+static void next_ship(int bump)
+{
+ do
+ {
+ ship_no += bump;
+ if (ship_no > NO_OF_SHIPS)
+ ship_no = 1;
+ if (ship_no < 1)
+ ship_no = NO_OF_SHIPS;
+ } while (min_dist[ship_no] == 0);
+
+ show_time = 0;
+ direction = -100;
+
+ ship_count[universe[0].type] = 0;
+ universe[0].type = 0;
+
+ add_new_ship (ship_no, 0, 0, 4500, intro_ship_matrix, -127,
+ -127);
+ ship_bump = +1;
+}