision: Accepted as Rule 19 (The Big tick)
Proposal P15 (Anarchy)
Proposal: That Rule 11 should be repealed.
Comments: As noted in the comment to proposal P2, it is utterly useless
in HTML now that THS isn't displaying these proposals verbatim. The
rule doesn't add anything interesting to the game and just makes things
tedious for players for no real gain.
TIE Comment: Sorry Tim, but this really will speed up the game (when I can
devote my full attention to it.
Decision: Accepted, repeals Rule 11.
Proposal P16 (Anarchy)
Title: Names, Names, Names
Proposal: Proposals to create new rules must include a suggested title
which TIE may use or substitute an alternative at his discretion.
Comment: While it does make things easier, I would have to say that I
enjoy thinking up the titles myself, and suggestions would put me under
some pressure. If you want, by all means suggest titles, but you don't have
to.
Decision: Rejected.
Proposal P17 (Bauwolf)
Proposal: Any relevant (as assessed by the Emperor) Point of Order
should be granted the same status advantage as for the
accepted proposals. This should encourage players to
participate actively in the game.
Comment: A nice idea, provided I do have discretion. You've allowed for
that, so fair enough.
Decision: Accepted as Rule 20 (More Equal Opportunity).
Proposal P18 (Dedoux)
Proposal: Any player who feels that his/her rejected or ignored
proposal was not well understood by the Emperor may hire
the Advocate to represent him/her and advocate for
his/her proposal before the Emperor. The price of this
service is one gold coin to be paid to the Advocate. In
order to hire the Advocate , it is necessary to be
located at the Office of the Advocate.
Comment: If I don't understand it now, how will a lawyer explain it to me? :-)
Decision: Rejected.
Proposal P19 (Dedoux)
Proposal: Each existing player receives five gold coins. Furthermore,
each new entrant receives the same ammount of coins as a
welcoming donation from the Emperor.
Comment: Commerce is essential to the running of a decent Empire.
Decision: Accepted as Rule 21 (Gratuitous ABBA Song).
Proposal P20 (Bauwolf)
Proposal: When submitting a proposal, a player may move to another
location by one unit of x (in absolute value) or one
unit of y (in absolute value). The move will be granted
if and only if the accompanying proposal is accepted.
Comment: What's the point in a grid if you can't move?
Decision: Accepted as Rule 22 (More Marble Movement).
Move: from (0,0) to (-1,1). This contravenes your rule, so you don't move
(I assume or, not and/or).
Colour Change: Bauwolf goes a bright Orange.
Proposal P21 (Michol)
Proposal: The player who submits a proposal which holds at least one
auto-referential sentence shall earn one unit of money.
Comment: Sneaky, tricky and quick. Sorry, but there's no point trying to
embezzle money away when it can't be used for anything yet.
Decision: Rejected.
Proposal P22 (Michol)
Proposal: Apart from Proposals and Points of Order, players may also
submit a RuleSwap. The latter consists in proposing to swap
two rules . Furthermore , I hope that "furthermore" or
"accordance" are relevant words in accordance with rule 13.
Comment: The whole point of the Proposal preference clause is to slow down
the rate of change possible in the game. RuleSwap would basically eliminate
that, and make it harder to keep up with the situation. Sorry, but I don't
think I could manage that right now.
Decision: Rejected.
Proposal P23 (Tim Quinn)
Proposal: That the origin of the world should become the
most wonderfull Imperial Palace. (ie: (0,0) should
be named the Imperial Palace).
Comment: Why Not? I'm there!
Decision: Accepted as Note on Score Page.
Proposal P24 (Death)
Note: I don't believe that I am eligible to hold the post of Advocate yet.
There are players who have been playing for longer periods than I (Tim
Quinn, Damian Coffey) who have been Advocate no more times than I have (0).
Tim should be the first Advocate.
Thank you Death, and sorry about that. Tim becomes the new first Advocate.
Proposal (Doggerel Dismissal):
A haiku's brief form
Is a redressing of all
Wrongs. Ignore it not.
Comment:
With seventeen parts
Of only a few words
What can haikus say?
There is simply not
Sufficient space to explain
One whole Proposal.
Decision: Rejected.
