increment the deaths counter. In doing so, I incorrectly handled the
borderline case, so that a death incurred _in the act_ of collecting
the final gem also didn't increment the deaths counter. Now it does.
[originally from svn r6277]
/*
* Increment the deaths counter. We only do this if
* ui->just_made_move is set (redoing a suicide move doesn't
- * kill you _again_), and also we only do it if the game isn't
- * completed (once you're finished, you can play).
+ * kill you _again_), and also we only do it if the game wasn't
+ * already completed (once you're finished, you can play).
*/
if (!oldstate->dead && newstate->dead && ui->just_made_move &&
- newstate->gems) {
+ oldstate->gems) {
ui->deaths++;
ui->just_died = TRUE;
} else {