chiark / gitweb /
Take the Windows taskbar into account when deciding on the maximum
authorSimon Tatham <anakin@pobox.com>
Tue, 6 Sep 2005 18:49:18 +0000 (18:49 +0000)
committerSimon Tatham <anakin@pobox.com>
Tue, 6 Sep 2005 18:49:18 +0000 (18:49 +0000)
size of the puzzle window. This has involved some _completely
stupid_ window manipulation: in order to figure out in advance how
big I want my main window to be, I first have to _create_ the status
bar so I know how tall it is; but since I can't reparent it into my
main window after I've created it, I then have to throw that status
bar away and create a new one. *sigh*

[originally from svn r6276]

windows.c

index 3983d9bc5525367ec983958c3ab27106beeb2cf0..72d0120357e33d9de37ebb96dfb36e125e7a86a3 100644 (file)
--- a/windows.c
+++ b/windows.c
@@ -74,6 +74,11 @@ void debug_printf(char *fmt, ...)
 }
 #endif
 
+#define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
+                     (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED))
+
+static void new_game_size(frontend *fe);
+
 struct font {
     HFONT font;
     int type;
@@ -1042,9 +1047,7 @@ static void check_window_size(frontend *fe, int *px, int *py)
        r.left = r.top = 0;
        r.right = x;
        r.bottom = y + sy;
-       AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
-                          (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
-                          TRUE, 0);
+       AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
        SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
                     SWP_NOMOVE | SWP_NOZORDER);
     }
@@ -1059,6 +1062,30 @@ static void check_window_size(frontend *fe, int *px, int *py)
     *py = y;
 }
 
+static void get_max_puzzle_size(frontend *fe, int *x, int *y)
+{
+    RECT r, sr;
+
+    if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
+       *x = sr.right - sr.left;
+       *y = sr.bottom - sr.top;
+       r.left = 100;
+       r.right = 200;
+       r.top = 100;
+       r.bottom = 200;
+       AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
+       *x -= r.right - r.left - 100;
+       *y -= r.bottom - r.top - 100;
+    } else {
+       *x = *y = INT_MAX;
+    }
+
+    if (fe->statusbar != NULL) {
+       GetWindowRect(fe->statusbar, &sr);
+       *y -= sr.bottom - sr.top;
+    }
+}
+
 static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
 {
     frontend *fe;
@@ -1118,15 +1145,20 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
         sfree(colours);
     }
 
-    x = y = INT_MAX;                  /* find puzzle's preferred size */
+    if (midend_wants_statusbar(fe->me)) {
+       fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
+                                      WS_CHILD | WS_VISIBLE,
+                                      0, 0, 0, 0, /* status bar does these */
+                                      NULL, NULL, inst, NULL);
+    }
+
+    get_max_puzzle_size(fe, &x, &y);
     midend_size(fe->me, &x, &y, FALSE);
 
     r.left = r.top = 0;
     r.right = x;
     r.bottom = y;
-    AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
-                      (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
-                      TRUE, 0);
+    AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
 
     fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
                              WS_OVERLAPPEDWINDOW &~
@@ -1137,6 +1169,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
 
     if (midend_wants_statusbar(fe->me)) {
        RECT sr;
+       DestroyWindow(fe->statusbar);
        fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
                                       WS_CHILD | WS_VISIBLE,
                                       0, 0, 0, 0, /* status bar does these */
@@ -1228,6 +1261,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
        SetMenu(fe->hwnd, bar);
     }
 
+    new_game_size(fe);
     check_window_size(fe, &x, &y);
 
     hdc = GetDC(fe->hwnd);
@@ -1848,16 +1882,13 @@ static void new_game_size(frontend *fe)
     HDC hdc;
     int x, y;
 
-    x = y = INT_MAX;
+    get_max_puzzle_size(fe, &x, &y);
     midend_size(fe->me, &x, &y, FALSE);
 
     r.left = r.top = 0;
     r.right = x;
     r.bottom = y;
-    AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
-                      (WS_THICKFRAME | WS_MAXIMIZEBOX |
-                       WS_OVERLAPPED),
-                      TRUE, 0);
+    AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
 
     if (fe->statusbar != NULL) {
        GetWindowRect(fe->statusbar, &sr);