chiark / gitweb /
Introduce the concept of a `game_aux_info' structure. This is
[sgt-puzzles.git] / rect.c
diff --git a/rect.c b/rect.c
index 0a1a5223e563227a54e55b715eb210c9573ec292..c0606dd3a1130404b4e8f2bdc09a495e5bc44fc4 100644 (file)
--- a/rect.c
+++ b/rect.c
@@ -386,7 +386,8 @@ static void display_grid(game_params *params, int *grid, int *numbers, int all)
 }
 #endif
 
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+                          game_aux_info **aux)
 {
     int *grid, *numbers;
     struct rectlist *list;
@@ -898,6 +899,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
     return seed;
 }
 
+void game_free_aux_info(game_aux_info *aux)
+{
+    assert(!"Shouldn't happen");
+}
+
 static char *validate_seed(game_params *params, char *seed)
 {
     int area = params->w * params->h;
@@ -1703,6 +1709,7 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_seed,
+    game_free_aux_info,
     validate_seed,
     new_game,
     dup_game,