How the Wind doth blow...

Key: Calm 0, light breeze 1, breeze 2, fresh breeze 3, light wind 4, strong wind 5, gale 6, hurricane 7.

Wind report as of Proposal 79: A Gale to the Southwest.
As of Proposal 82: Hurricane! The following Ships are caught in the storm, with resulting damage in parentheses:
Sea Demon (1), The Green Skalla (2), The Albatross (sunk), Wanderlust (2).
Proposal 85: A breeze to the Southwest.
Proposal 88: A light wind to the Southwest.
Proposal 91: A strong wind to the Southwest.
Proposal 94: A light wind to the Southwest.
Proposal 97: Ditto.
Proposal 100: A strong wind to the Southwest.
Proposal 103: A Gale to the Southwest.
Proposal 106: A Gale to the West.
Proposal 109: Hurricane! The following ships are caught in the storm, with damage as before:
The Floating Palace (2), Sea Demon (1), Good Ship Venus (2), Wanderlust (1).
Proposal 112: A breeze to the Northwest.
Proposal 115: A fresh breeze to the West.
Proposal 118: A light wind to the Northwest.
Proposal 121: A Gale to the Northwest.
Proposal 124: A strong wind to the North.
Proposal 127: A light wind to the North.
Proposal 130: A Gale to the North.
Proposal 133: A strong wind to the North.
Proposal 136: Hurricane! Here's the report, in the usual format ship(damage):
Through a very surprising sequence of rolls, every ship escaped unscathed. I could calculate the probability of that, but I'm not going to; I'm sure it's quite low. I doubt we'll be so lucky next time. Proposal 139: A breeze to the North.
Proposal 142: A light breeze to the North.
Proposal 145: A strong breeze to the Northeast.
Proposal 148: A strong breeze to the East.
Proposal 151: A strong breeze to the South.
Proposal 154: A light wind to the Southeast.
Proposal 157: A strong wind to the Southeast.
Proposal 160: A strong wind to the Southeast.
Proposal 163: Hurricane! Damage report:
Jolly Roger (1), Richelieu's Revenge (2)
Proposal 166: A breeze to the Southeast.
Proposal 169: A light wind to the Southeast.
Proposal 172: A gale to the South.


The state of the game is split up into various pieces:
The current whereabouts and attributes of the players.
The archive of weather reports.
A register of the lands and places in existence.
The history of the battles that have occurred.
And last, but not least, trade information, including the contents of each ship.

Return to cover page.


Last modified: Mon May 1 16:18:44 1995