ui->dragx_src = ui->dragy_src = -1;
ui->dragx_dst = ui->dragy_dst = -1;
ui->dragging = 0;
- return "";
+ return UI_UPDATE;
}
static game_ui *new_ui(const game_state *state)
/*debug(("update_drag src (%d,%d) d(%d,%d) dst (%d,%d)\n",
ui->dragx_src, ui->dragy_src, dx, dy,
ui->dragx_dst, ui->dragy_dst));*/
- return "";
+ return UI_UPDATE;
}
static char *finish_drag(const game_state *state, game_ui *ui)
if (ggrid & G_ISLAND) {
ui->dragx_src = gx;
ui->dragy_src = gy;
- return "";
+ return UI_UPDATE;
} else
return ui_cancel_drag(ui);
} else if (button == LEFT_DRAG || button == RIGHT_DRAG) {
/* cancel a drag when we go back to the starting point */
ui->dragx_dst = -1;
ui->dragy_dst = -1;
- return "";
+ return UI_UPDATE;
}
} else if (button == LEFT_RELEASE || button == RIGHT_RELEASE) {
if (ui->dragging) {
if (!dingrid) break;
}
- if (!oingrid) return "";
+ if (!oingrid) return UI_UPDATE;
}
/* not reached */
found:
ui->cur_x = nx;
ui->cur_y = ny;
- return "";
+ return UI_UPDATE;
}
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->cur_visible = 1;
- return "";
+ return UI_UPDATE;
}
if (ui->dragging || button == CURSOR_SELECT2) {
ui_cancel_drag(ui);
sprintf(buf, "M%d,%d", ui->cur_x, ui->cur_y);
return dupstr(buf);
} else
- return "";
+ return UI_UPDATE;
} else {
grid_type v = GRID(state, ui->cur_x, ui->cur_y);
if (v & G_ISLAND) {
ui->dragy_src = ui->cur_y;
ui->dragx_dst = ui->dragy_dst = -1;
ui->drag_is_noline = (button == CURSOR_SELECT2) ? 1 : 0;
- return "";
+ return UI_UPDATE;
}
}
} else if ((button >= '0' && button <= '9') ||
if (!ui->cur_visible) {
ui->cur_visible = 1;
- return "";
+ return UI_UPDATE;
}
for (i = 0; i < state->n_islands; ++i) {
if (best_x != -1 && best_y != -1) {
ui->cur_x = best_x;
ui->cur_y = best_y;
- return "";
+ return UI_UPDATE;
} else
return NULL;
} else if (button == 'g' || button == 'G') {
ui->show_hints = 1 - ui->show_hints;
- return "";
+ return UI_UPDATE;
}
return NULL;