3 # This file describes which puzzle binaries are made up from which
4 # object and resource files. It is processed into the various
5 # Makefiles by means of a Perl script. Makefile changes should
6 # really be made by editing this file and/or the Perl script, not
7 # by editing the actual Makefiles.
11 !makefile gtk Makefile.gtk
12 !makefile am Makefile.am
13 !makefile vc Makefile.vc
14 !makefile wce Makefile.wce
15 !makefile cygwin Makefile.cyg
16 !makefile osx Makefile.osx
17 !makefile gnustep Makefile.gnustep
18 !makefile nestedvm Makefile.nestedvm
19 !makefile emcc Makefile.emcc
23 WINDOWS_COMMON = printing
24 + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
25 WINDOWS = windows WINDOWS_COMMON
26 COMMON = midend drawing misc malloc random version
28 # Objects needed for auxiliary command-line programs.
29 STANDALONE = nullfe random misc malloc
33 # First half of list.c.
36 * list.c: List of pointers to puzzle structures, for monolithic
39 * This file is automatically generated by mkfiles.pl. Do not edit
40 * it directly, or the changes will be lost next time mkfiles.pl runs.
41 * Instead, edit Recipe and/or its *.R subfiles.
47 # Now each .R file adds part of the macro definition of GAMELIST to list.c.
50 # Then we finish up list.c as follows:
53 #define DECL(x) extern const game x;
56 const game *gamelist[] = { GAMELIST(REF) };
57 const int gamecount = lenof(gamelist);
60 # Unix standalone application for special-purpose obfuscation.
61 obfusc : [U] obfusc STANDALONE
63 puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
65 # Mac OS X unified application containing all the puzzles.
66 Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
67 # For OS X, we must create the online help and include it in the
68 # application bundle.) Also we add -DCOMBINED to the compiler flags
69 # so as to inform the code that we're building a single binary for
70 # all the puzzles. Then I've also got some code in here to build a
71 # distributable .dmg disk image.
73 Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
74 Puzzles.app/Contents/Resources/Help/index.html: \
75 Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
76 cd Puzzles.app/Contents/Resources/Help; \
77 halibut --html ../../../../osx-help.but ../../../../puzzles.but
78 Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
79 mkdir -p Puzzles.app/Contents/Resources/Help
84 hdiutil create -megabytes 5 -layout NONE raw.dmg
85 hdid -nomount raw.dmg > devicename
86 newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
87 hdiutil eject `cat devicename`
88 hdid raw.dmg | cut -f1 -d' ' > devicename
89 cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
90 hdiutil eject `cat devicename`
92 hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
93 rm -f raw.dmg devicename
99 cl $(VER) $(CFLAGS) /c version.c
101 !specialobj vc version
104 $(CC) $(VER) $(CFLAGS) /c version.c
106 !specialobj wce version
110 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
112 !specialobj cygwin version
113 # For Unix, we also need the gross MD5 hack that causes automatic
114 # version number selection in release source archives.
116 version.o: version.c version2.def
117 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
119 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
120 cat version.def > version2.def.new; \
122 echo "$(VER)" >version2.def.new; \
124 if diff -q version2.def.new version2.def; then \
125 rm version2.def.new; \
127 mv version2.def.new version2.def; \
131 !specialobj gtk version
132 # In the automake build, we have to do the whole job by supplying
133 # extra CFLAGS, so we have to put the if statement inside one big
134 # backtick expression. We also force rebuilding via a -D option that
135 # makes version.o include empty.h, which we construct ourselves and
136 # touch whenever any source file is updated.
137 !cflags am version -DINCLUDE_EMPTY_H `if test -z "$(VER)" && (cd $(srcdir) && test -f manifest && md5sum -c manifest >/dev/null 2>&1); then cat $(srcdir)/version.def; else echo "$(VER)"; fi`
139 BUILT_SOURCES = empty.h
141 empty.h: $(allsources)
142 echo '/* Empty file touched by automake makefile to force rebuild of version.o */' >$@
143 bin_PROGRAMS = $(GAMES)
149 /* Empty file touched by automake makefile to force rebuild of version.o */
152 version.o: version.c version2.def
153 $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
155 if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
156 cat version.def > version2.def.new; \
158 echo "$(VER)" >version2.def.new; \
160 if diff -q version2.def.new version2.def; then \
161 rm version2.def.new; \
163 mv version2.def.new version2.def; \
167 !specialobj nestedvm version
168 # For OS X, this is made more fiddly by the fact that we don't have
169 # md5sum readily available. We do, however, have `md5 -r' which
170 # generates _nearly_ the same output, but it has no check function.
172 version.ppc.o: version.c version2.def
173 $(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
174 version.i386.o: version.c version2.def
175 $(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
177 if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
178 cat version.def > version2.def.new; \
180 echo "$(VER)" >version2.def.new; \
182 if diff -q version2.def.new version2.def; then \
183 rm version2.def.new; \
185 mv version2.def.new version2.def; \
189 !specialobj osx version
191 # make install for Unix.
194 for i in $(GAMES); do \
195 $(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
202 java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
203 org.ibex.nestedvm.Compiler -outformat class -d . \
205 mv PuzzleEngine.class $@
208 mkdir -p org/ibex/nestedvm/util
209 cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
210 cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
211 cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
212 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
213 cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
214 echo "Main-Class: PuzzleApplet" >applet.manifest
216 PuzzleApplet.class: PuzzleApplet.java org
217 javac -source 1.3 -target 1.3 PuzzleApplet.java
219 %.jar: %.class PuzzleApplet.class org
220 mv $< PuzzleEngine.class
221 jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
222 echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
223 mv PuzzleEngine.class $<
226 # A benchmarking and testing target for the GTK puzzles.
228 test: benchmark.html benchmark.txt
230 benchmark.html: benchmark.txt benchmark.pl
231 ./benchmark.pl benchmark.txt > $@
233 benchmark.txt: $(GAMES)
234 for i in $(GAMES); do \
235 for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \
236 env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \