This table lists the bugs fixed by version 1.5 of Martin's Dungeon Bash. For information on what a particular bug ID references, see the bug list for v1.4.
Bug ID | Fix details |
1.4-1 | UNFIXED: This bug will not be fixed until I feel that the additional state required is worth implementing. |
1.4-2 | The "What do you want to %s?" prompt is no longer followed by a \n, leaving just enough room for the "[ESC or SPACE to cancel]" line and the 19 lines of inventory. |
1.4-3 | It turned out that the demon summoning code was always attempting to place the demon on the existing demon's position. This has been remedied. |
1.4-4 | Body drains now set the status window update flag and calls for a display update. |
1.4-5 | UNFIXED: I'm not that fussed about supporting ancient instances of GCC. |
1.4-6 | ushootm() and damage_mon() now check for monster visibility when deciding what messages to print. |
1.4-7 | PARTIAL: Individual kinds of food are rarer. There are multiple kinds of food. |
1.4-8 | The status line now displays Body and Agility as current/healthy, just as hit points are currently displayed. |
1.4-9 | 'w'arriors (duellist, warlord) are now 'f'ighters. |
1.4-10 | update_player() has been relocated in the flow of control so that the player's turn 1 action happens before the first call to update_player(). |
1.4-11 | The arguments to print_mon_name() in mon_curses() were in the wrong order. |
1.4-12 | Defence value of robes of swiftness has been added to the armour spoiler. |
1.4-13 | UNDUPLICATED. |
1.4-14 | There is now a hard cap applied to the item generation loop in populate_level(). This cap may be subject to further revision. |
1.4-15 | The messages for hellfire have been modified; the player's resistance is still noted on each pass of the message. |
1.4-16 | Treasure zoos now contain nine (or sometimes slightly fewer) objects and nine (or sometimes slightly fewer) monsters. |
1.4-17 | Restoration potions now trigger a display update. |
This page is copyright © 2005 Martin Read.