chiark / gitweb /
sgt-puzzles.git
19 years agoI've found NSView's setNeedsDisplayInRect: method, which is
Simon Tatham [Sat, 5 Feb 2005 16:43:13 +0000 (16:43 +0000)]
I've found NSView's setNeedsDisplayInRect: method, which is
obviously better than just calling setNeedsDisplay on the whole
thing...

[originally from svn r5258]

19 years agoNeed to impose a _maximum_ width on edit boxes, as well as a minimum
Simon Tatham [Tue, 25 Jan 2005 21:19:28 +0000 (21:19 +0000)]
Need to impose a _maximum_ width on edit boxes, as well as a minimum
width; if allowed to resize to the text within them, they look
terribly silly when containing an entire Rectangles or Pattern game
ID.

[originally from svn r5210]

19 years agoSanitising the mouse input data was a good idea, but my
Simon Tatham [Tue, 25 Jan 2005 18:07:08 +0000 (18:07 +0000)]
Sanitising the mouse input data was a good idea, but my
implementation sucked. Revise it completely.

[originally from svn r5209]

19 years agoInclude code in midend.c to sanitise streams of mouse events so that
Simon Tatham [Tue, 25 Jan 2005 14:07:46 +0000 (14:07 +0000)]
Include code in midend.c to sanitise streams of mouse events so that
back ends can be assured of always receiving them in a sensible
sequence (button-down, followed by zero or more drags, followed by
button-up, and never changing button in the middle of such a
sequence). I have a suspicion this issue was the cause of the
mysterious Pattern grid updates seen by Dan during testing last
night.

[originally from svn r5208]

19 years agoAhem. Lots of stuff, including the new OS X sources, was being left
Simon Tatham [Tue, 25 Jan 2005 09:07:54 +0000 (09:07 +0000)]
Ahem. Lots of stuff, including the new OS X sources, was being left
out of the tarball by makedist.sh, causing the downloaded source
tree to fail mkfiles.pl. Worse still, the GTK Makefile wasn't
included, so people _needed_ to run mkfiles.pl! Both now fixed, I
think.

[originally from svn r5205]

19 years agoUpdates for OS X port (including updating copyright statements).
Simon Tatham [Mon, 24 Jan 2005 15:45:37 +0000 (15:45 +0000)]
Updates for OS X port (including updating copyright statements).

[originally from svn r5201]

19 years agoAhem. Rogue copy and paste was causing preset menu items to go into
Simon Tatham [Mon, 24 Jan 2005 14:10:16 +0000 (14:10 +0000)]
Ahem. Rogue copy and paste was causing preset menu items to go into
the Help menu rather than the Type menu. Fixed.

[originally from svn r5199]

19 years ago`make release' target, which builds a .dmg disk image in what
Simon Tatham [Mon, 24 Jan 2005 13:44:24 +0000 (13:44 +0000)]
`make release' target, which builds a .dmg disk image in what
appears to be the approved Apple fashion.

[originally from svn r5197]

19 years agoHelp should have the shortcut Command-?.
Simon Tatham [Mon, 24 Jan 2005 13:04:37 +0000 (13:04 +0000)]
Help should have the shortcut Command-?.

[originally from svn r5195]

19 years agoImprove OS X help: split back up into multiple files (thanks to
Simon Tatham [Mon, 24 Jan 2005 13:00:11 +0000 (13:00 +0000)]
Improve OS X help: split back up into multiple files (thanks to
Halibut's new \cfg{html-local-head} directive), and add some CSS to
mimic the font choices of system help files.

[originally from svn r5194]

19 years agoThe #definition of COMBINED was done very badly: it was a piece of
Simon Tatham [Mon, 24 Jan 2005 12:09:51 +0000 (12:09 +0000)]
The #definition of COMBINED was done very badly: it was a piece of
platform-dependent code in puzzles.h (ick), which in turn depended
on the magic symbol MAC_OS_X being defined by mkfiles.pl itself
(yuck). Suddenly realised I can do much better simply by putting it
in an OS X makefile extras section in Recipe, and removing both
previous hacks. Much nicer.

[originally from svn r5191]

19 years agoFirst cut at online help under OS X. I just built the HTML version
Simon Tatham [Mon, 24 Jan 2005 12:05:21 +0000 (12:05 +0000)]
First cut at online help under OS X. I just built the HTML version
of the manual using Halibut (with one additional magic tag in the
<HEAD> section), stuck it in the right part of the application
bundle, referenced it in Info.plist, and added a Help menu.
Everything else was automatic. Not bad!

[originally from svn r5190]

19 years agoThe main grid outline in Pattern was asymmetric between the top/left
Simon Tatham [Mon, 24 Jan 2005 10:50:17 +0000 (10:50 +0000)]
The main grid outline in Pattern was asymmetric between the top/left
edges and the bottom/right ones. Fix it. (Also remove it from the
todo list in osx.m, where I had entered it in the assumption that it
was a bug in my new OS X port! Turns out it's an entirely platform-
independent bug.)

[originally from svn r5187]

19 years agoFix two window-resizing bugs introduced by the addition of the status bar.
Simon Tatham [Mon, 24 Jan 2005 10:45:23 +0000 (10:45 +0000)]
Fix two window-resizing bugs introduced by the addition of the status bar.

[originally from svn r5186]

19 years agoImprove fatal error handling.
Simon Tatham [Mon, 24 Jan 2005 10:35:54 +0000 (10:35 +0000)]
Improve fatal error handling.

[originally from svn r5185]

19 years agoAdded a dock menu which makes it more convenient to launch a new
Simon Tatham [Mon, 24 Jan 2005 07:42:01 +0000 (07:42 +0000)]
Added a dock menu which makes it more convenient to launch a new
game window.

[originally from svn r5184]

19 years agoStatus bar support.
Simon Tatham [Mon, 24 Jan 2005 07:37:50 +0000 (07:37 +0000)]
Status bar support.

[originally from svn r5183]

19 years agoImplemented the configurable dialog box mechanism, allowing custom
Simon Tatham [Sun, 23 Jan 2005 22:28:18 +0000 (22:28 +0000)]
Implemented the configurable dialog box mechanism, allowing custom
game sizes and entering of specific game IDs. I think this is now a
plausibly usable port, even if still by no means _finished_.

[originally from svn r5182]

19 years agoAdded a framework for putting things other than the binary into a
Simon Tatham [Sun, 23 Jan 2005 11:20:31 +0000 (11:20 +0000)]
Added a framework for putting things other than the binary into a
Mac OS X application bundle, and provided an icon for Puzzles.

Also renamed the OS X source file from macosx.m to osx.m, so that it
can sit beside other things such as osx-info.plist and not cause
enormously long filenames.

[originally from svn r5179]

19 years agoAh, no, _that_ fixes the malloc problem. I'd forgotten that midend.c
Simon Tatham [Sun, 23 Jan 2005 09:59:45 +0000 (09:59 +0000)]
Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.c
already takes care of managing the allocation of game presets, so
there's no need for me to introduce scary ObjC machinery to do so in
the frontend.

[originally from svn r5178]

19 years agoI _think_ this has just fixed an uninitialised-memory bug, but I'm
Simon Tatham [Sun, 23 Jan 2005 09:37:16 +0000 (09:37 +0000)]
I _think_ this has just fixed an uninitialised-memory bug, but I'm
not sure.

[originally from svn r5177]

19 years agoDynamically frob the menu bar to achieve selection of game presets.
Simon Tatham [Sun, 23 Jan 2005 09:17:46 +0000 (09:17 +0000)]
Dynamically frob the menu bar to achieve selection of game presets.

[originally from svn r5176]

19 years agoFlesh out the menus a bit.
Simon Tatham [Sun, 23 Jan 2005 08:36:24 +0000 (08:36 +0000)]
Flesh out the menus a bit.

[originally from svn r5175]

19 years agoUpdate TODO.
Simon Tatham [Sat, 22 Jan 2005 18:46:51 +0000 (18:46 +0000)]
Update TODO.

