chiark / gitweb /
Bah, and remove the TODO item. As usual.
authorSimon Tatham <anakin@pobox.com>
Tue, 31 May 2005 18:25:06 +0000 (18:25 +0000)
committerSimon Tatham <anakin@pobox.com>
Tue, 31 May 2005 18:25:06 +0000 (18:25 +0000)
[originally from svn r5887]

mines.c

diff --git a/mines.c b/mines.c
index 6ecdc95fc7d05cfecc827f0c32852d9d53e4b267..d1ca4fffa8be0d11782e904137ae929effcce1a8 100644 (file)
--- a/mines.c
+++ b/mines.c
@@ -2,13 +2,6 @@
  * mines.c: Minesweeper clone with sophisticated grid generation.
  * 
  * Still TODO:
- * 
- *  - possibly disable undo? Or alternatively mark game states as
- *    `cheated', although that's horrid.
- *     + OK. Rather than _disabling_ undo, we have a hook callable
- *       in the game backend which is called before we do an undo.
- *       That hook can talk to the game_ui and set the cheated flag,
- *       and then make_move can avoid setting the `won' flag after that.
  *
  *  - think about configurably supporting question marks. Once,
  *    that is, we've thought about configurability in general!