Proposal P25 (Death)
Proposal (Lost in Translation):
All, contented spheres
Translating six directions,
One per proposal.
Superior ball,
Of more heavenly hue, Jumps
Over the lesser.
Pauli Exclusion
Prohibits movement into
Occupied Spaces
Comment: But everybody is at 0,0 right now. What, do we have a big bang?
Sorry, but the movement rule is already in place.
Decision: Rejected.
Proposal P26 (Kati and Jay)
Proposal:
The lot of the poet is hard enough
But legislating long words into verse
Will make rhyming them far too tough
Making a grim situation even worse.
Rule 13's ten letters are for the birds
All poems are from that rule excepted
Yet a poem passed with 10-letter'd words
Shall count as 2 proposals thus accepted
Comment: The poet's lot is not an easy one.
Decision: Accepted as Amendments to existing rules.
Proposal P27 (Shane)
Proposal: Any proposal that does not include a reference to the theory
that there is a world wide conspiracy will be, at best,
rejected. This is because I think that this a relevant
topic that all should know about.
Comment: Just one question - how do you know Imperial Nomic is not part of
the conspiracy? :-). Sorry, but this one just appears a little too silly.
Decision: Rejected.
Proposal P28 (Kriss)
Proposal:
O wise Leader, light to all men
Watch the good in a Vice Office
Whose holder shall replace you when
Your Highness wants a restful peace
This unique and most high station
Shall by your chosen one be filled
Till replacement by your sanction
With one more respectful and skilled
Comment: A vice lackey? I'm broke at the moment and can't afford to pay them.
Sorry, but besides I don't really trust anyone in Nomic - you can't afford to,
it's sort of like Diplomacy that way.
Decision: Rejected.
Proposal P29 (Brian Tivol)
Proposal: That Rule 22, "More Marble Movement", be amended so that marbles may
move in any one of the first six cardinal directions rather than
merely RED, ORANGE, GREEN and BLUE.
Comment: To do otherwise would sort of be an act of discrimination
against two of the colours - fair enough!
Decision: Accepted. Modifies Rule 22, "More Marble Movement".
Proposal P30 (Brian Tivol)
Proposal: Oh no! Who'd've guessed? We're about to have a Big Bang! THS will
randomly select a hole for each marble to occupy, under the
requirements that no two marbles may occupy the same hole. These
holes will all lie on or inside the hexagon marked by the corners
{(5,0), (0,5), (-5,5), (-5,0), (0,-5), (5,-5)}. TIE may opt to remain
at (0,0) in his Palace, since his amazing power can even withstand
such an awesome, Board-shaking event.
Comment: An Explosion the Likes of Which No Nomic Has Seen Before (grin)!
Decision: Accepted. Modifies Score Sheet.
Points of Order P31 (Brian Tivol)
There are two P3's, but that's no big deal.
More importantly, does P22 have a word of at least ten letters? I
don't think so... eep.
Proposal P32 (Tim Quinn)
Proposal: That every time a player moves, or a propsal or
point of order is recieved by the wonderous humble scribe
then one tick shall pass, reguardless of whether it is
ignored, rejected or accepted.
Comment: In Game 9 most of the time-related rules dealt with a fixed
number of Proposals difference. This is a fair enough definition of time
for Imperial Nomic.
Decision: Accepted. Amends Rule 19 (The Big tick).
Proposal P33 (Tim Quinn)
Proposal: that there shall be a "Bank" at site (2,0).
All players shall have acounts at the Bank, and will be
able (via asking THS very nicely) to make deposits and
withdrawals from the Bank.
Comment: Money makes the Nomic go around, so a bank will really be
quite useful!
Decision: Accepted. Creates Rule 23 (Bank) and modifies Score Page.
Move Redwards is achieved.
Proposal P34 (Dedoux)
Proposal: When submitting a proposal, any gifted player in architecture,
may propose to devise some building (like bank, shop, jail,
... Imagination!!!). No more than one building could be
introduced in any single location. The new architectural
marvel will be built if and only if the accompanying proposal
is accepted.
Comment: Watch out for the Building Boom!
Decision: Accepted as Rule 24 (Building Bioom!)