[originally from svn r5174]

19 years agoInitial checkin of a Mac OS X port of puzzles, using Cocoa. All
Simon Tatham [Sat, 22 Jan 2005 18:34:18 +0000 (18:34 +0000)]
Initial checkin of a Mac OS X port of puzzles, using Cocoa. All
puzzles are compiled together into a single monolithic application
which allows you to select each one from one of its menus.

[originally from svn r5173]

19 years agoArrange that we really _can_ compile all the puzzles into a single
Simon Tatham [Sat, 22 Jan 2005 15:29:01 +0000 (15:29 +0000)]
Arrange that we really _can_ compile all the puzzles into a single
binary if we choose: fix bugs in cube.c and sixteen.c that manifest
when compiled that way, and introduce list.c which provides a global
list of all the available puzzles.

[originally from svn r5169]

19 years agoRather than each game backend file exporting a whole load of
Simon Tatham [Mon, 17 Jan 2005 13:48:57 +0000 (13:48 +0000)]
Rather than each game backend file exporting a whole load of
functions and a couple of variables, now each one exports a single
structure containing a load of function pointers and said variables.
This should make it easy to support platforms on which it's sensible
to compile all the puzzles into a single monolithic application. The
two existing platforms are still one-binary-per-game.

[originally from svn r5126]

19 years agoAdd a `jumble' key (`J') to Net, which scrambles the positions of all unlocked
Jacob Nevins [Wed, 22 Dec 2004 19:27:26 +0000 (19:27 +0000)]
Add a `jumble' key (`J') to Net, which scrambles the positions of all unlocked
tiles randomly. (Rachel asked for this; it's been being tested for a good few
months now, and Simon didn't care either way, so in it goes :)

As part of this, the front end can now be asked to provide a random random
seed (IYSWIM).

[originally from svn r5019]

19 years agoAdd grotty casts to prevent negative -> large positive conversion of cursor
Jacob Nevins [Fri, 17 Dec 2004 22:00:20 +0000 (22:00 +0000)]
Add grotty casts to prevent negative -> large positive conversion of cursor
position in Windows frontend; this showed up as a UI glitch while dragging to
the left/top of the window in Rectangles.

[originally from svn r5007]

19 years agoTweak Pattern doc for consistency with other puzzles.
Jacob Nevins [Wed, 8 Dec 2004 13:42:55 +0000 (13:42 +0000)]
Tweak Pattern doc for consistency with other puzzles.

[originally from svn r4957]

19 years agoBah; r4954 introduced an array overrun.
Simon Tatham [Wed, 8 Dec 2004 09:37:57 +0000 (09:37 +0000)]
Bah; r4954 introduced an array overrun.

[originally from svn r4955]
[r4954 == 47e9419452a9fca895f1c84412ab1040d1aa86a5]

19 years agoGame completion detection was occasionally failing to spot a
Simon Tatham [Wed, 8 Dec 2004 08:08:00 +0000 (08:08 +0000)]
Game completion detection was occasionally failing to spot a
lingering GRID_UNKNOWN, causing it to declare victory too soon.

[originally from svn r4954]

19 years agoNew puzzle: `pattern'.
Simon Tatham [Tue, 7 Dec 2004 20:00:58 +0000 (20:00 +0000)]
New puzzle: `pattern'.

[originally from svn r4953]

19 years agoMove MODULE files out of individual project directories into a
Simon Tatham [Thu, 18 Nov 2004 11:30:39 +0000 (11:30 +0000)]
Move MODULE files out of individual project directories into a
MODULES top-level directory, which is where the Tartarus website
scripts will (hopefully) start reading them from.

[originally from svn r4813]
[this svn revision also touched charset,enigma,filter,halibut,putty,pycee,sdlgames,timber]

19 years agoRemove .cvsignore files on all active branches.
Simon Tatham [Tue, 16 Nov 2004 15:29:14 +0000 (15:29 +0000)]
Remove .cvsignore files on all active branches.

