3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
11 !makefile gtk Makefile
12 !makefile vc Makefile.vc
13 !makefile cygwin Makefile.cyg
14 !makefile osx Makefile.osx
16 WINDOWS = windows printing
17 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
18 COMMON = midend drawing misc malloc random version
20 NETSLIDE = netslide tree234
24 UNTANGLE = untangle tree234
27 LOOPY = loopy tree234 dsf
28 LIGHTUP = lightup combi
32 ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
33 + MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
34 + LIGHTUP MAP LOOPY inertia TENTS BRIDGES
38 net : [X] GTK COMMON NET
39 netslide : [X] GTK COMMON NETSLIDE
40 cube : [X] GTK COMMON cube
41 fifteen : [X] GTK COMMON fifteen
42 sixteen : [X] GTK COMMON sixteen
43 rect : [X] GTK COMMON rect
44 pattern : [X] GTK COMMON pattern
45 solo : [X] GTK COMMON solo
46 twiddle : [X] GTK COMMON twiddle
47 mines : [X] GTK COMMON MINES
48 samegame : [X] GTK COMMON samegame
49 flip : [X] GTK COMMON FLIP
50 guess : [X] GTK COMMON guess
51 pegs : [X] GTK COMMON PEGS
52 dominosa : [X] GTK COMMON dominosa
53 untangle : [X] GTK COMMON UNTANGLE
54 blackbox : [X] GTK COMMON blackbox
55 slant : [X] GTK COMMON SLANT
56 lightup : [X] GTK COMMON LIGHTUP
57 map : [X] GTK COMMON MAP
58 loopy : [X] GTK COMMON LOOPY
59 inertia : [X] GTK COMMON inertia
60 tents : [X] GTK COMMON TENTS
61 bridges : [X] GTK COMMON BRIDGES
63 # Auxiliary command-line programs.
64 STANDALONE = nullfe random misc malloc
66 solosolver : [U] solo[STANDALONE_SOLVER] STANDALONE
67 patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE
68 mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
69 slantsolver : [U] slant[STANDALONE_SOLVER] dsf STANDALONE
70 mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
71 lightupsolver : [U] lightup[STANDALONE_SOLVER] combi STANDALONE
72 tentssolver : [U] tents[STANDALONE_SOLVER] maxflow STANDALONE
74 solosolver : [C] solo[STANDALONE_SOLVER] STANDALONE
75 patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE
76 mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
77 slantsolver : [C] slant[STANDALONE_SOLVER] dsf STANDALONE
78 mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
79 lightupsolver : [C] lightup[STANDALONE_SOLVER] combi STANDALONE
80 tentssolver : [C] tents[STANDALONE_SOLVER] maxflow STANDALONE
82 # The Windows Net shouldn't be called `net.exe' since Windows
83 # already has a reasonably important utility program by that name!
84 netgame : [G] WINDOWS COMMON NET
85 netslide : [G] WINDOWS COMMON NETSLIDE
86 cube : [G] WINDOWS COMMON cube
87 fifteen : [G] WINDOWS COMMON fifteen
88 sixteen : [G] WINDOWS COMMON sixteen
89 rect : [G] WINDOWS COMMON rect
90 pattern : [G] WINDOWS COMMON pattern
91 solo : [G] WINDOWS COMMON solo
92 twiddle : [G] WINDOWS COMMON twiddle
93 mines : [G] WINDOWS COMMON MINES
94 samegame : [G] WINDOWS COMMON samegame
95 flip : [G] WINDOWS COMMON FLIP
96 guess : [G] WINDOWS COMMON guess
97 pegs : [G] WINDOWS COMMON PEGS
98 dominosa : [G] WINDOWS COMMON dominosa
99 untangle : [G] WINDOWS COMMON UNTANGLE
100 blackbox : [G] WINDOWS COMMON blackbox
101 slant : [G] WINDOWS COMMON SLANT
102 lightup : [G] WINDOWS COMMON LIGHTUP
103 map : [G] WINDOWS COMMON MAP
104 loopy : [G] WINDOWS COMMON LOOPY
105 inertia : [G] WINDOWS COMMON inertia
106 tents : [G] WINDOWS COMMON TENTS
107 bridges : [G] WINDOWS COMMON BRIDGES
109 # Mac OS X unified application containing all the puzzles.
110 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
111 # For OS X, we must create the online help and include it in the
112 # application bundle.) Also we add -DCOMBINED to the compiler flags
113 # so as to inform the code that we're building a single binary for
114 # all the puzzles. Then I've also got some code in here to build a
115 # distributable .dmg disk image.
118 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
119 Puzzles.app/Contents/Resources/Help/index.html: \
120 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
121 cd Puzzles.app/Contents/Resources/Help; \
122 halibut --html ../../../../osx-help.but ../../../../puzzles.but
123 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
124 mkdir -p Puzzles.app/Contents/Resources/Help
129 hdiutil create -megabytes 5 -layout NONE raw.dmg
130 hdid -nomount raw.dmg > devicename
131 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
132 hdiutil eject `cat devicename`
133 hdid raw.dmg | cut -f1 -d' ' > devicename
134 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
135 hdiutil eject `cat devicename`
137 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
138 rm -f raw.dmg devicename
141 # The `nullgame' source file is a largely blank one, which contains
142 # all the correct function definitions to compile and link, but
143 # which defines the null game in which nothing is ever drawn and
144 # there are no valid moves. Its main purpose is to act as a
145 # template for writing new game definition source files. I include
146 # it in the Makefile because it will be worse than useless if it
147 # ever fails to compile, so it's important that it should actually
148 # be built on a regular basis.
149 nullgame : [X] GTK COMMON nullgame
150 nullgame : [G] WINDOWS COMMON nullgame
152 # Version management.
155 cl $(VER) $(CFLAGS) /c version.c
157 !specialobj vc version
161 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
163 !specialobj cygwin version
164 # For Unix, we also need the gross MD5 hack that causes automatic
165 # version number selection in release source archives.
169 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
170 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
171 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
172 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
174 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
177 !specialobj gtk version
178 # For OS X, this is made more fiddly by the fact that we don't have
179 # md5sum readily available. We do, however, have `md5 -r' which
180 # generates _nearly_ the same output, but it has no check function.
184 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
185 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
186 elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
187 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
189 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
192 !specialobj osx version
194 # make install for Unix.
197 for i in cube net netslide fifteen sixteen twiddle \
198 pattern rect solo mines samegame flip guess \
199 pegs dominosa untangle blackbox slant lightup \
200 map loopy inertia tents bridges; do \
201 $(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \