* And that's it. Update the display to reflect the start
* of a drag.
*/
- return "";
+ return UI_UPDATE;
} else if (button == LEFT_DRAG && ui->dragging) {
int dist, distlimit, dx, dy, s, px, py;
if (px >= 0 && px < w && py >= 0 && py < h &&
ui->reachable[py*w+px]) {
ui->drag_currpos = py*w+px;
- return "";
+ return UI_UPDATE;
}
}
}