2 * nullgame.c [FIXME]: Template defining the null game (in which no
3 * moves are permitted and nothing is ever drawn). This file exists
4 * solely as a basis for constructing new game definitions - it
5 * helps to have something which will compile from the word go and
6 * merely doesn't _do_ very much yet.
8 * Parts labelled FIXME actually want _removing_ (e.g. the dummy
9 * field in each of the required data structures, and this entire
10 * comment itself) when converting this source file into one
11 * describing a real game.
22 const char *const game_name = "Null Game";
37 game_params *default_params(void)
39 game_params *ret = snew(game_params);
46 int game_fetch_preset(int i, char **name, game_params **params)
51 void free_params(game_params *params)
56 game_params *dup_params(game_params *params)
58 game_params *ret = snew(game_params);
59 *ret = *params; /* structure copy */
63 char *new_game_seed(game_params *params)
65 return dupstr("FIXME");
68 game_state *new_game(game_params *params, char *seed)
70 game_state *state = snew(game_state);
77 game_state *dup_game(game_state *state)
79 game_state *ret = snew(game_state);
81 ret->FIXME = state->FIXME;
86 void free_game(game_state *state)
91 game_state *make_move(game_state *from, int x, int y, int button)
96 /* ----------------------------------------------------------------------
100 struct game_drawstate {
104 void game_size(game_params *params, int *x, int *y)
106 *x = *y = 200; /* FIXME */
109 float *game_colours(frontend *fe, game_state *state, int *ncolours)
111 float *ret = snewn(3 * NCOLOURS, float);
113 frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
115 *ncolours = NCOLOURS;
119 game_drawstate *game_new_drawstate(game_state *state)
121 struct game_drawstate *ds = snew(struct game_drawstate);
128 void game_free_drawstate(game_drawstate *ds)
133 void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
134 game_state *state, float animtime, float flashtime)
138 float game_anim_length(game_state *oldstate, game_state *newstate)
143 float game_flash_length(game_state *oldstate, game_state *newstate)
148 int game_wants_statusbar(void)