chiark / gitweb /
Introduce the concept of a `game_aux_info' structure. This is
[sgt-puzzles.git] / twiddle.c
index 4bfd30cd78549d2955646cd76b016611252a45d1..e296f48ff41c76ecd77dfdb504ce7c7c11c44a89 100644 (file)
--- a/twiddle.c
+++ b/twiddle.c
@@ -291,7 +291,8 @@ static int grid_complete(int *grid, int wh, int orientable)
     return ok;
 }
 
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+                          game_aux_info **aux)
 {
     int *grid;
     int w = params->w, h = params->h, n = params->n, wh = w*h;
@@ -358,6 +359,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
     return ret;
 }
 
+void game_free_aux_info(game_aux_info *aux)
+{
+    assert(!"Shouldn't happen");
+}
+
 static char *validate_seed(game_params *params, char *seed)
 {
     char *p, *err;
@@ -454,7 +460,49 @@ static void free_game(game_state *state)
 
 static char *game_text_format(game_state *state)
 {
-    return NULL;
+    char *ret, *p, buf[80];
+    int i, x, y, col, o, maxlen;
+
+    /*
+     * First work out how many characters we need to display each
+     * number. We're pretty flexible on grid contents here, so we
+     * have to scan the entire grid.
+     */
+    col = 0;
+    for (i = 0; i < state->w * state->h; i++) {
+       x = sprintf(buf, "%d", state->grid[i] / 4);
+       if (col < x) col = x;
+    }
+    o = (state->orientable ? 1 : 0);
+
+    /*
+     * Now we know the exact total size of the grid we're going to
+     * produce: it's got h rows, each containing w lots of col+o,
+     * w-1 spaces and a trailing newline.
+     */
+    maxlen = state->h * state->w * (col+o+1);
+
+    ret = snewn(maxlen, char);
+    p = ret;
+
+    for (y = 0; y < state->h; y++) {
+       for (x = 0; x < state->w; x++) {
+           int v = state->grid[state->w*y+x];
+           sprintf(buf, "%*d", col, v/4);
+           memcpy(p, buf, col);
+           p += col;
+           if (o)
+               *p++ = "^<v>"[v & 3];
+           if (x+1 == state->w)
+               *p++ = '\n';
+           else
+               *p++ = ' ';
+       }
+    }
+
+    assert(p - ret == maxlen);
+    *p = '\0';
+    return ret;
 }
 
 static game_ui *new_ui(game_state *state)
@@ -943,11 +991,12 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_seed,
+    game_free_aux_info,
     validate_seed,
     new_game,
     dup_game,
     free_game,
-    FALSE, game_text_format,
+    TRUE, game_text_format,
     new_ui,
     free_ui,
     make_move,