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Black Box: Chapter 19

Bridges: Chapter 26

bugs: Chapter 1

command line: Section 2.2, Section 2.4, Section 2.5

common features: Chapter 2

controls: Section 2.1

controls, for Black Box: Section 19.1

controls, for Bridges: Section 26.1

controls, for Cube: Section 4.1

controls, for Dominosa: Section 17.1

controls, for Fifteen: Section 5.1

controls, for Filling: Section 29.1

controls, for Flip: Section 14.1

controls, for Flood: Section 39.1

controls, for Galaxies: Section 28.1

controls, for Guess: Section 15.1

controls, for Inertia: Section 24.1

controls, for Keen: Section 30.1

controls, for Light Up: Section 21.1

controls, for Loopy: Section 23.1

controls, for Magnets: Section 33.1

controls, for Map: Section 22.1

controls, for Mines: Section 12.1

controls, for Mosaic: Section 42.1

controls, for Net: Section 3.1

controls, for Netslide: Chapter 9

controls, for Palisade: Section 41.1

controls, for Pattern: Section 10.1

controls, for Pearl: Section 36.1

controls, for Pegs: Section 16.1

controls, for Range: Section 35.1

controls, for Rectangles: Section 8.1

controls, for Same Game: Section 13.1

controls, for Signpost: Section 34.1

controls, for Singles: Section 32.1

controls, for Sixteen: Section 6.1

controls, for Slant: Section 20.1

controls, for Solo: Section 11.1

controls, for Tents: Section 25.1

controls, for Towers: Section 31.1

controls, for Tracks: Section 40.1

controls, for Twiddle: Section 7.1

controls, for Undead: Section 37.1

controls, for Unequal: Section 27.1

controls, for Unruly: Section 38.1

controls, for Untangle: Section 18.1

copy: Section 2.1

copyright: Appendix A

Cube: Chapter 4

‘Custom’, menu option: Section 2.3

default parameters, specifying: Section 2.4

Dominosa: Chapter 17

Edit menu: Section 2.1

exit: Section 2.1

feedback: Chapter 1

Fifteen: Chapter 5

File menu: Section 2.1

Filling: Chapter 29

Flip: Chapter 14

Flood: Chapter 39

format, ID: Section 2.2

four-colouring: Chapter 22

FreeNet: Chapter 3

Futoshiki: Chapter 27

Galaxies: Chapter 28

game ID: Section 2.2

game ID, format: Section 2.2

game ID, generating: Section 2.5

Game menu: Section 2.1, Section 2.2

generating game IDs: Section 2.5

Guess: Chapter 15

Hitori: Chapter 32

ID format: Section 2.2

ID, game: Section 2.2

Inertia: Chapter 24

initial state: Section 2.2

Janko: Chapter 33, Chapter 34

Keen: Chapter 30

KenKen: Chapter 30

keys: Section 2.1

keys, for Black Box: Section 19.1

keys, for Cube: Section 4.1

keys, for Fifteen: Section 5.1

keys, for Flip: Section 14.1

keys, for Guess: Section 15.1

keys, for Inertia: Section 24.1

keys, for Net: Section 3.1

keys, for Same Game: Section 13.1

Latin square: Chapter 27

licence: Appendix A

licence, MIT: Chapter 1, Appendix A

Light Up: Chapter 21

Linux: Chapter 1, Section 2.5

load: Section 2.1, Section 2.5

Loopy: Chapter 23

Mac OS X: Chapter 1, Section 2.1, Section 2.2, Section 2.4

Magnets: Chapter 33

Map: Chapter 22

Mastermind: Chapter 15

Mines: Chapter 12

MIT licence: Chapter 1, Appendix A

Mosaic: Chapter 42

Net: Chapter 3

`NETGAME.EXE`

: Chapter 3

Netslide: Chapter 9

NetWalk: Chapter 3

new game: Section 2.1

Nikoli: Chapter 8, Chapter 11, Chapter 20, Chapter 21, Chapter 23, Chapter 26, Chapter 28, Chapter 29, Chapter 32, Chapter 35, Chapter 36, Chapter 41

nonograms: Chapter 10

Palisade: Chapter 41

parameters: Section 2.2, Section 2.3

parameters, for Black Box: Section 19.2

parameters, for Bridges: Section 26.2

parameters, for Cube: Section 4.2

parameters, for Dominosa: Section 17.2

parameters, for Fifteen: Section 5.2

parameters, for Filling: Section 29.2

parameters, for flip: Section 14.2

parameters, for Flood: Section 39.2

parameters, for Galaxies: Section 28.2

parameters, for Guess: Section 15.2

parameters, for Inertia: Section 24.2

parameters, for Keen: Section 30.2

parameters, for Light Up: Section 21.2

parameters, for Loopy: Section 23.2

parameters, for Magnets: Section 33.2

parameters, for Map: Section 22.2

parameters, for Mines: Section 12.2

parameters, for Mosaic: Section 42.2

parameters, for Net: Section 3.2

parameters, for Netslide: Chapter 9

parameters, for Palisade: Section 41.2

parameters, for Pattern: Section 10.2

parameters, for Pearl: Section 36.2

parameters, for Pegs: Section 16.2

parameters, for Range: Section 35.2

parameters, for Rectangles: Section 8.2

parameters, for Same Game: Section 13.2

parameters, for Signpost: Section 34.2

parameters, for Singles: Section 32.2

parameters, for Sixteen: Section 6.2

parameters, for Slant: Section 20.2

parameters, for Solo: Section 11.2

parameters, for Tents: Section 25.2

parameters, for Towers: Section 31.2

parameters, for Tracks: Section 40.2

parameters, for Twiddle: Section 7.2

parameters, for Undead: Section 37.2

parameters, for Unequal: Section 27.2

parameters, for Unruly: Section 38.2

parameters, for Untangle: Section 18.2

patches: Chapter 1

Pattern: Chapter 10

Pearl: Chapter 36

Pegs: Chapter 16

Planarity: Chapter 18

PostScript: Section 2.5

Preferences: Section 2.1

preferences, for Bridges: Section 26.3

preferences, for Fifteen: Section 5.3

preferences, for Guess: Section 15.3

preferences, for Light Up: Section 21.3

preferences, for Loopy: Section 23.3

preferences, for Map: Section 22.3

preferences, for Net: Section 3.3

preferences, for Pearl: Section 36.3

preferences, for Range: Section 35.3

preferences, for Signpost: Section 34.3

preferences, for Singles: Section 32.3

preferences, for Slant: Section 20.3

preferences, for Towers: Section 31.3

preferences, for Undead: Section 37.3

preferences, specifying default: Section 2.4

preset: Section 2.3

printing, on Unix: Section 2.5

printing, on Windows: Section 2.1

15-puzzle: Chapter 5

Puzzle Palace: Chapter 8

quit: Section 2.1

Random Seed: Section 2.2

Range: Chapter 35

Rectangles: Chapter 8

redo: Section 2.1

restart game: Section 2.1

Same Game: Chapter 13

save: Section 2.1, Section 2.5

shortcuts (keyboard): Section 2.1

shortcuts (keyboard), for Black Box: Section 19.1

shortcuts (keyboard), for Cube: Section 4.1

shortcuts (keyboard), for Fifteen: Section 5.1

shortcuts (keyboard), for Flip: Section 14.1

shortcuts (keyboard), for Guess: Section 15.1

shortcuts (keyboard), for Inertia: Section 24.1

shortcuts (keyboard), for Net: Section 3.1

shortcuts (keyboard), for Same Game: Section 13.1

Signpost: Chapter 34

Singles: Chapter 32

Sixteen: Chapter 6

Skyscrapers: Chapter 31

Slant: Chapter 20

Solitaire, Peg: Chapter 16

Solo: Chapter 11

solve: Section 2.1

source code: Chapter 1

‘Specific’, menu option: Section 2.2

state, initial: Section 2.2

Tents: Chapter 25

Towers: Chapter 31

Tracks: Chapter 40

Twiddle: Chapter 7

Type menu: Section 2.3

Undead: Chapter 37

undo: Section 2.1

Unequal: Chapter 27

Unix: Chapter 1, Section 2.5

Unruly: Chapter 38

Untangle: Chapter 18

version: Section 2.2

website: Chapter 1

Windows: Chapter 1, Chapter 3

[Simon Tatham's Portable Puzzle Collection, version 20240302.80aac31]