[originally from svn r4788]
[this svn revision also touched bmbm,caltrap,charset,enigma,filter,fonts,golem,grunge,halibut,html,lj,local,misc,polyhedra,putty,putty-website,putty-wishlist,pycee,sdlgames,svn-tools,timber,tweak]

19 years agoMove the deactivate_timer() call from window_destroy() into
Simon Tatham [Mon, 6 Sep 2004 15:17:59 +0000 (15:17 +0000)]
Move the deactivate_timer() call from window_destroy() into
destroy(). I'm not sure how it cured the crash-on-quit bug, since it
was in completely the wrong place!

[originally from svn r4533]

19 years agoDeactivate the timer when we destroy the puzzle window. Otherwise it
Simon Tatham [Wed, 1 Sep 2004 11:46:51 +0000 (11:46 +0000)]
Deactivate the timer when we destroy the puzzle window. Otherwise it
might run again in mid-shutdown and cause chaos, if you hit `q' in
the middle of an animated sequence such as the Net finishing flash.

[originally from svn r4525]

19 years agoNow we have the `dir' parameter, we should use it where it makes
Simon Tatham [Tue, 17 Aug 2004 19:59:14 +0000 (19:59 +0000)]
Now we have the `dir' parameter, we should use it where it makes
sense to do so.

[originally from svn r4477]

19 years agoRemove extraneous underscores at start and end of Rectangles seeds.
Simon Tatham [Tue, 17 Aug 2004 11:51:20 +0000 (11:51 +0000)]
Remove extraneous underscores at start and end of Rectangles seeds.

[originally from svn r4473]

19 years agoNet's redraw function now uses the `dir' argument to determine whether it's
Jacob Nevins [Mon, 16 Aug 2004 16:51:18 +0000 (16:51 +0000)]
Net's redraw function now uses the `dir' argument to determine whether it's
redrawing an undo. Seems to work.

[originally from svn r4470]

19 years agoAfter discussion with Simon, the game redraw functions are now passed a new
Jacob Nevins [Mon, 16 Aug 2004 16:29:54 +0000 (16:29 +0000)]
After discussion with Simon, the game redraw functions are now passed a new
argument `dir' which tells them whether this redraw is due to an undo, rather
than have them second-guess it from game state.
Note that none of the actual games yet take advantage of this; so it hasn't
been tested in anger (although it has been inspected by debugging).

[originally from svn r4469]

19 years agoUI nit: make cursor visible upon use of A/S/D keyboard controls.
Jacob Nevins [Mon, 16 Aug 2004 13:54:41 +0000 (13:54 +0000)]
UI nit: make cursor visible upon use of A/S/D keyboard controls.

[originally from svn r4467]

19 years agoThis repository needs to have a copy of mkfiles.pl, although really
Simon Tatham [Mon, 16 Aug 2004 13:52:06 +0000 (13:52 +0000)]
This repository needs to have a copy of mkfiles.pl, although really
I'd prefer to be able to share a single instance with PuTTY.

[originally from svn r4466]

19 years agoClarify that difficulty does not increase forever as you increase
Simon Tatham [Mon, 16 Aug 2004 13:17:40 +0000 (13:17 +0000)]
Clarify that difficulty does not increase forever as you increase
the expansion factor...

[originally from svn r4465]

19 years agoRobustness in the face of a completely configurable expansion factor.
Simon Tatham [Mon, 16 Aug 2004 13:10:07 +0000 (13:10 +0000)]
Robustness in the face of a completely configurable expansion factor.

[originally from svn r4464]

19 years agoMoved my puzzle collection out into ixion's main CVS area, so here's
Simon Tatham [Mon, 16 Aug 2004 12:45:35 +0000 (12:45 +0000)]
Moved my puzzle collection out into ixion's main CVS area, so here's
a MODULE file.

[originally from svn r4463]

19 years agoJust for convenience, a docs Makefile, outside the main mkfiles.pl
Simon Tatham [Mon, 16 Aug 2004 12:43:03 +0000 (12:43 +0000)]
Just for convenience, a docs Makefile, outside the main mkfiles.pl
structure.

[originally from svn r4462]

19 years agoFold in the expanded-grid mechanism for generating different kinds
Simon Tatham [Mon, 16 Aug 2004 12:42:11 +0000 (12:42 +0000)]
Fold in the expanded-grid mechanism for generating different kinds
of puzzle. Configurable option, turned off by default, and not
propagated in game IDs (though you can explicitly specify it in
command-line parameters, and the docs explain how).

