The Belgariad

A magnificent epic of immense scope set against a history of seven thousand years of the struggles of Gods and kings and men - of strange lands and events - of fate and a prophecy that must be fulfilled!

Pawn of Prophecy (1982)

U.S. ISBN 0-345-30997-9 (paperback)
U.K. ISBN 0-593-02616-0 (hardcover), 0-552-12284-X (paperback)

Part 1: Sendaria;
Part 2: Cherek.

While the Dark God Slept

Long ago, so the Storyteller claimed, the evil god Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe.

But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved - but did not know ...?

For a while, his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while ...

An extract from Pawn of Prophecy is available from Del Rey Books.

Queen of Sorcery (1982)

U.S. ISBN 0-345-30079-3 (paperback)
U.K. ISBN 0-593-02629-2 (hardcover), 0-552-12348-X (paperback)

Part 1: Arendia;
Part 2: Tolnedra;
Part 3: Nyissa.

The Trail of Prophecy

Legends told of how the evil God Torak had coveted the power of the Orb of Aldur, until defeated in a final battle. But prophecy spoke of a time when he would awake and again seek dominance over all the world. Now the Orb had been stolen by a priest of Torak, and that time was at hand.

The master Sorcerer Belgarath and his daughter Polgara the arch-sorceress were on the trail of the Orb, seeking to regain it before the final disaster. And with them went Garion, a simple farm boy only months before, but now in the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they travelled, the power grew in him, forcing him to acts of wizardry he could not accept.

Thus continues Book Two of the Belgariad.

Magician's Gambit (1983)

U.S. ISBN 0-345-33545-7 (paperback)
U.K. ISBN 0-552-12382-X (paperback)

Part 1: Maragor;
Part 2: The Vale of Aldur;
Part 3: Ulgo;
Part 4: Cthol Murgos.

The Princess and the Sorcerers

Ce'Nedra, Imperial Princess of Tolnedra, was confused.

Everyone knew that the tales of the Orb that protected the West from the evil God Torak were just silly legends. But here she was, forced to join a serious quest to recover that stolen Orb. No one believed in sorcery. Yet Garion's aunt and grandfather seemed to be the fabled sorcerers Polgara and Belgarath, who would have to be thousands of years old. Even young Garion was learning to do things that could only be sorcery.

Garion! He was nothing but a farm boy, totally unsuitable for an Imperial Princess. Then why did she have such an urge to teach him, to brush back his tangled hair, and to comfort him?

Now he was going to a strange tower in the centre of all he believed evil, to face some horrible, powerful magician. And she wouldn't be there to watch over him. He might be killed! She'd never see him again ...

Thus continues Book Three of the Belgariad.

Castle of Wizardry (1984)

U.S. ISBN 0-345-33570-8 (paperback)
U.K. ISBN 0-593-02635-7 (hardcover), 0-552-12435-4 (paperback)

Part 1: Algaria;
Part 2: Riva;
Part 3: Drasnia;
Part 4: The Rivan Queen.

End of the Quest

It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.

Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destory them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.

But the Prophecy still held future surprises for Garion - and for the little princess Ce'Nedra!

Thus continues Book Four of the Belgariad.

Enchanters' End Game (1984)

U.S. ISBN 0-345-33871-5 (paperback)
U.K. ISBN 0-593-02638-1 (hardcover), 0-552-12447-8 (paperback)

Part 1: Gar og Nadrak;
Part 2: Mishrak ac Thull;
Part 3: Mallorea;
Epilogue: The Isle of the Winds.

The Drive of Prophecy

The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.

But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.

To the south, his fiancée, the Princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.

The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?

Thus ends the epic story of the Belgariad.

The Belgariad: Part One (1995)

U.S. ISBN 0-345-40004-6 (hardcover)

First of a two-volume omnibus reprint of the Belgariad. Contains Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit.

I now have an extract from The Belgariad: Part One.


All the books of the Belgariad have been published in the US by Del Rey Books and in the UK by Corgi Books, from whose covers the summaries above are taken.


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