ui->cur_x = cx;
ui->cur_y = cy;
ui->cur_visible = 1;
- return "";
+ return UI_UPDATE;
}
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
wouldflash = 1;
} else if (button == LEFT_RELEASE) {
ui->flash_laser = 0;
- return "";
+ return UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (ui->cur_visible) {
gx = ui->cur_x;
wouldflash = 2;
} else {
ui->cur_visible = 1;
- return "";
+ return UI_UPDATE;
}
/* Fix up 'button' for the below logic. */
if (button == CURSOR_SELECT2) button = RIGHT_BUTTON;
return nullret;
ui->flash_laserno = rangeno;
ui->flash_laser = wouldflash;
- nullret = "";
+ nullret = UI_UPDATE;
if (state->exits[rangeno] != LASER_EMPTY)
- return "";
+ return UI_UPDATE;
sprintf(buf, "F%d", rangeno);
break;