[originally from svn r4461]

19 years agoAdded a help file, mostly thanks to Jacob.
Simon Tatham [Mon, 16 Aug 2004 12:23:56 +0000 (12:23 +0000)]
Added a help file, mostly thanks to Jacob.

[originally from svn r4460]

19 years agoFailed to connect up the `destroy' signal in error_box(), causing
Simon Tatham [Fri, 30 Jul 2004 12:16:57 +0000 (12:16 +0000)]
Failed to connect up the `destroy' signal in error_box(), causing
gtk_main_quit not to get called, with the result that the whole game
ended up running one gtk_main level lower down. This meant that
final dialog box processing was not performed, so that (for example)
selecting 1x1 in Net, hitting OK and getting an error box, then
selecting a different size and hitting OK again failed to change to
the new size.

[originally from svn r4376]

19 years agoHACKING should be in .cvsignore.
Simon Tatham [Mon, 5 Jul 2004 10:32:26 +0000 (10:32 +0000)]
HACKING should be in .cvsignore.

[originally from svn r4322]

20 years agoRichard B's utterly evil `netslide': cross between Net and Sixteen.
Simon Tatham [Wed, 26 May 2004 09:07:14 +0000 (09:07 +0000)]
Richard B's utterly evil `netslide': cross between Net and Sixteen.

[originally from svn r4257]

20 years agoAdded the beginnings of a hacking guide.
Simon Tatham [Mon, 24 May 2004 13:07:28 +0000 (13:07 +0000)]
Added the beginnings of a hacking guide.

[originally from svn r4255]

20 years agomakedist.sh should be silent.
Simon Tatham [Sat, 22 May 2004 13:08:18 +0000 (13:08 +0000)]
makedist.sh should be silent.

[originally from svn r4240]

20 years agoFix a memory leak.
Simon Tatham [Sat, 22 May 2004 13:07:23 +0000 (13:07 +0000)]
Fix a memory leak.

[originally from svn r4239]

20 years agoNow that we have string-encodable game parameters, let's support a
Simon Tatham [Thu, 20 May 2004 08:22:49 +0000 (08:22 +0000)]
Now that we have string-encodable game parameters, let's support a
command-line argument which is either a set of parameters or a
params+seed game ID.

[originally from svn r4234]

20 years agoIntroduce routines in each game module to encode a set of game
Simon Tatham [Wed, 19 May 2004 11:57:09 +0000 (11:57 +0000)]
Introduce routines in each game module to encode a set of game
parameters as a string, and decode it again. This is used in
midend.c to prepend the game parameters to the game seed, so that
copying out of the Specific box is sufficient to completely specify
the game you were playing.
Throughout development of these games I have referred to `seed'
internally, and `game ID' externally. Now there's a measurable
difference between them! :-)

[originally from svn r4231]

20 years agoFix `visible' calculation (again).
Simon Tatham [Wed, 12 May 2004 18:54:16 +0000 (18:54 +0000)]
Fix `visible' calculation (again).

[originally from svn r4223]

20 years agoAhem. Seed validation was completely broken.
Simon Tatham [Wed, 12 May 2004 18:53:47 +0000 (18:53 +0000)]
Ahem. Seed validation was completely broken.

[originally from svn r4222]

20 years agoDuring redraws, I now do corner analysis centrally, which enables me
Simon Tatham [Wed, 12 May 2004 18:45:11 +0000 (18:45 +0000)]
During redraws, I now do corner analysis centrally, which enables me
to maintain the `visible' array accurately and hence actually switch
it on. This prevents us having to redraw the entire playing area on
any move, which means really big grids are now sensibly playable
without display lag.

[originally from svn r4221]

20 years agoRemove vestigial code from the previous attempt at clever grid
Simon Tatham [Wed, 12 May 2004 18:28:11 +0000 (18:28 +0000)]
Remove vestigial code from the previous attempt at clever grid
generation. Grid generation should now be orders of magnitude faster
at large sizes.

