# For OS X, we must create the online help and include it in the
# application bundle.) Also we add -DCOMBINED to the compiler flags
# so as to inform the code that we're building a single binary for
-# all the puzzles.
+# all the puzzles. Then I've also got some code in here to build a
+# distributable .dmg disk image.
!begin osx
CFLAGS += -DCOMBINED
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
halibut --html ../../../../osx-help.but ../../../../puzzles.but
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
mkdir -p Puzzles.app/Contents/Resources/Help
+
+release: Puzzles.dmg
+Puzzles.dmg: Puzzles
+ rm -f raw.dmg
+ hdiutil create -megabytes 5 -layout NONE raw.dmg
+ hdid -nomount raw.dmg > devicename
+ newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
+ hdiutil eject `cat devicename`
+ hdid raw.dmg | cut -f1 -d' ' > devicename
+ cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
+ hdiutil eject `cat devicename`
+ rm -f Puzzles.dmg
+ hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
+ rm -f raw.dmg devicename
!end
# The `nullgame' source file is a largely blank one, which contains