2 * windows.c: Windows front end for my puzzle collection.
15 #define IDM_NEW 0x0010
16 #define IDM_RESTART 0x0020
17 #define IDM_UNDO 0x0030
18 #define IDM_REDO 0x0040
19 #define IDM_QUIT 0x0050
20 #define IDM_PRESETS 0x0100
23 static FILE *debug_fp = NULL;
24 static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
25 static int debug_got_console = 0;
31 if (!debug_got_console) {
33 debug_got_console = 1;
34 debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
38 debug_fp = fopen("debug.log", "w");
41 if (debug_hdl != INVALID_HANDLE_VALUE) {
42 WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
48 void debug_printf(char *fmt, ...)
54 vsprintf(buf, fmt, ap);
59 #define debug(x) (debug_printf x)
76 HBITMAP bitmap, prevbm;
84 game_params **presets;
89 void fatal(char *fmt, ...)
95 vsprintf(buf, fmt, ap);
98 MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
103 void frontend_default_colour(frontend *fe, float *output)
105 DWORD c = GetSysColor(COLOR_MENU); /* ick */
107 output[0] = (float)(GetRValue(c) / 255.0);
108 output[1] = (float)(GetGValue(c) / 255.0);
109 output[2] = (float)(GetBValue(c) / 255.0);
112 void clip(frontend *fe, int x, int y, int w, int h)
115 fe->clip = CreateRectRgn(0, 0, 1, 1);
116 GetClipRgn(fe->hdc_bm, fe->clip);
119 IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
122 void unclip(frontend *fe)
125 SelectClipRgn(fe->hdc_bm, fe->clip);
128 void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
129 int align, int colour, char *text)
134 * Find or create the font.
136 for (i = 0; i < fe->nfonts; i++)
137 if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
140 if (i == fe->nfonts) {
141 if (fe->fontsize <= fe->nfonts) {
142 fe->fontsize = fe->nfonts + 10;
143 fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
148 fe->fonts[i].type = fonttype;
149 fe->fonts[i].size = fontsize;
152 * FIXME: Really I should make at least _some_ effort to
153 * pick the correct font.
155 fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, 0,
156 FALSE, FALSE, FALSE, DEFAULT_CHARSET,
157 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
159 (fonttype == FONT_FIXED ?
160 FIXED_PITCH | FF_DONTCARE :
161 VARIABLE_PITCH | FF_SWISS),
166 * Position and draw the text.
173 oldfont = SelectObject(fe->hdc_bm, fe->fonts[i].font);
174 if (GetTextMetrics(fe->hdc_bm, &tm)) {
175 if (align & ALIGN_VCENTRE)
176 y -= (tm.tmAscent+tm.tmDescent)/2;
180 if (GetTextExtentPoint32(fe->hdc_bm, text, strlen(text), &size)) {
181 if (align & ALIGN_HCENTRE)
183 else if (align & ALIGN_HRIGHT)
186 SetBkMode(fe->hdc_bm, TRANSPARENT);
187 TextOut(fe->hdc_bm, x, y, text, strlen(text));
188 SelectObject(fe->hdc_bm, oldfont);
192 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
194 if (w == 1 && h == 1) {
196 * Rectangle() appears to get uppity if asked to draw a 1x1
197 * rectangle, presumably on the grounds that that's beneath
198 * its dignity and you ought to be using SetPixel instead.
201 SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
203 HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
204 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
205 Rectangle(fe->hdc_bm, x, y, x+w, y+h);
206 SelectObject(fe->hdc_bm, oldbrush);
207 SelectObject(fe->hdc_bm, oldpen);
211 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
213 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
214 MoveToEx(fe->hdc_bm, x1, y1, NULL);
215 LineTo(fe->hdc_bm, x2, y2);
216 SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]);
217 SelectObject(fe->hdc_bm, oldpen);
220 void draw_polygon(frontend *fe, int *coords, int npoints,
221 int fill, int colour)
223 POINT *pts = snewn(npoints+1, POINT);
226 for (i = 0; i <= npoints; i++) {
227 int j = (i < npoints ? i : 0);
228 pts[i].x = coords[j*2];
229 pts[i].y = coords[j*2+1];
233 HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
234 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
235 Polygon(fe->hdc_bm, pts, npoints);
236 SelectObject(fe->hdc_bm, oldbrush);
237 SelectObject(fe->hdc_bm, oldpen);
239 HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
240 Polyline(fe->hdc_bm, pts, npoints+1);
241 SelectObject(fe->hdc_bm, oldpen);
247 void start_draw(frontend *fe)
250 hdc_win = GetDC(fe->hwnd);
251 fe->hdc_bm = CreateCompatibleDC(hdc_win);
252 fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
253 ReleaseDC(fe->hwnd, hdc_win);
257 void draw_update(frontend *fe, int x, int y, int w, int h)
266 InvalidateRect(fe->hwnd, &r, FALSE);
269 void end_draw(frontend *fe)
271 SelectObject(fe->hdc_bm, fe->prevbm);
272 DeleteDC(fe->hdc_bm);
274 DeleteObject(fe->clip);
279 void deactivate_timer(frontend *fe)
281 KillTimer(fe->hwnd, fe->timer);
285 void activate_timer(frontend *fe)
287 fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
290 static frontend *new_window(HINSTANCE inst)
298 fe->me = midend_new(fe);
299 midend_new_game(fe->me, NULL);
300 midend_size(fe->me, &x, &y);
308 colours = midend_colours(fe->me, &ncolours);
310 fe->colours = snewn(ncolours, COLORREF);
311 fe->brushes = snewn(ncolours, HBRUSH);
312 fe->pens = snewn(ncolours, HPEN);
314 for (i = 0; i < ncolours; i++) {
315 fe->colours[i] = RGB(255 * colours[i*3+0],
316 255 * colours[i*3+1],
317 255 * colours[i*3+2]);
318 fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
320 MessageBox(fe->hwnd, "ooh", "eck", MB_OK);
321 fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
328 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
329 (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
332 fe->hwnd = CreateWindowEx(0, game_name, game_name,
333 WS_OVERLAPPEDWINDOW &~
334 (WS_THICKFRAME | WS_MAXIMIZEBOX),
335 CW_USEDEFAULT, CW_USEDEFAULT,
336 r.right - r.left, r.bottom - r.top,
337 NULL, NULL, inst, NULL);
340 HMENU bar = CreateMenu();
341 HMENU menu = CreateMenu();
343 AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
344 AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
345 AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
347 if ((fe->npresets = midend_num_presets(fe->me)) > 0) {
348 HMENU sub = CreateMenu();
351 AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
353 fe->presets = snewn(fe->npresets, game_params *);
355 for (i = 0; i < fe->npresets; i++) {
358 midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
361 * FIXME: we ought to go through and do something
362 * with ampersands here.