[originally from svn r4220]

20 years agoFiddle with the coordinate system to see if I can improve user
Simon Tatham [Wed, 12 May 2004 12:33:03 +0000 (12:33 +0000)]
Fiddle with the coordinate system to see if I can improve user
experience.

[originally from svn r4219]

20 years agoFlash on completion. Two people actually complained! :-)
Simon Tatham [Wed, 12 May 2004 12:32:27 +0000 (12:32 +0000)]
Flash on completion. Two people actually complained! :-)

[originally from svn r4218]

20 years agoMissing draw_update call.
Simon Tatham [Tue, 11 May 2004 23:22:08 +0000 (23:22 +0000)]
Missing draw_update call.

[originally from svn r4216]

20 years agoRename the Windows Net executable, due to its clash with the system
Simon Tatham [Tue, 11 May 2004 19:32:05 +0000 (19:32 +0000)]
Rename the Windows Net executable, due to its clash with the system
net.exe.

[originally from svn r4215]

20 years agoNow we have the UI abstraction, use it to implement keyboard control
Simon Tatham [Tue, 11 May 2004 19:24:22 +0000 (19:24 +0000)]
Now we have the UI abstraction, use it to implement keyboard control
in Net.

[originally from svn r4214]

20 years agoAnd I _always_ forget to clear the background when first drawing the
Simon Tatham [Tue, 11 May 2004 18:46:36 +0000 (18:46 +0000)]
And I _always_ forget to clear the background when first drawing the
display of a new game, so I'll add it to nullgame.c and hope that
makes me remember it next time!

[originally from svn r4213]

20 years agoCosmetic fixes for Windows.
Simon Tatham [Tue, 11 May 2004 18:46:10 +0000 (18:46 +0000)]
Cosmetic fixes for Windows.

[originally from svn r4212]

20 years agoDon't rush move animation to a conclusion on a subsequent keypress
Simon Tatham [Tue, 11 May 2004 18:37:20 +0000 (18:37 +0000)]
Don't rush move animation to a conclusion on a subsequent keypress
unless there's actual activity happening as a result of the move.
Net animations were tending to get rushed to conclusion by the mouse
button release now that it's being reported to the mid-end.

[originally from svn r4211]

20 years agoWe should turn off the dragging variables in the UI _whenever_
Simon Tatham [Tue, 11 May 2004 18:32:48 +0000 (18:32 +0000)]
We should turn off the dragging variables in the UI _whenever_
`enddrag' is TRUE, not just when the end of the drag was within a
sensible range.

[originally from svn r4210]

20 years agoRectangles is now actually playable, since I've used the new UI
Simon Tatham [Tue, 11 May 2004 18:29:49 +0000 (18:29 +0000)]
Rectangles is now actually playable, since I've used the new UI
feature to arrange a mechanism that allows you to draw a whole
rectangle at a time by dragging rather than having to click each
edge individually.

[originally from svn r4209]

20 years agoOops - missed a bit in the GTK front end :-)
Simon Tatham [Tue, 11 May 2004 17:45:45 +0000 (17:45 +0000)]
Oops - missed a bit in the GTK front end :-)

[originally from svn r4208]

20 years agoFramework alteration: we now support a `game_ui' structure in
Simon Tatham [Tue, 11 May 2004 17:44:30 +0000 (17:44 +0000)]
Framework alteration: we now support a `game_ui' structure in
addition to the `game_state'. The new structure is intended to
contain ephemeral data pertaining to the game's user interface
rather than the actual game: things stored in the UI structure are
not restored in an Undo, for example.
make_move() is passed the UI to modify as it wishes; it is now
allowed to return the _same_ game_state it was passed, to indicate
that although no move has been made there has been a UI operation
requiring a redraw.

[originally from svn r4207]

20 years agoAdded a new game, `Rectangles', taken from nikoli.co.jp.
Simon Tatham [Tue, 11 May 2004 17:06:50 +0000 (17:06 +0000)]
Added a new game, `Rectangles', taken from nikoli.co.jp.

[originally from svn r4206]

20 years agoForgot to initialise the font variables in the Windows frontend structure.
Simon Tatham [Tue, 4 May 2004 11:20:47 +0000 (11:20 +0000)]
Forgot to initialise the font variables in the Windows frontend structure.

[originally from svn r4200]

20 years agoForgot to set up the initial value of checkboxes.
Simon Tatham [Tue, 4 May 2004 10:24:08 +0000 (10:24 +0000)]
Forgot to set up the initial value of checkboxes.

[originally from svn r4199]

20 years agodupstr() should take a const char *. In particular, this allows
Simon Tatham [Tue, 4 May 2004 09:56:38 +0000 (09:56 +0000)]
dupstr() should take a const char *. In particular, this allows
compilation under GTK 2.

[originally from svn r4198]

20 years agoNet puzzles more than 32 tiles wide weren't working properly due to
Simon Tatham [Tue, 4 May 2004 09:18:33 +0000 (09:18 +0000)]
Net puzzles more than 32 tiles wide weren't working properly due to
me testing the wrong variables for clicks on the tile border...

[originally from svn r4197]

20 years agoPeter Maydell points out that the README misspells `Makefile' as
Simon Tatham [Tue, 4 May 2004 08:33:28 +0000 (08:33 +0000)]
Peter Maydell points out that the README misspells `Makefile' as
`Makefile.gtk'.

[originally from svn r4196]

20 years agoUninitialised variable caused ultra-wide windows. Silly.
Simon Tatham [Tue, 4 May 2004 08:28:47 +0000 (08:28 +0000)]
Uninitialised variable caused ultra-wide windows. Silly.

[originally from svn r4195]

20 years agoAdd a README.
Simon Tatham [Mon, 3 May 2004 13:07:43 +0000 (13:07 +0000)]
Add a README.

[originally from svn r4194]

20 years agoShell script to prepare a source distribution archive.
Simon Tatham [Mon, 3 May 2004 13:03:12 +0000 (13:03 +0000)]
Shell script to prepare a source distribution archive.

[originally from svn r4193]

20 years agoAdd a licence file.
Simon Tatham [Mon, 3 May 2004 12:48:13 +0000 (12:48 +0000)]
Add a licence file.

[originally from svn r4192]

20 years agoRedraws during undo in Sixteen had been broken by my faffing about
Simon Tatham [Mon, 3 May 2004 12:12:30 +0000 (12:12 +0000)]
Redraws during undo in Sixteen had been broken by my faffing about
with last_movement_sense (which was necessary to fix the animation
when the grid was only 2 squares wide in either dimension). Movement
sense is now inverted if the move being animated is an undo.

[originally from svn r4191]

20 years agoGTK and Windows appear to handle timers very differently:
Simon Tatham [Mon, 3 May 2004 09:43:08 +0000 (09:43 +0000)]
GTK and Windows appear to handle timers very differently:
specifically, the elapsed time between calls varies much more with
GTK than it does under Windows. Therefore, I now take my own time
readings on every timer call, and this appears to have made the
animations run at closer to the same speed between platforms. Having
done that, I decided some of them were at the _wrong_ speed, and
fiddled with each game's timings as well.

[originally from svn r4189]

20 years agoMake Return and Escape work reliably in GTK dialog boxes.
Simon Tatham [Mon, 3 May 2004 09:19:34 +0000 (09:19 +0000)]
Make Return and Escape work reliably in GTK dialog boxes.

[originally from svn r4188]

20 years agoThe Windows RNG turns out to only give about 16 bits at a time. This
Simon Tatham [Mon, 3 May 2004 09:10:52 +0000 (09:10 +0000)]
The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer
between platforms and still generate the same game, there's a
suspicious discrepancy in the typical seed _generated_ by each
platform.
I have a better RNG kicking around in this code base already, so
I'll just use it. Each midend has its own random_state, which it
passes to new_game_seed() as required. A handy consequence of this
is that initial seed data is now passed to midend_new(), which means
that new platform implementors are unlikely to forget to seed the
RNG because failure to do so causes a compile error!

