Martin Read's Roguelikes Page
This page is about one of my major favorite amusements, roguelike games.
Roguelike games are a genre of games inspired by the game Rogue, written by Glenn Wichman and Michael Toy on Unix in the early 1980s. Typical features of the genre include randomly generated dungeon layouts, magic items that must be identified before use (and whose appearance in the game is randomised from game to game), coarsely quantised time ("turn-based") and space ("tiled"), and so forth.
ASCII terminal graphics are commonly used for roguelikes, although a growing number of roguelike games have bitmap graphics or the like instead (or as well).
My Roguelike Games
- Martin's Dungeon Bash is a swords'n'sorcery roguelike whose premise is that you are going to die and the only question is how much gold you can accumulate, how deep you can dive, and how many monsters you can kill before you do.
- Martin's Hell Bash is a new project, loosely based on the Martin's Dungeon Bash source code. Unlike its predecessor, it will actually be possible to win...
Links to other people's roguelike games and related sites
Plenty of other people have written better roguelikes than mine, or better sites about roguelikes than mine, so here's a few links to them.
- Nethack. Nethack's great. Download it. Play it. Wil Wheaton thinks it's great, too, according to his 'blog...
- Linley's Dungeon Crawl. Crawl wants you to die, but if you approach it right you can win.
- Angband. Angband wants you to die of RSI.
- Dungeondweller, a homepage for roguelike game development and Björn Bergström's pet roguelike Dungeondweller.
This page is copyright © 2005 Martin Read.