Proposal P35 (Dedoux)
Proposal: A player will be recognized as gifted in architecture as soon
as his/her status is ORANGE (of course it holds for higher
statuses as well). Furthermore, once a player has devised a
building, he/she receives the honorific title of
Concrete Ingeneer Architect (C.I.A.).
Comment: The CIA? What's next? The FBI? The NSA? MOSSAD?
Decision: Accepted. Modifies Rule 24 (Building Boom).
Point of Order P36 (Dedoux)
Point of order : Proposal 22 does not respect rule 13 (the
second proposal P3). Moreover rule 17 contradicts rule 13 as
the latter discriminates among players whose mother-tongue is
English and those for whom this is not the case. We know that
by rule 9, rule 13 dominates rule 17, however, we believe
non-discrimination should prevail in all instances. We
suggest that rule 13 be removed and proposal 22 be sustained.
Comments: I have already addressed the P22 (now P23) situation with Tivol's
last Point of Order. Now with Rule 13 and Rule 17, most people who have
English as their first language have trouble thinking up appropriate ten
letter words (okay, bad example), but I can see your point. The only problem
is that you submitted it as a PoO, so while I will repeal Rule 13 this time,
you don't gain for an accepted proposal, and in future this won't happen unless
it is submitted as a separate Proposal.
Point of Order P37 (Dedoux)
Point of order : Scoring disagreement. In the score table,
Tim Quinn should have 2 proposals instead of 1 and Dedoux 1
instead of 0.
Comments: (sheepishly) Sorry.
Note: Your attempted move fails because this is not a proposal.
Proposal P38 (Bauwolf)
Proposal: Specification of rule 19. All players have an age which serves
as a proxy for their experience in the game and which is
expressed in ticks. A player is older of one tick when he/she
has a proposal accepted. If a player is at least 16 ticks old
(sweet sixteen), he/she receives the title of
Venerable Imperial Player (V.I.P).
Comment: Sorry, too late. Tim beat you to it.
Decision: Rejected.
Proposal P39 (Bauwolf)
Proposal: An Imperial Lottery shall be created :
the Fantastic Bet Institute (F.B.I.). It could offer different
sorts of games or loteries. The first one, which we will
simply call LOTO, will consist in players gambling no more
than one G.C. at a time. Once four players have asked to
gamble, a session of the LOTO is said to be over and TIE
picks up one of these four players at random and gives him/her
the four gambled G.C. A player may ask to gamble when
submitting a proposal. Gambles should be accepted (whether
this player's proposal is accepted or not) as long as this
player owns at least one G.C. and has not gambled yet in the
going session.
Comment: People have money just to gamble? Thee must be an easier
way to improve your cash flow than to risk all on TIE's decision.
Decision: Rejected.
Proposal P40 (James Blonde)
Directives are a useful device
To push this great game forward.
But I and others, through avarice
would only listen if there was reward.
When players give TIE good advice
He bestows on them a cape that's chartreuse.
Which makes them move three hole's worth (nice)
or less - in proposals, they can choose.
Comment: What the hell are you talking about? Oh... So that's what it means.
Maybe it should be a little more prosaic in the rules.
Decision: Accepted as Rule 25 (Directive Satisfaction).
Proposal P41 (Tim Quinn)
Proposal: That any marble might move at any time, but
only at the cost of one gold coin.
Movement: YELLOW.
Decision: Accepted as Amendment to More Marble Movement (Rule 22).
Proposal P42 (Tim Quinn)
Proposal: that a player must be in the bank to do
any relevant transactions.
Decision: Fair enough. Accepted as Amendment to Bank (Rule 23).
Tim Quinn becomes Yellow.
Proposal P43 (ICY)
Proposal: Any proposal that does not have a least one intelligent word
in it shall be ignored.
Comment: A laudable idea, but one that is so vague I'd get challenged the first
time I tried to use it. Sorry.
Decision: Rejected.
Proposal P44 (Death)
Proposal: When push comes to shove, we marbles are no squares. While two of
us cannot occupy the same square at the same time we can still get around:
If a marble moves into an occupied square it shoves the former occupant
along the same vector, imparting to the former occupant a velocity equal to
that used to enter the space (for the purposes of this game changing
direction requires a full stop).
Death's move is ORANGE.