[originally from svn r4187]

20 years agoImplement selection of game seeds, by reusing the config box
Simon Tatham [Mon, 3 May 2004 08:51:31 +0000 (08:51 +0000)]
Implement selection of game seeds, by reusing the config box
mechanism I've just invented (the midend handles the standard game
selection configuration). Each game is now required to validate its
own seed data before attempting to base a game on it and potentially
confusing itself.

[originally from svn r4186]

20 years ago`Fifteen' was getting the parity wrong on any size of board where
Simon Tatham [Mon, 3 May 2004 07:56:23 +0000 (07:56 +0000)]
`Fifteen' was getting the parity wrong on any size of board where
the top left and bottom right corners didn't have the same
chessboard colour.

[originally from svn r4185]

20 years agoGame configuration box for Windows, by constructing the dialog box
Simon Tatham [Mon, 3 May 2004 07:52:33 +0000 (07:52 +0000)]
Game configuration box for Windows, by constructing the dialog box
right from scratch without the slightest reference to any dialog
templates (meaning that we get to figure out the layout and _then_
choose the window size). I'm rather pleased with that. Also
introduced free_cfg(), which is why this checkin touched gtk.c as
well.

[originally from svn r4184]

20 years ago`BOOLEAN' is a term already used by Win32. Bah. Change terminology.
Simon Tatham [Sun, 2 May 2004 10:43:46 +0000 (10:43 +0000)]
`BOOLEAN' is a term already used by Win32. Bah. Change terminology.

[originally from svn r4183]

20 years agoConfiguration dialog box, on the GTK front end only as yet.
Simon Tatham [Sat, 1 May 2004 11:32:12 +0000 (11:32 +0000)]
Configuration dialog box, on the GTK front end only as yet.

[originally from svn r4182]

20 years agoRemove arbitrary restriction on Net minimum game size. (Awww, cute
Simon Tatham [Sat, 1 May 2004 08:58:48 +0000 (08:58 +0000)]
Remove arbitrary restriction on Net minimum game size. (Awww, cute
2x2! Cuter 2x1!)

[originally from svn r4181]

20 years agoWrap the status bar in a viewport, to avoid it expanding if the text
Simon Tatham [Sat, 1 May 2004 07:53:53 +0000 (07:53 +0000)]
Wrap the status bar in a viewport, to avoid it expanding if the text
doesn't fit in it. This not only looked ugly, but caused unnecessary
calls to configure_area() and kept destroying the pixmap.

[originally from svn r4180]

20 years agoThe cube was being drawn slightly differently on the top and left
Simon Tatham [Sat, 1 May 2004 07:32:09 +0000 (07:32 +0000)]
The cube was being drawn slightly differently on the top and left
rows, because the coordinates were crossing one or other axis at
that point and so the lower coordinate was being rounded up while
the upper one was rounded down. Judicious use of floor() fixes it.

[originally from svn r4179]

20 years agoKeep the status bar in better sync with the game display.
Simon Tatham [Fri, 30 Apr 2004 10:17:22 +0000 (10:17 +0000)]
Keep the status bar in better sync with the game display.

[originally from svn r4177]

20 years agoWe were forgetting to count the final move.
Simon Tatham [Fri, 30 Apr 2004 10:14:55 +0000 (10:14 +0000)]
We were forgetting to count the final move.

[originally from svn r4176]

20 years agoIncorrect placing of the polyhedron sometimes left it on a blue
Simon Tatham [Fri, 30 Apr 2004 10:11:53 +0000 (10:11 +0000)]
Incorrect placing of the polyhedron sometimes left it on a blue
square. Oops.

[originally from svn r4175]

20 years agoAdded a status bar.
Simon Tatham [Thu, 29 Apr 2004 19:23:08 +0000 (19:23 +0000)]
Added a status bar.

[originally from svn r4174]

20 years agoImplemented text and clipping primitives in the frontend, and added
Simon Tatham [Thu, 29 Apr 2004 18:10:22 +0000 (18:10 +0000)]
Implemented text and clipping primitives in the frontend, and added
two new simple games `fifteen' and `sixteen'.

[originally from svn r4173]