This table lists the currently known bugs in version 1.4 of Martin's Dungeon Bash.
Bugs are given an ID composed of the version in which they first apply followed by a hyphen and a sequence number. Bugs are sorted in descending order of version, then ascending order of sequence number within a version. When you encounter a bug, please check this list before submitting a report.
Wishlist items are not shown on this list.
If you have a save file that illustrates an example of a bug on this list whose "Fixed in" entry reads "None", please give me a copy of the file.
Note that some of these bugs are listed merely because I don't have concrete certainty that I've fixed them; in some cases, I think I've found a fix, but haven't been able to prove it.
See the fixes list for details of how bugs were addressed in version 1.5.
|Bug ID||Bug details||Bug reported by||Fixed in|
|1.3-8||Objects mysteriously becoming identified. May be related to 1.3-9.||Gero Kunter||Attempted fix in v1.4; initial reports seem to suggest this fix was successful.|
|1.3-16||Dungeon layout is not interesting enough||Martin Read||None.|
|1.4-1||Monster drops which scatter to an explored square that is not currently visible are nevertheless visible.||Martin Read||None.|
|1.4-2||Not all items are listed by (d)rop when the backpack is full.||Gero Kunter||Planned for v1.5.|
|1.4-3||Demon summoning continues to be problematic.||Gero Kunter||Planned for v1.5|
|1.4-4||Body drain either does not work or is incorrectly displayed.||Gero Kunter||Planned for v1.5|
|1.4-5||Sufficiently old versions of gcc do not support -Wunreachable-code||David Damerell||None planned yet.|
|1.4-6||Missile attacks at out-of-sight monsters still tell the player what they have just shot.||David Damerell||Planned for v1.5|
|1.4-7||The hunger system is insufficiently interesting.||David Damerell||Planned for v1.5|
|1.4-8||The user interface does not allow the player to distinguish between permanent and temporary ability damage. (This is a bug, given my attempt to keep the game mechanics mostly transparent.)||David Damerell||Planned for v1.5|
|1.4-9||There is a symbolspace collision between 'w'izards and 'w'arriors, caused by the use of 'W' for Wraiths.||David Damerell||Planned for v1.5|
|1.4-10||The order of events on turn 1 lead to the player effectively starting with less nutrition than intended.||David Damerell||Planned for v1.5|
|1.4-11||Message " points at you and curses horribly." [sic] appeared when fighting a lich; also reported vs. a defiler.||David Damerell||Planned for v1.5|
|1.4-12||Spoilers are out of date; defence value of robes of swiftness is not listed.||David Damerell||Planned for v1.5|
|1.4-13||There appears to be a display bug of some sort.||David Damerell||Planned for v1.5 if I can duplicate it; I will in any event re-examine the display code.|
|1.4-14||At sufficient depth, populate_level() tries to create more objects than objects can hold.||David Damerell||Planned for v1.5|
|1.4-15||Hellfire immunity message gets tedious after the nth repetition.||David Damerell||Planned for v1.5|
|1.4-16||Treasure zoos are no different to any other room, except that the player can't start the level in them and they are guaranteed to contain no treasure or monsters at all.||Martin Read||Planned for v1.5|
|1.4-17||Restoration potions do not trigger a display update.||Martin Read||Planned for v1.5|
|1.0-1||Monster AI is not clever enough||Martin Read||Much improved in 1.3, and further improved in 1.4, but still believed too stupid.|
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