chiark / gitweb /
I arranged that dying after the game was already completed didn't
authorSimon Tatham <anakin@pobox.com>
Tue, 6 Sep 2005 22:28:04 +0000 (22:28 +0000)
committerSimon Tatham <anakin@pobox.com>
Tue, 6 Sep 2005 22:28:04 +0000 (22:28 +0000)
commitf8d1183c7a385d6c81479a5ed4a61cbf6e77e2e8
tree7cfa274dafd9a74221db121fdc25f8210e271707
parentaec9667f00937fcbc110cc6f9a370499e864a6e9
I arranged that dying after the game was already completed didn't
increment the deaths counter. In doing so, I incorrectly handled the
borderline case, so that a death incurred _in the act_ of collecting
the final gem also didn't increment the deaths counter. Now it does.

[originally from svn r6277]
inertia.c