ui->dy = y;
ui->dotx = dot->x;
ui->doty = dot->y;
- return "";
+ return UI_UPDATE;
}
} else if (button == RIGHT_DRAG && ui->dragging) {
/* just move the drag coords. */
ui->dx = x;
ui->dy = y;
- return "";
+ return UI_UPDATE;
} else if (button == RIGHT_RELEASE && ui->dragging) {
ui->dragging = FALSE;
* is a null move; just update the ui and finish.
*/
if (px == ui->srcx && py == ui->srcy)
- return "";
+ return UI_UPDATE;
/*
* Otherwise, we remove the arrow from its starting
if (buf[0])
return dupstr(buf);
else
- return "";
+ return UI_UPDATE;
} else if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, state->sx-1, state->sy-1, 0);
if (ui->cur_x < 1) ui->cur_x = 1;
ui->dx = SCOORD(ui->cur_x);
ui->dy = SCOORD(ui->cur_y);
}
- return "";
+ return UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = 1;
- return "";
+ return UI_UPDATE;
}
sp = &SPACE(state, ui->cur_x, ui->cur_y);
if (ui->dragging) {
ui->dy = SCOORD(ui->cur_y);
ui->dotx = ui->srcx = ui->cur_x;
ui->doty = ui->srcy = ui->cur_y;
- return "";
+ return UI_UPDATE;
} else if (sp->flags & F_TILE_ASSOC) {
assert(sp->type == s_tile);
ui->dragging = TRUE;
ui->doty = sp->doty;
ui->srcx = ui->cur_x;
ui->srcy = ui->cur_y;
- return "";
+ return UI_UPDATE;
} else if (sp->type == s_edge) {
sprintf(buf, "E%d,%d", ui->cur_x, ui->cur_y);
return dupstr(buf);