365 AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
369 AppendMenu(menu, MF_SEPARATOR, 0, 0);
370 AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
371 AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
372 AppendMenu(menu, MF_SEPARATOR, 0, 0);
373 AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
374 SetMenu(fe->hwnd, bar);
377 hdc = GetDC(fe->hwnd);
378 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
379 ReleaseDC(fe->hwnd, hdc);
381 SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
383 ShowWindow(fe->hwnd, SW_NORMAL);
384 SetForegroundWindow(fe->hwnd);
386 midend_redraw(fe->me);
391 static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
392 WPARAM wParam, LPARAM lParam)
394 frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
401 switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */
403 if (!midend_process_key(fe->me, 0, 0, 'n'))
407 if (!midend_process_key(fe->me, 0, 0, 'r'))
411 if (!midend_process_key(fe->me, 0, 0, 'u'))
415 if (!midend_process_key(fe->me, 0, 0, '\x12'))
419 if (!midend_process_key(fe->me, 0, 0, 'q'))
424 int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
426 if (p >= 0 && p < fe->npresets) {
431 midend_set_params(fe->me, fe->presets[p]);
432 midend_new_game(fe->me, NULL);
433 midend_size(fe->me, &x, &y);
438 AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
439 (WS_THICKFRAME | WS_MAXIMIZEBOX |
443 SetWindowPos(fe->hwnd, NULL, 0, 0,
444 r.right - r.left, r.bottom - r.top,
445 SWP_NOMOVE | SWP_NOZORDER);
447 DeleteObject(fe->bitmap);
449 hdc = GetDC(fe->hwnd);
450 fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
451 ReleaseDC(fe->hwnd, hdc);
453 midend_redraw(fe->me);
468 hdc = BeginPaint(hwnd, &p);
469 hdc2 = CreateCompatibleDC(hdc);
470 prevbm = SelectObject(hdc2, fe->bitmap);
472 p.rcPaint.left, p.rcPaint.top,
473 p.rcPaint.right - p.rcPaint.left,
474 p.rcPaint.bottom - p.rcPaint.top,
476 p.rcPaint.left, p.rcPaint.top,
478 SelectObject(hdc2, prevbm);
488 case VK_LEFT: key = CURSOR_LEFT; break;
489 case VK_RIGHT: key = CURSOR_RIGHT; break;
490 case VK_UP: key = CURSOR_UP; break;
491 case VK_DOWN: key = CURSOR_DOWN; break;
493 * Diagonal keys on the numeric keypad.
496 if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT;
499 if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT;
502 if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT;
505 if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT;
508 * Numeric keypad keys with Num Lock on.
510 case VK_NUMPAD4: key = CURSOR_LEFT; break;
511 case VK_NUMPAD6: key = CURSOR_RIGHT; break;
512 case VK_NUMPAD8: key = CURSOR_UP; break;
513 case VK_NUMPAD2: key = CURSOR_DOWN; break;
514 case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break;
515 case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break;
516 case VK_NUMPAD7: key = CURSOR_UP_LEFT; break;
517 case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break;
521 if (!midend_process_key(fe->me, 0, 0, key))
526 m.message = WM_KEYDOWN;
528 m.lParam = lParam & 0xdfff;
529 TranslateMessage(&m);
540 * Shift-clicks count as middle-clicks, since otherwise
541 * two-button Windows users won't have any kind of
542 * middle click to use.
544 if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
545 button = MIDDLE_BUTTON;
546 else if (message == WM_LBUTTONDOWN)
547 button = LEFT_BUTTON;
549 button = RIGHT_BUTTON;
551 if (!midend_process_key(fe->me, LOWORD(lParam),
552 HIWORD(lParam), button))
557 if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
562 midend_timer(fe->me, (float)0.02);
566 return DefWindowProc(hwnd, message, wParam, lParam);
569 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
579 wndclass.lpfnWndProc = WndProc;
580 wndclass.cbClsExtra = 0;
581 wndclass.cbWndExtra = 0;
582 wndclass.hInstance = inst;
583 wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
584 wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
585 wndclass.hbrBackground = NULL;
586 wndclass.lpszMenuName = NULL;
587 wndclass.lpszClassName = game_name;
589 RegisterClass(&wndclass);
594 while (GetMessage(&msg, NULL, 0, 0)) {
595 DispatchMessage(&msg);