Comment: If you can't get where you want to go, there has to be a little push
and shove!
Decision: Accepted as Rule 26 (Don't Get Pushy).
Proposal P45 (Death)
Proposal: The game board, rather than being an infinite plane, is the shape
of a chinese checkers board.
(Board eliminated for reasons of clarity, I'm sure you all know what it looks
like. Note that the edges are four moves away at least from the centre).
All players who were big-bang'd off the edge of the board are re-placed
firmly on the board in a random position. Some of these briefly transported
marbles claim to have seen majestic oriental dragons and exotic tortoises
beyond the edge, but, since only a Lost Marble would care to be a bauble in
a dragon's collection or an ornament on a tortoise's shell, we can only
speculate.
Comment: A nice idea, but I tend to like the idea of a theoretically infinite
isometric plane. It eliminates the difficulties of running out of room to
build rooms, that sort of thing.
Decision: Rejected.
Proposal P46 (Kriss)
Proposal : In order to reward originality and creativity,
each author of an outstanding accepted proposal shall
receive one GC from the Imperial Treasure. Judgement if the
proposal qualifies for such a reward is left to TIE.
Comment: It's about time we had monetary rewards as an option!
Decision: Accepted as Rule 27 (Honest Day's Work).
Proposal P47 (Kriss)
Proposal : A player who is not further than one hole from
another one may attempt to steal him/her. The attempt
must be joined with a proposal. If the proposal is accepted,
the thief gains one GC from his/her victim. If the
proposal is rejected, the thief fails and gains a Black Mark
to make others aware of his/her felony. A theft attempt
forbids a move attempt.
Comment: I thought I was going to rule nice law-abiding marbles! What horrors
lurk further down the track?
Decision: Rejected for reasons of public order :-).
Proposal P48 (Kati and Jay)
Proposal:
The greatest poet needs recognition
He with the most laurels shall hold
The Imperial Poet as his position
And each tick be paid a piece of gold
Comment: So you want one gold piece each time a proposal is submitted?
Decision: Rejected.
Proposal P49 (Bauwolf)
Proposal: In order to ease movements in the Empire, cars shall be
introduced. Three types of cars exist in unlimited amounts.
The first type (car1) allows its owner to move of up to two
units of distance within the Empire and costs 2 GC.
The second type (car2) allows its owner to move of up to four
units of distance and costs 5 GC.
The third type (car3) allows its owner to move of up to two
units of distance whether his/her proposal accompanying the
proposed movement is accepted, ignored or rejected and costs
8 GC.
The cars shall be sold exclusively in a car shop. There shall
be a single car shop in the Empire. To buy a car, a player
shall first move to the car shop. A player may offer to buy a
car when submitting a proposal. This offer shall be considered
whether the accompanying proposal is accepted, ignored or
rejected.
The proceeds of the sales shall go to the owner of the car
shop.
New architectural marvel: we have just built a Super
Automobile Shop (SAS) in our current location.
Comment: This might make things difficult, after all marbles don't exactly
have any hands to hold the steering wheels!
Decision: Accepted as Rule 28 (Gas Guzzlers), with the modification
that no-one receives the money because there is currently no way to own
property.
Proposal P50 (Bauwolf)
Proposal:
A player can open a bank deposit account at the bank. In order
to do so and any other transaction (deposit, withdrawal, etc.)
except interest payment, the player has to be located at the
bank. A player who has opened an account may deposit gold
coins on this account. This bears some interest. In order to
avoid heavy calculations, we will say that a Gold Coin is
worth 100 Schillings (Slg). Each GC deposited at the bank
gives 50 Slg's to the depositor and 10 Slg's to the banker as
management reward every 5 ticks (or as TIE wishes). The
payments of interest are made directly to the player and
cannot be added to the deposit (this is to avoid heavy
cumulative interest calculations to TIE).
The banker shall be the owner of the bank.
The gold reserves of the bank are unlimited. Interest
payments are made from these reserves. However, the banker
may not confound his/her personal wealth with that of the
bank.
Comments: There is currently no ownership, and also you didn't ask to create
the position of Banker - so there is currently no one to do the work. The
bit about interest is fair enough though.
Decision: Accepted in part as amendment to Bank. Earns 1 GC.